{"author_link":"\/author\/richard\/","author_name":"TBSHRichard","author_uid":"7292","comments":[{"author_name":"mrexcessive","author_uid":"20788","time":"Aug 26, 2014 @ 8:00pm","epoch":1409082900,"text":"Hi there. Really like that there are 2 worlds, but 3 orb colours.  Excellent graphics, shame no sound. Great puzzles!"},{"author_name":"ClownAround","author_uid":"42092","time":"Aug 28, 2014 @ 2:39am","epoch":1409193240,"text":"Nice graphics."},{"author_name":"ClownAround","author_uid":"42092","time":"Aug 28, 2014 @ 2:47am","epoch":1409193720,"text":"Really liked the gameplay"},{"author_name":"Logan","author_uid":"12883","time":"Aug 29, 2014 @ 1:28am","epoch":1409275380,"text":"Wow, THAT was a lot to wrap my head around.  I can only imagine it must have taken a lot of thought to play the progression of this puzzle, and to make sure the player couldn't get stuck.\r<br\/>\r<br\/>I was grateful that the two dimensions were forced to align at the screen edges."},{"author_name":"Nooner Bear","author_uid":"41949","time":"Aug 29, 2014 @ 6:15pm","epoch":1409335800,"text":"Haha, neat game!"},{"author_name":"TBSHRichard","author_uid":"7292","time":"Aug 29, 2014 @ 6:36pm","epoch":1409337060,"text":"Thanks for the comments so far! I'm glad there has been some enjoyment!\r<br\/>\r<br\/>@Logan: Yes, I made sure to do all my planning before moving on to actually creating the game. Most of the trouble I had with the player getting stuck was the situation where the player entered the second screen without the green orb and jumped over the &quot;hill&quot;. I for the most part fixed this by adding a bunch of inverted green doors in the first room, but after reading your comment, I just realized that I missed some areas and it is very possible to get stuck. I wish I had noticed sooner, but I at least tried to prevent it."},{"author_name":"sP0CkEr2","author_uid":"7135","time":"Aug 30, 2014 @ 4:46am","epoch":1409373660,"text":"You got very high marks from me except in sound. You must have spent a lot of time working out the puzzles. The game mechanics were excellent. Great job."},{"author_name":"ChuiGum","author_uid":"22408","time":"Sep 1, 2014 @ 4:02am","epoch":1409543820,"text":"Awesome innovation. Really neat idea, fun! Good job!"},{"author_name":"tbam","author_uid":"40495","time":"Sep 1, 2014 @ 4:04am","epoch":1409543940,"text":"Solid gameplay, and tough puzzles!"},{"author_name":"dancingmad","author_uid":"39644","time":"Sep 14, 2014 @ 1:57pm","epoch":1410702720,"text":"Very well designed puzzles, congratulations!"}],"images":["ld30\/7292-f5e334f122d5f04eb6d8836dd0edf682.jpg","ld30\/7292-bc2ebcd6eef20d0e57702688923ee01b.jpg","ld30\/7292-30322caa0af198eaed48b513c5363851.jpg"],"links":[{"url":"http:\/\/www.blacksheepherd.net\/ld30\/","text":"Web"},{"url":"https:\/\/github.com\/TBSHRichard\/LD30","text":"Source"}],"metadata":{"g_key":"16914","g_author":"7292","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"16943","g_title":"Dimension Plane","g_status":"UCHK1","g_place":"816","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/7292-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/7292-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/7292-shot2.png-eq-900-500.jpg"],"text":"In my game, Dimension Plane, you take the role of a young girl, half complete in two similar but separate universes, who is journeying to regain her full self. By cooperating with her inter-dimensional partner, she must solve the puzzle of these strange worlds in order to escape.\r\n\r\nObjectives and Notes:\r\n* Make it to the end of the 3rd screen by picking up and placing orbs from and on the pedestals\r\n* When an orb is on a pedestal, it exists in both worlds but it only exists in one while being held\r\n* Placing an orb on a pedestal will open\/close any doors of the same color that is connected to that pedestal\r\n* Pedestal connections to doors are denoted by wires travelling from the pedestal to the door\r\n* You cannot move onto the next screen unless both characters reach the edge of the current screen\r\n* You've completed the game if you make it past the 3rd screen and all you see is a white rectangle\r\n\r\nControls:\r\n(Left Arrow): Move left\r\n(Right Arrow): Move right\r\n(Up Arrow): Jump\r\n(Z): Pickup\/Place orb (top dimension)\r\n(X): Pickup\/Place orb (bottom dimension)\r\n\r\nIssues:\r\n* Abrupt ending; I meant to have a little congratulations screen but I didn't have enough time\r\n* I think I have resolved collision issues, but it still may be possible that the character falls through the floor. If this happens, you'll have to refresh the page, unfortunately.","title":"Dimension Plane"}