{"author_link":"\/author\/space_man\/","author_name":"Space_man","author_uid":"18713","comments":[{"author_name":"buckslice","author_uid":"40882","time":"Aug 26, 2014 @ 6:50am","epoch":1409035500,"text":"Really fun gameplay. I like how you could block two characters at once by making the blocks a combination of their colors. Really creative, I only wish there were more levels (and perhaps sound)! Nice work."},{"author_name":"LTPATS","author_uid":"29798","time":"Aug 27, 2014 @ 1:08am","epoch":1409101380,"text":"Fun game! Unfortunately I would get consistent lag spikes every few seconds, I'm not entirely sure what was causing it. I love the concept and the gameplay was fun, great work!"},{"author_name":"IsaacL.Balogh","author_uid":"25471","time":"Aug 27, 2014 @ 5:05pm","epoch":1409158800,"text":"I like the spin you put on an old concept (lost vikings style). Shortening the length of time it takes to swing reds sword would be an improvement though."},{"author_name":"hate-marina","author_uid":"26068","time":"Aug 27, 2014 @ 5:05pm","epoch":1409158800,"text":"Nice concept! I've tried to implement something like this but ended up with showing one wodld at a time."},{"author_name":"Sunflower","author_uid":"39564","time":"Aug 27, 2014 @ 5:16pm","epoch":1409159460,"text":"Pretty fun game, I liked the cooperation aspect between characters. It wasn't very challenging, but nice to play, nonetheless. ^^&quot;"},{"author_name":"datacr4sh","author_uid":"40158","time":"Aug 27, 2014 @ 5:18pm","epoch":1409159580,"text":"great puzzles and concept, props!"},{"author_name":"mclewis","author_uid":"34809","time":"Aug 31, 2014 @ 2:23am","epoch":1409451480,"text":"My favorite game I've played this jam. A great use of the theme."},{"author_name":"Nick Weihs","author_uid":"21927","time":"Sep 7, 2014 @ 6:16am","epoch":1410070260,"text":"I enjoyed figuring this game out.  The puzzles were pretty easy to follow, usually it was just a matter of figuring out which dude could actually do something.  I feel like by the end, there wasn't enough challenge, but it was still pretty fun.  The hit detection on the enemies seemed a little off, the player's attack was much longer range than the art signified, and the one hit kill was unexpected.  I would have liked mid-level checkpoints as well.  Nice job on this one!"},{"author_name":"DeathPidgeon","author_uid":"41674","time":"Sep 7, 2014 @ 6:26am","epoch":1410070860,"text":"I like the physics engine, I like how you met the theme, it's very original and I like that it's challenging without being frustrating. I like everything about this game."},{"author_name":"Tosic","author_uid":"35464","time":"Sep 7, 2014 @ 12:31pm","epoch":1410092760,"text":"Awesome idea, I really like the game, but there are no sounds!\r<br\/>Anyway, it is awesome!"},{"author_name":"dancingmad","author_uid":"39644","time":"Sep 7, 2014 @ 1:55pm","epoch":1410097800,"text":"I enjoyed playing it! The level design is intelligent and the tutorial is well done."},{"author_name":"Stan Sypek","author_uid":"40887","time":"Sep 7, 2014 @ 2:59pm","epoch":1410101640,"text":"This could easily be one of my favs so far.  The only thing that kept me from finishing was the inability to restart a level if you made a mistake. ie paint blocks green with the green guy on the wrong side. Stupid mistake, but then you can't go on. (unless I'm missing something)"},{"author_name":"Space_man","author_uid":"18713","time":"Sep 8, 2014 @ 4:21am","epoch":1410149760,"text":"Thanks for the comments guys, glad you enjoyed the game. I may still throw together a couple more challenging post-compo levels, though they might require me to implement a few more features. As for sound, I actually had two friends who offered to make music\/sounds, but they ended up being busy that weekend and I ran out of time to make some myself.\r<br\/>@LTPATS: That's odd, not sure what would cause that, the game is definitely not the most optimized thing ever but there shouldn't be anything special happening on that sort of time interval\r<br\/>@Stan Sypek: I don't think there's any way to break a level so that you have to restart it, though there are a couple spots with unintended solutions. For your example, paintable blocks are solid for green both before and after painting (since nobody can pass through white blocks)."},{"author_name":"jprogman","author_uid":"15225","time":"Sep 8, 2014 @ 6:53pm","epoch":1410202080,"text":"You should make the statues, that gather players, become checkpoints too. This is to make it far less tedious to go back to where you've died or restarted.\r<br\/>Great colorful twist to controlling multiple players in the same world."},{"author_name":"MunkeeBacon","author_uid":"10400","time":"Sep 11, 2014 @ 11:52pm","epoch":1410479220,"text":"neat game and I dig the dialogue."},{"author_name":"aeveis","author_uid":"8854","time":"Sep 12, 2014 @ 8:29am","epoch":1410510240,"text":"nice puzzling, I liked how you could see the platforms in the background. Controls were a bit floating but otherwise good combination of mechanics!"}],"images":["ld30\/18713-bdb58b17cc3d824cc904fdacfede0dcc.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/yudk9x5sermknmz\/Prismatic.rar?dl=1","text":"Windows"}],"metadata":{"g_key":"16301","g_author":"18713","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"16330","g_title":"Prismatic","g_status":"UCHK1","g_place":"159","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/18713-shot0.jpg-eq-900-500.jpg"],"text":"The world has been fractured into its component colours! Swap between red, green and blue worlds in order to progress through the levels - objects often only exist in certain colours.","title":"Prismatic"}