Stay in Fate by sneeuwpopsneeuw
WARNING: this game is made using unity 4.6 beta so the webplayer does not always work.
this game is made by using:
unity_________________engine
_ragepixel_assets_____2d_teditor
visualstudio__________scriptreverense_old_scripts
photoschop____________sprite_editor
spacescape____________skybox_sprite_solution
monodevelop___________scripenerator_{space style}
sfxr__________________sound generator
audiotool_____________sound
inudge.net____________sound
chronolapse___________timelapse_stystem
10 scripts
700 lines of code
89 sprites
13 textures
1 materials
6 sounds
3 scene
~30 hours work
=============== =
ludum dare 30 the 48 hours challange
UPDATE 1.1
_fixed: 2 bugs in the menu.
_fixed: 1 bug In sound, (it would not loop before)
_fixed: 2 bug in the UI
_fixed: leveldesign, (you could fall in to a holl and never go out of it)
this game is made by using:
unity_________________engine
_ragepixel_assets_____2d_teditor
visualstudio__________scriptreverense_old_scripts
photoschop____________sprite_editor
spacescape____________skybox_sprite_solution
monodevelop___________scripenerator_{space style}
sfxr__________________sound generator
audiotool_____________sound
inudge.net____________sound
chronolapse___________timelapse_stystem
10 scripts
700 lines of code
89 sprites
13 textures
1 materials
6 sounds
3 scene
~30 hours work
=============== =
ludum dare 30 the 48 hours challange
UPDATE 1.1
_fixed: 2 bugs in the menu.
_fixed: 1 bug In sound, (it would not loop before)
_fixed: 2 bug in the UI
_fixed: leveldesign, (you could fall in to a holl and never go out of it)
Ratings
| Coolness | 88% | 2 |
| Overall | 2.65 | 1039 |
| Audio | 2.60 | 621 |
| Fun | 2.31 | 1079 |
| Graphics | 3.47 | 329 |
| Humor | 1.94 | 819 |
| Innovation | 2.04 | 1154 |
| Mood | 2.73 | 788 |
| Theme | 2.00 | 1146 |
Really like how you presented the game control's neat idea.
Actually the fight are hard to manage, and the physics lack of inertia, but it's a real good base. I'm less fan of the music but really impressive, in regard of the number of tool used.
The background does not fit overall style at all, so I guess it's just a placeholder. And how could giant squares be enemies?
Other than that, solid work for 48 hours, nice graphics and music and stuff.
I liked the background and music a lot.