COOT - Council of Obsolete Technologies by LandoSystems
COOT - Council of Obsolete Technologies
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Controls:
WASD or arrows to move
Space to jump
Enter to attack
Help all of these ancient technologies of the "Council of Obsolete Technologies" defeat the new tech taking over the world.
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Where did this come from?
Core Developers:
Brian Ploeckelman @PalpatinesSmile
Doug Graham @dsgraham
Colin Kennedy
Other Developers:
Ian McNamarra
Alex Harding
Sounds:
Luke Bain
Art:
Troy Sullivan
Made proudly using LibGDX: http://libgdx.badlogicgames.com
-----------------------------------------------------------
Controls:
WASD or arrows to move
Space to jump
Enter to attack
Help all of these ancient technologies of the "Council of Obsolete Technologies" defeat the new tech taking over the world.
-----------------------------------------------------------
Where did this come from?
Core Developers:
Brian Ploeckelman @PalpatinesSmile
Doug Graham @dsgraham
Colin Kennedy
Other Developers:
Ian McNamarra
Alex Harding
Sounds:
Luke Bain
Art:
Troy Sullivan
Made proudly using LibGDX: http://libgdx.badlogicgames.com
| Web WebGL HTML5 | http://games.lando.systems/ld36-coot |
| Web (Mirror) | http://inthelifeofdoug.com/ld36-coot/index.php |
| Desktop (Jar) | http://games.lando.systems/ld36-coot/ld36-coot.jar |
| Source | https://github.com/bploeckelman/LudumDare36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=18212 |
However the game began to run very sluggishly after level 3 so I was unable to continue. A shame really as I like the humor, presentation and overall idea. Good job.
@Headmade - We didn't run into any performance issues during development, but if you'd like to play all the way through then please feel free to grab the desktop build. It should run quite well.
@wilsk - The space bar thing didn't happen on Chrome while we were developing so we never noticed it. There's a fix in place now, thanks for the heads up.
@TheMightyTeam - It is open source, we just forgot to link to it. The code link is now available.
I really like your game, I love brawlers. Especially that parking lot and similar scenery where you can move higher up, this gives the level more depth. Nice visuals with the animations and particle effects!
One problem: the punching is too slow, when I hit ENTER there is a big delay before actually punching. This is death to a brawler's mechanics. Good thing you have infinite lives in this one ;)
The AI is very basic and does not feel natural, enemies walk up to your x position and follow that, only moving in y when they move in x as well. This is not a problem, though, as this means not all of them come to you at the same time.
Overall, I really like your game (sorry for the critique but I want it to be constructive) and I am looking forward to your next jam entry!