Stay in Fate by sneeuwpopsneeuw

[raw]
made by sneeuwpopsneeuw for LD30 (COMPO)
WARNING: this game is made using unity 4.6 beta so the webplayer does not always work.

this game is made by using:
unity_________________engine
_ragepixel_assets_____2d_teditor
visualstudio__________scriptreverense_old_scripts
photoschop____________sprite_editor
spacescape____________skybox_sprite_solution
monodevelop___________scripenerator_{space style}
sfxr__________________sound generator
audiotool_____________sound
inudge.net____________sound
chronolapse___________timelapse_stystem



10 scripts
700 lines of code
89 sprites
13 textures
1 materials
6 sounds
3 scene
~30 hours work
=============== =
ludum dare 30 the 48 hours challange


UPDATE 1.1
_fixed: 2 bugs in the menu.
_fixed: 1 bug In sound, (it would not loop before)
_fixed: 2 bug in the UI
_fixed: leveldesign, (you could fall in to a holl and never go out of it)

Ratings

Coolness 88% 2
Overall 2.65 1039
Audio 2.60 621
Fun 2.31 1079
Graphics 3.47 329
Humor 1.94 819
Innovation 2.04 1154
Mood 2.73 788
Theme 2.00 1146

Feedback

TrickFishPie
25. Aug 2014 · 15:50 UTC
Good effort, has a nice look to it. Although i managed to get stuck when I came up to the second orange cube enemy.

Really like how you presented the game control's neat idea.
SaxonRah
25. Aug 2014 · 21:08 UTC
Awesome, loved the style! I got stuck and had to restart a few times, but other than that good job :)
psychomonster
25. Aug 2014 · 21:51 UTC
Really goood artwork... looks awesome to me. Good job!
SelfishGenome
26. Aug 2014 · 09:33 UTC
Nice work. @TrickFishPie,ha, I got stuck in the same place the first time trying to work out if the special was doing anything.
c023-dev
26. Aug 2014 · 09:35 UTC
I liked the screenshots and the initial feel to the visuals. Keep working on that solid style! The Animations could use some more *Umpf* to them when attacking I wasn't sure about the attack range. Otherwise the controls worked fine. The leveldesign might have worked better with solid tilemaps. I somehow got stuck in the floor behind the Special1. Overall nice entry and big-up for getting it done in time!
Rocketship
26. Aug 2014 · 09:35 UTC
Loved the graphics and the sound, especially the tune in the beginning. The attack could have had a bit more feedback though. All-in-all a solid effort.
ruerob
26. Aug 2014 · 09:36 UTC
Nice game.I really enjoyed playing. Thank you for your entry.
OFF
26. Aug 2014 · 09:40 UTC
Real nice looking game. The work on sprite is really impressive, it's sad that the ennemies are just square.

Actually the fight are hard to manage, and the physics lack of inertia, but it's a real good base. I'm less fan of the music but really impressive, in regard of the number of tool used.
Oli
26. Aug 2014 · 15:11 UTC
It looks really nice! Great art style. The attack need more feedbacks though.
mrexcessive
26. Aug 2014 · 18:13 UTC
Hi there. I like the look of your game, but got stuck on the first enemy, you have to stand between 2 and 3 pixels (game pixels) for your sword to work but the enemy to not just kill you outright... this seems a bit of a tight margin to work in... I like the chiptune music as well as the graphics.
jahmaican
27. Aug 2014 · 16:59 UTC
So I was greeted by "Press space to CONTINU" :)

The background does not fit overall style at all, so I guess it's just a placeholder. And how could giant squares be enemies?

Other than that, solid work for 48 hours, nice graphics and music and stuff.
Hypnohustla
28. Aug 2014 · 06:05 UTC
Love the player character. The attacks felt powerless and killing enemies became tedious with them, so I just ended up jumping over them. Music got a bit repetitive fast. Other than that, it seems that a lot of work went into this entry. Good job :)
miwuc
28. Aug 2014 · 07:51 UTC
Impressive amount of work for 48h! Even if I get the feeling you didn't finish it. I got to a second level with a huge enemy, that I defeated, then nothing. Is that the end or is there something I missed? I also didn't really see the connection with the theme.
I liked the background and music a lot.
dickpoelen
28. Aug 2014 · 09:04 UTC
Pretty nice. Couldn't get past the big boss square :(
howkj1
31. Aug 2014 · 00:40 UTC
Pretty... I couldn't get past the huge red block.
MerlijnVH
12. Sep 2014 · 20:21 UTC
The physics felt a bit jittery when running into things, but good effort! I like the sprite characters.