Prismatic by Space_man

[raw]
made by Space_man for LD30 (JAM)
The world has been fractured into its component colours! Swap between red, green and blue worlds in order to progress through the levels - objects often only exist in certain colours.

Ratings

Coolness 52% 3
Overall(Jam) 3.56 159
Fun(Jam) 3.52 135
Graphics(Jam) 3.00 518
Innovation(Jam) 3.69 83
Mood(Jam) 2.55 637
Theme(Jam) 3.96 44

Feedback

buckslice
26. Aug 2014 · 06:45 UTC
Really fun gameplay. I like how you could block two characters at once by making the blocks a combination of their colors. Really creative, I only wish there were more levels (and perhaps sound)! Nice work.
LTPATS
27. Aug 2014 · 01:03 UTC
Fun game! Unfortunately I would get consistent lag spikes every few seconds, I'm not entirely sure what was causing it. I love the concept and the gameplay was fun, great work!
IsaacL.Balogh
27. Aug 2014 · 17:00 UTC
I like the spin you put on an old concept (lost vikings style). Shortening the length of time it takes to swing reds sword would be an improvement though.
hate-marina
27. Aug 2014 · 17:00 UTC
Nice concept! I've tried to implement something like this but ended up with showing one wodld at a time.
Sunflower
27. Aug 2014 · 17:11 UTC
Pretty fun game, I liked the cooperation aspect between characters. It wasn't very challenging, but nice to play, nonetheless. ^^"
datacr4sh
27. Aug 2014 · 17:13 UTC
great puzzles and concept, props!
mclewis
31. Aug 2014 · 02:18 UTC
My favorite game I've played this jam. A great use of the theme.
Nick Weihs
07. Sep 2014 · 06:11 UTC
I enjoyed figuring this game out. The puzzles were pretty easy to follow, usually it was just a matter of figuring out which dude could actually do something. I feel like by the end, there wasn't enough challenge, but it was still pretty fun. The hit detection on the enemies seemed a little off, the player's attack was much longer range than the art signified, and the one hit kill was unexpected. I would have liked mid-level checkpoints as well. Nice job on this one!
DeathPidgeon
07. Sep 2014 · 06:21 UTC
I like the physics engine, I like how you met the theme, it's very original and I like that it's challenging without being frustrating. I like everything about this game.
Tosic
07. Sep 2014 · 12:26 UTC
Awesome idea, I really like the game, but there are no sounds!
Anyway, it is awesome!
dancingmad
07. Sep 2014 · 13:50 UTC
I enjoyed playing it! The level design is intelligent and the tutorial is well done.
Stan Sypek
07. Sep 2014 · 14:54 UTC
This could easily be one of my favs so far. The only thing that kept me from finishing was the inability to restart a level if you made a mistake. ie paint blocks green with the green guy on the wrong side. Stupid mistake, but then you can't go on. (unless I'm missing something)
🎤 Space_man
08. Sep 2014 · 04:16 UTC
Thanks for the comments guys, glad you enjoyed the game. I may still throw together a couple more challenging post-compo levels, though they might require me to implement a few more features. As for sound, I actually had two friends who offered to make music/sounds, but they ended up being busy that weekend and I ran out of time to make some myself.
@LTPATS: That's odd, not sure what would cause that, the game is definitely not the most optimized thing ever but there shouldn't be anything special happening on that sort of time interval
@Stan Sypek: I don't think there's any way to break a level so that you have to restart it, though there are a couple spots with unintended solutions. For your example, paintable blocks are solid for green both before and after painting (since nobody can pass through white blocks).
jprogman
08. Sep 2014 · 18:48 UTC
You should make the statues, that gather players, become checkpoints too. This is to make it far less tedious to go back to where you've died or restarted.
Great colorful twist to controlling multiple players in the same world.
MunkeeBacon
11. Sep 2014 · 23:47 UTC
neat game and I dig the dialogue.
aeveis
12. Sep 2014 · 08:24 UTC
nice puzzling, I liked how you could see the platforms in the background. Controls were a bit floating but otherwise good combination of mechanics!