{"author_link":"\/author\/_waterman7_\/","author_name":"Waterman7","author_uid":"31692","comments":[{"author_name":"Hi_ImTemmy","author_uid":"8162","time":"Aug 25, 2014 @ 11:59am","epoch":1408967640,"text":"I really like this take on the theme. Mechanic is really interesting as well!"},{"author_name":"talecrafter","author_uid":"3707","time":"Aug 25, 2014 @ 3:19pm","epoch":1408979640,"text":"Great idea. Some ideas are just worth exploring, even if there is no fun at the end. ;)\r<br\/>I like your abstract shapes."},{"author_name":"kyru","author_uid":"3377","time":"Aug 25, 2014 @ 7:13pm","epoch":1408993680,"text":"Neat idea and mechanic, you're right in that it needs something more though."},{"author_name":"phi","author_uid":"20723","time":"Aug 25, 2014 @ 7:19pm","epoch":1408994040,"text":"This is amazing! I'm sure you can figure out a way to make this into an awesome game. The mechanics actually work quite well and once I understood them I loved it. I'd loved to see this project continued!"},{"author_name":"Ohems","author_uid":"38729","time":"Aug 25, 2014 @ 7:21pm","epoch":1408994160,"text":"Definitely innovative and a great way of approaching the theme."},{"author_name":"c023-dev","author_uid":"19370","time":"Aug 25, 2014 @ 7:38pm","epoch":1408995180,"text":"Great take on the theme! And nice gfx too! Fun to play - yes! Innovative - yes! Shame the sound was missing, but daem' mechanics are great, spooky and great! Liked it! Congratulations, good work!"},{"author_name":"bobrocks","author_uid":"41796","time":"Aug 26, 2014 @ 4:21pm","epoch":1409069760,"text":"Great take on the theme. I didn't get past the prototype phase either, I hope you take the time to expand on this! Nice work so far!"},{"author_name":"Boodog","author_uid":"27333","time":"Aug 26, 2014 @ 4:35pm","epoch":1409070600,"text":"Nice one! I like what you did with it!"},{"author_name":"madk","author_uid":"1540","time":"Aug 27, 2014 @ 12:14am","epoch":1409098140,"text":"Whoa, awesome! 105 points is my best. Would've been nice to get survive than just one hit, though."},{"author_name":"tigerbyte","author_uid":"39187","time":"Aug 27, 2014 @ 1:59am","epoch":1409104440,"text":"Super trippy. Took me a few runs to get it, but once I got it I thought it was an interesting idea."},{"author_name":"rustybroomhandle","author_uid":"10871","time":"Aug 27, 2014 @ 10:13am","epoch":1409134080,"text":"Nice! Movement feels a tiny bit sluggish, but I like the mechanic and your take on the theme."},{"author_name":"Maek","author_uid":"34033","time":"Aug 27, 2014 @ 10:34am","epoch":1409135340,"text":"Good idea and good interpretation of the theme. Sometimes I didnt recoginze, why im died."},{"author_name":"louis.denizet","author_uid":"29406","time":"Aug 27, 2014 @ 11:11am","epoch":1409137560,"text":"Pretty insane idea! \r<br\/>WoW! :D\r<br\/>\r<br\/>This would make a great game!"},{"author_name":"MentaL13","author_uid":"34088","time":"Aug 27, 2014 @ 1:38pm","epoch":1409146380,"text":"Great take on the theme. The game is certainly lacking something in its current state but this idea is very promising"},{"author_name":"spartangeek","author_uid":"35795","time":"Aug 29, 2014 @ 5:53pm","epoch":1409334480,"text":"great idea, too bad you gave up!"},{"author_name":"granut100","author_uid":"27528","time":"Aug 31, 2014 @ 1:53pm","epoch":1409492880,"text":"Good take on the theme! Controls are very good as well :)"},{"author_name":"KingBolonzo","author_uid":"39832","time":"Aug 31, 2014 @ 6:40pm","epoch":1409510100,"text":"more polish and the game would be amazing missing more interactions nice theme interpretation"},{"author_name":"LandoSystems","author_uid":"18212","time":"Aug 31, 2014 @ 8:45pm","epoch":1409517600,"text":"Wish there was some sound and some more feedback when an enemy gets hit, but its a promising prototype. Good work!"},{"author_name":"nintendoeats","author_uid":"22819","time":"Aug 31, 2014 @ 8:51pm","epoch":1409517960,"text":"I see what you're saying about it not being fun, but on the whole I think that's a little harsh. Somewhere in here is something really interesting, but maybe the pressure crunch of LD is not the place to find it. Perhaps the objective needs to be more fine-tuned to this kind of action? For example, if somehow the goal was to create some sort of chain reaction using your previous selves.\r<br\/>\r<br\/>It rather reminds me of playing guitar with a delay pedal. You can create really complex things on your own, but if you aren't in the same key or timing as the repeated sound it all goes to pot.\r<br\/>\r<br\/>Also, graphically it looks super cool."},{"author_name":"TKia_","author_uid":"6463","time":"Aug 31, 2014 @ 9:02pm","epoch":1409518620,"text":"Interesting idea and concept. If only you had devoted more time to it; no worries, though. It was still a solid prototype."},{"author_name":"rjhelms","author_uid":"39055","time":"Sep 4, 2014 @ 4:28pm","epoch":1409847780,"text":"There's a lot of potential here. One suggestion: make the controls work more like something like Asteroids, where it's relative to the direction the ship is facing. It was a little confusing to have W sometimes be forwards and sometimes be backwards, for example."},{"author_name":"NiceAlexanderAS","author_uid":"7045","time":"Sep 6, 2014 @ 3:12pm","epoch":1410016020,"text":"Wow, good idea! excelent work :D"},{"author_name":"LastResortGames","author_uid":"5040","time":"Sep 13, 2014 @ 12:25am","epoch":1410567600,"text":"I find it very interesting. Unfortunately a lot of enemies wouldn't spawn until the first wave was half over so I didn't really have time to kill everything. I really liked the idea though."}],"images":["ld30\/31692-92ce3110ba4ced52e5b79f132fa01833.jpg"],"links":[{"url":"http:\/\/w7games.bplaced.net\/files\/zeit.zip","text":"Windows"}],"metadata":{"g_key":"17604","g_author":"31692","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"17633","g_title":"Zeit","g_status":"UCHK1","g_place":"697","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/31692-shot0.png-eq-900-500.jpg"],"text":"My own take on the many-worlds interpretation. (google it.)\r\nYou are caught in an endless time loop and have to fight alongside alternate versions of yourself to survive as long as possible.\r\n\r\nI didn't get past the prototype phase on this one, because the mechanic didn't turn out to be as fun to play with as expected and I lost the motivation to keep working on it 14h in.\r\n\r\nCheck out some of my (finished) games over at http:\/\/w7games.bplaced.net\/","title":"Zeit"}