{"author_link":"\/author\/sneeuwpopsneeuw\/","author_name":"sneeuwpopsneeuw","author_uid":"38913","comments":[{"author_name":"TrickFishPie","author_uid":"27071","time":"Aug 25, 2014 @ 3:55pm","epoch":1408981800,"text":"Good effort, has a nice look to it. Although i managed to get stuck when I came up to the second orange cube enemy.\r<br\/>\r<br\/>Really like how you presented the game control's neat idea."},{"author_name":"SaxonRah","author_uid":"3625","time":"Aug 25, 2014 @ 9:13pm","epoch":1409000880,"text":"Awesome, loved the style! I got stuck and had to restart a few times, but other than that good job :)"},{"author_name":"psychomonster","author_uid":"17723","time":"Aug 25, 2014 @ 9:56pm","epoch":1409003460,"text":"Really goood artwork... looks awesome to me. Good job!"},{"author_name":"SelfishGenome","author_uid":"38547","time":"Aug 26, 2014 @ 9:38am","epoch":1409045580,"text":"Nice work. @TrickFishPie,ha, I got stuck in the same place the first time trying to work out if the special was doing anything."},{"author_name":"c023-dev","author_uid":"19370","time":"Aug 26, 2014 @ 9:40am","epoch":1409045700,"text":"I liked the screenshots and the initial feel to the visuals. Keep working on that solid style! The Animations could use some more *Umpf* to them when attacking I wasn't sure about the attack range. Otherwise the controls worked fine. The leveldesign might have worked better with solid tilemaps. I somehow got stuck in the floor behind the Special1. Overall nice entry and big-up for getting it done in time!"},{"author_name":"Rocketship","author_uid":"39351","time":"Aug 26, 2014 @ 9:40am","epoch":1409045700,"text":"Loved the graphics and the sound, especially the tune in the beginning. The attack could have had a bit more feedback though. All-in-all a solid effort."},{"author_name":"ruerob","author_uid":"36728","time":"Aug 26, 2014 @ 9:41am","epoch":1409045760,"text":"Nice game.I really enjoyed playing. Thank you for your entry."},{"author_name":"OFF","author_uid":"39617","time":"Aug 26, 2014 @ 9:45am","epoch":1409046000,"text":"Real nice looking game. The work on sprite is really impressive, it's sad that the ennemies are just square.\r<br\/>\r<br\/>Actually the fight are hard to manage, and the physics lack of inertia, but it's a real good base. I'm less fan of the music but really impressive, in regard of the number of tool used."},{"author_name":"Oli","author_uid":"29428","time":"Aug 26, 2014 @ 3:16pm","epoch":1409065860,"text":"It looks really nice! Great art style. The attack need more feedbacks though."},{"author_name":"mrexcessive","author_uid":"20788","time":"Aug 26, 2014 @ 6:18pm","epoch":1409076780,"text":"Hi there. I like the look of your game, but got stuck on the first enemy, you have to stand between 2 and 3 pixels (game pixels) for your sword to work but the enemy to not just kill you outright... this seems a bit of a tight margin to work in... I like the chiptune music as well as the graphics."},{"author_name":"jahmaican","author_uid":"40987","time":"Aug 27, 2014 @ 5:04pm","epoch":1409158740,"text":"So I was greeted by &quot;Press space to CONTINU&quot; :)\r<br\/>\r<br\/>The background does not fit overall style at all, so I guess it's just a placeholder. And how could giant squares be enemies?\r<br\/>\r<br\/>Other than that, solid work for 48 hours, nice graphics and music and stuff."},{"author_name":"Hypnohustla","author_uid":"20803","time":"Aug 28, 2014 @ 6:10am","epoch":1409205900,"text":"Love the player character. The attacks felt powerless and killing enemies became tedious with them, so I just ended up jumping over them. Music got a bit repetitive fast. Other than that, it seems that a lot of work went into this entry. Good job :)"},{"author_name":"miwuc","author_uid":"6177","time":"Aug 28, 2014 @ 7:56am","epoch":1409212260,"text":"Impressive amount of work for 48h! Even if I get the feeling you didn't finish it. I got to a second level with a huge enemy, that I defeated, then nothing. Is that the end or is there something I missed? I also didn't really see the connection with the theme.\r<br\/>I liked the background and music a lot."},{"author_name":"dickpoelen","author_uid":"34953","time":"Aug 28, 2014 @ 9:09am","epoch":1409216640,"text":"Pretty nice. Couldn't get past the big boss square :("},{"author_name":"howkj1","author_uid":"41421","time":"Aug 31, 2014 @ 12:45am","epoch":1409445600,"text":"Pretty... I couldn't get past the huge red block."},{"author_name":"MerlijnVH","author_uid":"14952","time":"Sep 12, 2014 @ 8:26pm","epoch":1410553260,"text":"The physics felt a bit jittery when running into things, but good effort! I like the sprite characters."}],"images":["ld30\/38913-7a73d0a0aed147d9ae10e5741c07f5a0.jpg","ld30\/38913-c901dc9b965985762ee92ea432052bf7.jpg","ld30\/38913-ecc28be266d1f8d2d29b533364fa71cf.jpg"],"links":[{"url":"https:\/\/playdot.co\/stay-in-fate","text":"Web"},{"url":"https:\/\/www.youtube.com\/watch?v=Ig6p8S_47qg&amp;list=UUeUVpCZgV7tjD1MAZOl8vuA","text":"Timelapse"},{"url":"https:\/\/www.dropbox.com\/s\/if0t5286trcg6ri\/its%20ludumdare.png?dl=0","text":"Concept art"},{"url":"https:\/\/www.dropbox.com\/s\/38vs6co64rt3709\/texture-hd-wallpaper-1920x1200-%287%29.png?dl=0","text":"Background"},{"url":"https:\/\/www.dropbox.com\/sh\/ef0l55eyv0eusir\/AABNAc2BaT_N0ugblrjzs7aOa?dl=0","text":"Source (Unity3d 4.6 Beta)"}],"metadata":{"g_key":"16542","g_author":"38913","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"16571","g_title":"Stay in Fate","g_status":"UCHK1","g_place":"1039","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/38913-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/38913-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/38913-shot2.png-eq-900-500.jpg"],"text":"WARNING: this game is made using unity 4.6 beta so the webplayer does not always work.\r\n\r\nthis game is made by using:\r\nunity_________________engine\r\n_ragepixel_assets_____2d_teditor\r\nvisualstudio__________scriptreverense_old_scripts\r\nphotoschop____________sprite_editor\r\nspacescape____________skybox_sprite_solution\r\nmonodevelop___________scripenerator_{space style}\r\nsfxr__________________sound generator\r\naudiotool_____________sound\r\ninudge.net____________sound\r\nchronolapse___________timelapse_stystem\r\n\r\n\r\n\r\n10 scripts\r\n700 lines of code\r\n89 sprites\r\n13 textures\r\n1 materials\r\n6 sounds\r\n3 scene\r\n~30 hours work\r\n=============== = \r\nludum dare 30  the 48 hours challange\r\n\r\n\r\nUPDATE 1.1\r\n_fixed: 2 bugs in the menu.\r\n_fixed: 1 bug In sound, (it would not loop before)\r\n_fixed: 2 bug in the UI\r\n_fixed: leveldesign, (you could fall in to a holl and never go out of it)\r\n","title":"Stay in Fate"}