{"author_link":"\/author\/brunodev\/","author_name":"Brunodev","author_uid":"22282","comments":[{"author_name":"Boodog","author_uid":"27333","time":"Aug 25, 2014 @ 2:51am","epoch":1408934760,"text":"Awesome job, Bruno! I like the state of the world thing :) Nice graphics too!"},{"author_name":"danidre14","author_uid":"32791","time":"Aug 26, 2014 @ 2:01am","epoch":1409018160,"text":"Awesome game Bruno! Like the graphics, weird collision glitches, and music errors! :3 Alot of fun, had me bawling! Did not see much of the theme in it, but still good job!"},{"author_name":"GhostID","author_uid":"10885","time":"Aug 26, 2014 @ 3:48pm","epoch":1409067780,"text":"Bruno, awesome work! This is my fav entry that you've made so far :). I liked the concept of the world becoming unstable, and the enemies changing after each state. Awesome work! (Ps. I'm glad you switched over to java :3. You did fantastic for your first java game!)"},{"author_name":"Brunodev","author_uid":"22282","time":"Aug 28, 2014 @ 4:24pm","epoch":1409242740,"text":"Thanks bros!!! &lt;3"},{"author_name":"Brunodev","author_uid":"22282","time":"Aug 28, 2014 @ 4:26pm","epoch":1409242860,"text":"@danidre14 And I thought that the actual theme was my strong stat on this game ;("},{"author_name":"Nooner Bear","author_uid":"41949","time":"Aug 31, 2014 @ 6:37am","epoch":1409466720,"text":"Make sure that your &quot;Web&quot; download is actually a web version, and not a download!"},{"author_name":"fcpfoof","author_uid":"28932","time":"Aug 31, 2014 @ 9:26am","epoch":1409476860,"text":"Excellent game, I really liked playing it ;D"},{"author_name":"Brunodev","author_uid":"22282","time":"Sep 1, 2014 @ 2:31am","epoch":1409538360,"text":"@Nooner Bear Sorry man I didn't know I could actually edit the submit fields haha. \r<br\/>@fcpfoof Thank you :)"},{"author_name":"Robert","author_uid":"33146","time":"Sep 1, 2014 @ 12:26pm","epoch":1409574060,"text":"I liked the Conzept but.There is no real gameplay all you do is running around and hope that you find a scroll."},{"author_name":"Brunodev","author_uid":"22282","time":"Sep 1, 2014 @ 10:26pm","epoch":1409610060,"text":"@Robert Yeah that is pretty much it. =\/"}],"images":["ld30\/22282-0d9066c9b3bf7b8cf6466d43e7ea270e.jpg","ld30\/22282-96835288c551808af33aa32286aec4b4.jpg","ld30\/22282-d465060a979417410b6d0fd325f0666e.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/t13kn481mo2l24k\/Parallel%20Worlds.rar?dl=0","text":"All OS + SRC"}],"metadata":{"g_key":"16947","g_author":"22282","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"16976","g_title":"Parallel Worlds","g_status":"UCHK1","g_place":"99999","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/22282-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/22282-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/22282-shot2.png-eq-900-500.jpg"],"text":"*Extract the files from the .rar, right click the .jar and click Open With Java.*\r\n\r\nThat's it everybody. I'm really happy with what I accomplished, it was quick and easy, had a lot of time to spare, took many breaks, slept well maybe even more than I should have. Nonetheless it was a really fun experience using pure Java. I think I can really say goodbye to Flash and Actionscript.\r\n \r\n____________________________________________________________\r\n\r\nSo the goal of the game is simple, you start in a cute an dandy world, completely stable, and you have to bring order to the chaos of the connected worlds. In order to do that you have to collect magical scrolls. Each time you collect one, the world will get more and more unstable and crazy, with different kinds of baddies after you. You win the game when you collect all 5 scrolls within a time limit. You lose the game if: you get trapped by the hazards, the hostile mobs kill you or if you run out of time.\r\n\r\n____________________________________________________________\r\n\r\nWhat went right:\r\n\r\nI think the whole engine went perfectly quick and well. Level editor (pixel to tiles), tile map, menus etc.\r\n\r\n\r\nWhat went wrong:\r\n\r\nMob collision and mob AI. For starter, collision between mobs and the player is awful, since it's comparing (x,y) from sprites and it went messy. Other than that, my chase AI is really dumb, I did not had time to actually learn A*, so I used a real simple chasing algorithm, then when I applied mob collision to tiles, they would get stuck in walls, water, lava etc, and never get to the player, so I just removed all the tile collision from Mobs and let them chase you freely. ","title":"Parallel Worlds"}