Zeit by Waterman7

[raw]
made by Waterman7 for LD30 (COMPO)
My own take on the many-worlds interpretation. (google it.)
You are caught in an endless time loop and have to fight alongside alternate versions of yourself to survive as long as possible.

I didn't get past the prototype phase on this one, because the mechanic didn't turn out to be as fun to play with as expected and I lost the motivation to keep working on it 14h in.

Check out some of my (finished) games over at http://w7games.bplaced.net/

Ratings

Coolness 88% 2
Overall 3.07 697
Audio 1.63 959
Fun 2.91 668
Graphics 2.72 799
Humor 1.86 858
Innovation 3.89 97
Mood 2.67 829
Theme 3.43 417

Feedback

Hi_ImTemmy
25. Aug 2014 · 11:54 UTC
I really like this take on the theme. Mechanic is really interesting as well!
talecrafter
25. Aug 2014 · 15:14 UTC
Great idea. Some ideas are just worth exploring, even if there is no fun at the end. ;)
I like your abstract shapes.
kyru
25. Aug 2014 · 19:08 UTC
Neat idea and mechanic, you're right in that it needs something more though.
phi
25. Aug 2014 · 19:14 UTC
This is amazing! I'm sure you can figure out a way to make this into an awesome game. The mechanics actually work quite well and once I understood them I loved it. I'd loved to see this project continued!
Ohems
25. Aug 2014 · 19:16 UTC
Definitely innovative and a great way of approaching the theme.
c023-dev
25. Aug 2014 · 19:33 UTC
Great take on the theme! And nice gfx too! Fun to play - yes! Innovative - yes! Shame the sound was missing, but daem' mechanics are great, spooky and great! Liked it! Congratulations, good work!
bobrocks
26. Aug 2014 · 16:16 UTC
Great take on the theme. I didn't get past the prototype phase either, I hope you take the time to expand on this! Nice work so far!
Boodog
26. Aug 2014 · 16:30 UTC
Nice one! I like what you did with it!
madk
27. Aug 2014 · 00:09 UTC
Whoa, awesome! 105 points is my best. Would've been nice to get survive than just one hit, though.
tigerbyte
27. Aug 2014 · 01:54 UTC
Super trippy. Took me a few runs to get it, but once I got it I thought it was an interesting idea.
rustybroomhandle
27. Aug 2014 · 10:08 UTC
Nice! Movement feels a tiny bit sluggish, but I like the mechanic and your take on the theme.
Maek
27. Aug 2014 · 10:29 UTC
Good idea and good interpretation of the theme. Sometimes I didnt recoginze, why im died.
louis.denizet
27. Aug 2014 · 11:06 UTC
Pretty insane idea!
WoW! :D

This would make a great game!
MentaL13
27. Aug 2014 · 13:33 UTC
Great take on the theme. The game is certainly lacking something in its current state but this idea is very promising
spartangeek
29. Aug 2014 · 17:48 UTC
great idea, too bad you gave up!
granut100
31. Aug 2014 · 13:48 UTC
Good take on the theme! Controls are very good as well :)
KingBolonzo
31. Aug 2014 · 18:35 UTC
more polish and the game would be amazing missing more interactions nice theme interpretation
LandoSystems
31. Aug 2014 · 20:40 UTC
Wish there was some sound and some more feedback when an enemy gets hit, but its a promising prototype. Good work!
nintendoeats
31. Aug 2014 · 20:46 UTC
I see what you're saying about it not being fun, but on the whole I think that's a little harsh. Somewhere in here is something really interesting, but maybe the pressure crunch of LD is not the place to find it. Perhaps the objective needs to be more fine-tuned to this kind of action? For example, if somehow the goal was to create some sort of chain reaction using your previous selves.

It rather reminds me of playing guitar with a delay pedal. You can create really complex things on your own, but if you aren't in the same key or timing as the repeated sound it all goes to pot.

Also, graphically it looks super cool.
TKia_
31. Aug 2014 · 20:57 UTC
Interesting idea and concept. If only you had devoted more time to it; no worries, though. It was still a solid prototype.
rjhelms
04. Sep 2014 · 16:23 UTC
There's a lot of potential here. One suggestion: make the controls work more like something like Asteroids, where it's relative to the direction the ship is facing. It was a little confusing to have W sometimes be forwards and sometimes be backwards, for example.
NiceAlexanderAS
06. Sep 2014 · 15:07 UTC
Wow, good idea! excelent work :D
LastResortGames
13. Sep 2014 · 00:20 UTC
I find it very interesting. Unfortunately a lot of enemies wouldn't spawn until the first wave was half over so I didn't really have time to kill everything. I really liked the idea though.