COOT - Council of Obsolete Technologies by LandoSystems

[raw]
made by LandoSystems for LD36 (JAM)
COOT - Council of Obsolete Technologies

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Controls:
WASD or arrows to move
Space to jump
Enter to attack

Help all of these ancient technologies of the "Council of Obsolete Technologies" defeat the new tech taking over the world.

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Where did this come from?

Core Developers:
Brian Ploeckelman @PalpatinesSmile
Doug Graham @dsgraham
Colin Kennedy

Other Developers:
Ian McNamarra
Alex Harding

Sounds:
Luke Bain

Art:
Troy Sullivan

Made proudly using LibGDX: http://libgdx.badlogicgames.com

Feedback

kraiom
30. Aug 2016 · 01:58 UTC
I never gave too much attention to LibGDX. I mean, it's Java, isn't it? I'm not even sure about how it runs in a browser. Anyway, I really love it, the level of polishing is astonishing for such a short time. I don't even know how to start to reproduce that in something like Phaser.
TeslaCools
30. Aug 2016 · 06:34 UTC
Thematically this game crushes it! the retro aesthetic is spot on and consistent, the beat-em up gameplay is reminiscent of older games. It feels a little sluggish on my browser, I'm not sure if that's due to lag or the controls, but everything else is great. I especially love the screen shake that gives punches a bit extra substance.
ondrej.paska
30. Aug 2016 · 09:37 UTC
Haha, great job, really funny. Very polished. The curve monitor effect looks great.
Remynfv
30. Aug 2016 · 17:39 UTC
This was great! XD The gameplay was solid and very satisfying and the old screen effects gave the whole thing a really nice feel!
Headmade
30. Aug 2016 · 21:00 UTC
Very nice and polished entry. I played the Web version and I love how the game integrates perfectly with the nice background image.

However the game began to run very sluggishly after level 3 so I was unable to continue. A shame really as I like the humor, presentation and overall idea. Good job.
wilsk
31. Aug 2016 · 11:38 UTC
Nice game, I loved the background image :) I pressed space to jump though and the screen scrolled down and then it took me a while to work out the only way to scroll back was PgUp. After that I was too scared to jump!
Roland M
02. Sep 2016 · 21:53 UTC
Amazing mood and game! Well done guys! ;]
sP0CkEr2
05. Sep 2016 · 04:01 UTC
Cool game. I played all the way thru the end. I loved. it.
TheMightyTeam
05. Sep 2016 · 21:27 UTC
Nice game! I love the shader effect and the theme. Good work team! Have you open sourced the code?
🎤 LandoSystems
06. Sep 2016 · 17:33 UTC
@kraiom - LibGDX is great, you don't know what you're missing! It is Java, but Java is pretty decent these days, especially for jam games. LibGDX takes the Java source and compiles it down to HTML5, transpiling Java code to Google's GWT framework.

@Headmade - We didn't run into any performance issues during development, but if you'd like to play all the way through then please feel free to grab the desktop build. It should run quite well.

@wilsk - The space bar thing didn't happen on Chrome while we were developing so we never noticed it. There's a fix in place now, thanks for the heads up.

@TheMightyTeam - It is open source, we just forgot to link to it. The code link is now available.
gonutz
10. Sep 2016 · 11:59 UTC
A brawler - that's ancient technology right there! :)

I really like your game, I love brawlers. Especially that parking lot and similar scenery where you can move higher up, this gives the level more depth. Nice visuals with the animations and particle effects!

One problem: the punching is too slow, when I hit ENTER there is a big delay before actually punching. This is death to a brawler's mechanics. Good thing you have infinite lives in this one ;)

The AI is very basic and does not feel natural, enemies walk up to your x position and follow that, only moving in y when they move in x as well. This is not a problem, though, as this means not all of them come to you at the same time.

Overall, I really like your game (sorry for the critique but I want it to be constructive) and I am looking forward to your next jam entry!