Game Jam RGB by LastResortGames

[raw]
made by LastResortGames for LD30 (JAM)
You've been split into the three primary colors. For (bad) Science. Make your way through the lab to get to the last room. Your colleagues will be throwing inanimate objects at you. Fight your way through to the end.

Instructions
Arrow Keys/WASD to move
Tab to open Pause Menu
Z and X to swap colors.
Click your attacks when in battle. (Defend doesn't do anything :/)
Earn experience from battle to unlock more skills and raise your stats.

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The Battle background does not match the color indicator (top left). The indicator is final... I think.
Enemies and you have different stats in different colors.
You can see all of your stats and skills by changing colors while in the pause menu.

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We just wanted to make an RPG this time. And we almost succeeded too. I think if he had another full day the game would be a lot more coherent.

Ratings

Coolness 88% 2
Overall(Jam) 2.55 733
Audio(Jam) 2.55 541
Fun(Jam) 2.08 744
Graphics(Jam) 2.59 660
Humor(Jam) 2.70 261
Innovation(Jam) 2.43 656
Mood(Jam) 2.24 686
Theme(Jam) 2.89 501

Feedback

Jvdo
26. Aug 2014 · 11:24 UTC
I liked the setting and I feel like it fits the theme rather well. Like you indicated yourself already, the execution could be better. I feel like it lacks any meaningful decision making which makes RPGs interesting.
kacperski1
26. Aug 2014 · 11:33 UTC
Good graphics. Bad everything else. Maybe music wasn't really bad.
JNyknn
26. Aug 2014 · 11:34 UTC
Otherwise nice, but the battle system is a bit too boring (a common problem in RPGs).
carrier_signal
26. Aug 2014 · 11:42 UTC
Got my ass handed to me by a Potted Plant. 10/10.. also the music was REALLY good, but I felt it was way too low in volume, I had to crank my sound card up.
Thingo Studios
26. Aug 2014 · 18:48 UTC
http://i59.tinypic.com/2s6oq39.png

Um.......

Otherwise, it's an interesting concept. It's not intuitive when you're standing on top of a wall in a different color and you can't switch, and the battle system doesn't seem synced up with the rest of the game. (You're always red, even when the game is in green or blue mode.)
🎤 LastResortGames
26. Aug 2014 · 20:04 UTC
Ugh. I thought I got rid of all those. We meant to add in a sound effect or some indicator that you couldn't switch but we didn't get to it (as shown by the fact that every attack is paired with a punching sound.)
Rage Paint
27. Aug 2014 · 03:12 UTC
I liked that the characters look like they were drawn with crayon. I don't like that I have to wait to start the battle or "prepare" an attack.
SoulGame
27. Aug 2014 · 14:45 UTC
You have done some great work, but maybe the game could be more polish if you focus on one of the both concept (puzzle or rpg). The fights are too invasive, I have trouble to grasp their purpose. Anyway, good music and graphics :)
ChuiGum
29. Aug 2014 · 04:44 UTC
Nice graphics, pretty innovative too
RandomNameGenerator
29. Aug 2014 · 04:46 UTC
Cool concept, really liked the idea and could be better if had more time (Like a more challenging battle system). Great job!
01101101
29. Aug 2014 · 14:42 UTC
Could have been great with one more day of work. But still fun to play though.
Razoric
04. Sep 2014 · 17:25 UTC
Great concept, needs to be cleaned up and polished. Would love to see a full version of this.
jukimv1986
04. Sep 2014 · 17:39 UTC
Great humour! However I clicked defence once and the game crashed. Fix those issues in a more coherent post-compo version!
x1212
14. Sep 2014 · 14:44 UTC
Nice idea to throw in those rpg-elements.
Rustam
28. Jun 2017 · 11:56 UTC
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