Dimension Plane by TBSHRichard
In my game, Dimension Plane, you take the role of a young girl, half complete in two similar but separate universes, who is journeying to regain her full self. By cooperating with her inter-dimensional partner, she must solve the puzzle of these strange worlds in order to escape.
Objectives and Notes:
* Make it to the end of the 3rd screen by picking up and placing orbs from and on the pedestals
* When an orb is on a pedestal, it exists in both worlds but it only exists in one while being held
* Placing an orb on a pedestal will open/close any doors of the same color that is connected to that pedestal
* Pedestal connections to doors are denoted by wires travelling from the pedestal to the door
* You cannot move onto the next screen unless both characters reach the edge of the current screen
* You've completed the game if you make it past the 3rd screen and all you see is a white rectangle
Controls:
(Left Arrow): Move left
(Right Arrow): Move right
(Up Arrow): Jump
(Z): Pickup/Place orb (top dimension)
(X): Pickup/Place orb (bottom dimension)
Issues:
* Abrupt ending; I meant to have a little congratulations screen but I didn't have enough time
* I think I have resolved collision issues, but it still may be possible that the character falls through the floor. If this happens, you'll have to refresh the page, unfortunately.
Objectives and Notes:
* Make it to the end of the 3rd screen by picking up and placing orbs from and on the pedestals
* When an orb is on a pedestal, it exists in both worlds but it only exists in one while being held
* Placing an orb on a pedestal will open/close any doors of the same color that is connected to that pedestal
* Pedestal connections to doors are denoted by wires travelling from the pedestal to the door
* You cannot move onto the next screen unless both characters reach the edge of the current screen
* You've completed the game if you make it past the 3rd screen and all you see is a white rectangle
Controls:
(Left Arrow): Move left
(Right Arrow): Move right
(Up Arrow): Jump
(Z): Pickup/Place orb (top dimension)
(X): Pickup/Place orb (bottom dimension)
Issues:
* Abrupt ending; I meant to have a little congratulations screen but I didn't have enough time
* I think I have resolved collision issues, but it still may be possible that the character falls through the floor. If this happens, you'll have to refresh the page, unfortunately.
| Web | http://www.blacksheepherd.net/ld30/ |
| Source | https://github.com/TBSHRichard/LD30 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=7292 |
Ratings
| Coolness | 32% | 1767 |
| Overall | 2.95 | 816 |
| Fun | 2.78 | 791 |
| Graphics | 3.11 | 552 |
| Innovation | 2.89 | 755 |
| Mood | 2.73 | 788 |
| Theme | 3.17 | 623 |
I was grateful that the two dimensions were forced to align at the screen edges.
@Logan: Yes, I made sure to do all my planning before moving on to actually creating the game. Most of the trouble I had with the player getting stuck was the situation where the player entered the second screen without the green orb and jumped over the "hill". I for the most part fixed this by adding a bunch of inverted green doors in the first room, but after reading your comment, I just realized that I missed some areas and it is very possible to get stuck. I wish I had noticed sooner, but I at least tried to prevent it.