Dimension Plane by TBSHRichard

[raw]
made by TBSHRichard for LD30 (COMPO)
In my game, Dimension Plane, you take the role of a young girl, half complete in two similar but separate universes, who is journeying to regain her full self. By cooperating with her inter-dimensional partner, she must solve the puzzle of these strange worlds in order to escape.

Objectives and Notes:
* Make it to the end of the 3rd screen by picking up and placing orbs from and on the pedestals
* When an orb is on a pedestal, it exists in both worlds but it only exists in one while being held
* Placing an orb on a pedestal will open/close any doors of the same color that is connected to that pedestal
* Pedestal connections to doors are denoted by wires travelling from the pedestal to the door
* You cannot move onto the next screen unless both characters reach the edge of the current screen
* You've completed the game if you make it past the 3rd screen and all you see is a white rectangle

Controls:
(Left Arrow): Move left
(Right Arrow): Move right
(Up Arrow): Jump
(Z): Pickup/Place orb (top dimension)
(X): Pickup/Place orb (bottom dimension)

Issues:
* Abrupt ending; I meant to have a little congratulations screen but I didn't have enough time
* I think I have resolved collision issues, but it still may be possible that the character falls through the floor. If this happens, you'll have to refresh the page, unfortunately.

Ratings

Coolness 32% 1767
Overall 2.95 816
Fun 2.78 791
Graphics 3.11 552
Innovation 2.89 755
Mood 2.73 788
Theme 3.17 623

Feedback

mrexcessive
26. Aug 2014 · 19:55 UTC
Hi there. Really like that there are 2 worlds, but 3 orb colours. Excellent graphics, shame no sound. Great puzzles!
ClownAround
28. Aug 2014 · 02:34 UTC
Nice graphics.
ClownAround
28. Aug 2014 · 02:42 UTC
Really liked the gameplay
Logan
29. Aug 2014 · 01:23 UTC
Wow, THAT was a lot to wrap my head around. I can only imagine it must have taken a lot of thought to play the progression of this puzzle, and to make sure the player couldn't get stuck.

I was grateful that the two dimensions were forced to align at the screen edges.
Nooner Bear
29. Aug 2014 · 18:10 UTC
Haha, neat game!
🎤 TBSHRichard
29. Aug 2014 · 18:31 UTC
Thanks for the comments so far! I'm glad there has been some enjoyment!

@Logan: Yes, I made sure to do all my planning before moving on to actually creating the game. Most of the trouble I had with the player getting stuck was the situation where the player entered the second screen without the green orb and jumped over the "hill". I for the most part fixed this by adding a bunch of inverted green doors in the first room, but after reading your comment, I just realized that I missed some areas and it is very possible to get stuck. I wish I had noticed sooner, but I at least tried to prevent it.
sP0CkEr2
30. Aug 2014 · 04:41 UTC
You got very high marks from me except in sound. You must have spent a lot of time working out the puzzles. The game mechanics were excellent. Great job.
ChuiGum
01. Sep 2014 · 03:57 UTC
Awesome innovation. Really neat idea, fun! Good job!
tbam
01. Sep 2014 · 03:59 UTC
Solid gameplay, and tough puzzles!
dancingmad
14. Sep 2014 · 13:52 UTC
Very well designed puzzles, congratulations!