{"author_link":"\/author\/danex317\/","author_name":"LastResortGames","author_uid":"5040","comments":[{"author_name":"Jvdo","author_uid":"38788","time":"Aug 26, 2014 @ 11:29am","epoch":1409052240,"text":"I liked the setting and I feel like it fits the theme rather well. Like you indicated yourself already, the execution could be better. I feel like it lacks any meaningful decision making which makes RPGs interesting."},{"author_name":"kacperski1","author_uid":"17819","time":"Aug 26, 2014 @ 11:38am","epoch":1409052780,"text":"Good graphics. Bad everything else. Maybe music wasn't really bad."},{"author_name":"JNyknn","author_uid":"26965","time":"Aug 26, 2014 @ 11:39am","epoch":1409052840,"text":"Otherwise nice, but the battle system is a bit too boring (a common problem in RPGs)."},{"author_name":"carrier_signal","author_uid":"35743","time":"Aug 26, 2014 @ 11:47am","epoch":1409053320,"text":"Got my ass handed to me by a Potted Plant. 10\/10.. also the music was REALLY good, but I felt it was way too low in volume, I had to crank my sound card up."},{"author_name":"Thingo Studios","author_uid":"31541","time":"Aug 26, 2014 @ 6:53pm","epoch":1409078880,"text":"http:\/\/i59.tinypic.com\/2s6oq39.png\r<br\/>\r<br\/>Um.......\r<br\/>\r<br\/>Otherwise, it's an interesting concept. It's not intuitive when you're standing on top of a wall in a different color and you can't switch, and the battle system doesn't seem synced up with the rest of the game. (You're always red, even when the game is in green or blue mode.)"},{"author_name":"LastResortGames","author_uid":"5040","time":"Aug 26, 2014 @ 8:09pm","epoch":1409083440,"text":"Ugh. I thought I got rid of all those. We meant to add in a sound effect or some indicator that you couldn't switch but we didn't get to it (as shown by the fact that every attack is paired with a punching sound.)"},{"author_name":"Rage Paint","author_uid":"39734","time":"Aug 27, 2014 @ 3:17am","epoch":1409109120,"text":"I liked that the characters look like they were drawn with crayon. I don't like that I have to wait to start the battle or &quot;prepare&quot; an attack."},{"author_name":"SoulGame","author_uid":"42398","time":"Aug 27, 2014 @ 2:50pm","epoch":1409150700,"text":"You have done some great work, but maybe the game could be more polish if you focus on one of the both concept (puzzle or rpg).  The fights are too invasive, I have trouble to grasp their purpose. Anyway, good music and graphics :)"},{"author_name":"ChuiGum","author_uid":"22408","time":"Aug 29, 2014 @ 4:49am","epoch":1409287440,"text":"Nice graphics, pretty innovative too"},{"author_name":"RandomNameGenerator","author_uid":"42368","time":"Aug 29, 2014 @ 4:51am","epoch":1409287560,"text":"Cool concept, really liked the idea and could be better if had more time (Like a more challenging battle system). Great job!"},{"author_name":"01101101","author_uid":"5105","time":"Aug 29, 2014 @ 2:47pm","epoch":1409323320,"text":"Could have been great with one more day of work. But still fun to play though."},{"author_name":"Razoric","author_uid":"27935","time":"Sep 4, 2014 @ 5:30pm","epoch":1409851500,"text":"Great concept, needs to be cleaned up and polished.  Would love to see a full version of this."},{"author_name":"jukimv1986","author_uid":"5402","time":"Sep 4, 2014 @ 5:44pm","epoch":1409852340,"text":"Great humour! However I clicked defence once and the game crashed. Fix those issues in a more coherent post-compo version!"},{"author_name":"x1212","author_uid":"25277","time":"Sep 14, 2014 @ 2:49pm","epoch":1410705840,"text":"Nice idea to throw in those rpg-elements."},{"author_name":"Rustam","author_uid":"139067","time":"Jun 28, 2017 @ 12:01pm","epoch":1498650960,"text":"Pretty good post. I just stumbled upon your blog and wanted to say that I have really enjoyed reading your blog posts. Any way I'll be subscribing to your feed and I hope you post again soon. Big thanks for the useful info."}],"images":["ld30\/5040-a45d039bee5a29891b6d638d126c26a1.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/LastResortGames\/game-jam-rgb","text":"Web (Unity)"},{"url":"http:\/\/karlvonsteuben.com\/games\/RGB\/GameJamRGBLinux.zip","text":"Linux"}],"metadata":{"g_key":"17015","g_author":"5040","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"17044","g_title":"Game Jam RGB","g_status":"UCHK1","g_place":"733","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/5040-shot0.png-eq-900-500.jpg"],"text":"You've been split into the three primary colors. For (bad) Science. Make your way through the lab to get to the last room. Your colleagues will be throwing inanimate objects at you. Fight your way through to the end. \r\n\r\nInstructions\r\nArrow Keys\/WASD to move\r\nTab to open Pause Menu\r\nZ and X to swap colors. \r\nClick your attacks when in battle. (Defend doesn't do anything :\/)\r\nEarn experience from battle to unlock more skills and raise your stats.\r\n\r\n----------------\r\n\r\nThe Battle background does not match the color indicator (top left). The indicator is final... I think.\r\nEnemies and you have different stats in different colors. \r\nYou can see all of your stats and skills by changing colors while in the pause menu.\r\n\r\n----------------\r\n\r\nWe just wanted to make an RPG this time. And we almost succeeded too. I think if he had another full day the game would be a lot more coherent.","title":"Game Jam RGB"}