Chris and Roddy by C_Walden
Chris received a phone call from a fellow from a parallel world begging for help. Now only Chris can help Roddy save his world.
Arrow Keys or WASD to move.
Space Bar performs actions (like using a phone or crystal).
Push things that can be pushed.
Use the phone to switch worlds!
What Chris does affects Roddy's world.
Contains an ending screen!
8/26/2014: Found and fixed a critical game-crashing bug in the final room.
Arrow Keys or WASD to move.
Space Bar performs actions (like using a phone or crystal).
Push things that can be pushed.
Use the phone to switch worlds!
What Chris does affects Roddy's world.
Contains an ending screen!
8/26/2014: Found and fixed a critical game-crashing bug in the final room.
Ratings
| Coolness | 52% | 3 |
| Overall | 2.91 | 856 |
| Audio | 1.93 | 894 |
| Fun | 2.84 | 739 |
| Graphics | 3.16 | 509 |
| Humor | 2.17 | 663 |
| Innovation | 2.91 | 741 |
| Mood | 2.38 | 999 |
| Theme | 3.47 | 385 |
I felt the puzzle wasn't too tricky to figure out, but also not too trivial. An appropriate first tutorial type of puzzle, or something like that. So there's definitely potential for expansion.
As I always say, sound would make a huge difference. Even simple ones!
As for the gameplay.. maybe the boxes shouldn't pick up momentum when you push them. Just have them stop dead when you stop pushing. And maybe make the player's hitbox a little smaller, it seemed like I pushed the box near the phone by accident too easily when going to switch worlds.
It wasn't a huge deal though, but it might affect more tricky puzzles you design in the future.
Very nice pixel art. I was a bit confused by the boxes being limited to the center floor area, since I thought maybe I need to redirect the crystal beams into something. Eventually I destroyed the crystals and dropped the yellow one in the hole, which I assume is the win condition.
Yeah, the WASD thing I sorta thought of on a whim. I figured, just in case! Why not! I don't use it, but someone might.
Suitably mysterious, but I'm not sure how you could expand this into a fuller game. I guess you could have two different characters try to escape, creating different rooms with different puzzles but the same four objects. That's not a huge deal though. I approve.
A good puzzle.
Loved the graphics
Actually the only annoying thing was the lack of music.