Parallel Worlds by Brunodev
*Extract the files from the .rar, right click the .jar and click Open With Java.*
That's it everybody. I'm really happy with what I accomplished, it was quick and easy, had a lot of time to spare, took many breaks, slept well maybe even more than I should have. Nonetheless it was a really fun experience using pure Java. I think I can really say goodbye to Flash and Actionscript.
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So the goal of the game is simple, you start in a cute an dandy world, completely stable, and you have to bring order to the chaos of the connected worlds. In order to do that you have to collect magical scrolls. Each time you collect one, the world will get more and more unstable and crazy, with different kinds of baddies after you. You win the game when you collect all 5 scrolls within a time limit. You lose the game if: you get trapped by the hazards, the hostile mobs kill you or if you run out of time.
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What went right:
I think the whole engine went perfectly quick and well. Level editor (pixel to tiles), tile map, menus etc.
What went wrong:
Mob collision and mob AI. For starter, collision between mobs and the player is awful, since it's comparing (x,y) from sprites and it went messy. Other than that, my chase AI is really dumb, I did not had time to actually learn A*, so I used a real simple chasing algorithm, then when I applied mob collision to tiles, they would get stuck in walls, water, lava etc, and never get to the player, so I just removed all the tile collision from Mobs and let them chase you freely.
That's it everybody. I'm really happy with what I accomplished, it was quick and easy, had a lot of time to spare, took many breaks, slept well maybe even more than I should have. Nonetheless it was a really fun experience using pure Java. I think I can really say goodbye to Flash and Actionscript.
____________________________________________________________
So the goal of the game is simple, you start in a cute an dandy world, completely stable, and you have to bring order to the chaos of the connected worlds. In order to do that you have to collect magical scrolls. Each time you collect one, the world will get more and more unstable and crazy, with different kinds of baddies after you. You win the game when you collect all 5 scrolls within a time limit. You lose the game if: you get trapped by the hazards, the hostile mobs kill you or if you run out of time.
____________________________________________________________
What went right:
I think the whole engine went perfectly quick and well. Level editor (pixel to tiles), tile map, menus etc.
What went wrong:
Mob collision and mob AI. For starter, collision between mobs and the player is awful, since it's comparing (x,y) from sprites and it went messy. Other than that, my chase AI is really dumb, I did not had time to actually learn A*, so I used a real simple chasing algorithm, then when I applied mob collision to tiles, they would get stuck in walls, water, lava etc, and never get to the player, so I just removed all the tile collision from Mobs and let them chase you freely.
| All OS + SRC | https://www.dropbox.com/s/t13kn481mo2l24k/Parallel%20Worlds.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=22282 |
@fcpfoof Thank you :)