The Lair of Maldar by dalbinblue
Edit 1: Fixed rendering in Windows 8; half the screen was cut off and made it unplayable.
-----
This is an incomplete entry (it's solvable, but no where near my usual level of quality). Unfortunately I was sick most of the weekend, so I only had a few hours to work on it so enemies weren't implemented.
Controls (Keyboard):
---------
Arrow Keys: Move around
Control: Jump
Alt: Shoot
Enter: Pause
Controls (Gamepad):
-------------------
Digital direction pad: Move around
A: Jump
X: Shoot
Pause: Pause
Notes:
------
Made in XNA and .NET 4.0. To run, unzip and run the included executable. You will need XNA installed. There is a link above for the redistributable if you need it.
-+-+-+-+-+-
As always, constructive criticism is welcomed, though I suspect much will be negative due to circumstances.
-----
This is an incomplete entry (it's solvable, but no where near my usual level of quality). Unfortunately I was sick most of the weekend, so I only had a few hours to work on it so enemies weren't implemented.
Controls (Keyboard):
---------
Arrow Keys: Move around
Control: Jump
Alt: Shoot
Enter: Pause
Controls (Gamepad):
-------------------
Digital direction pad: Move around
A: Jump
X: Shoot
Pause: Pause
Notes:
------
Made in XNA and .NET 4.0. To run, unzip and run the included executable. You will need XNA installed. There is a link above for the redistributable if you need it.
-+-+-+-+-+-
As always, constructive criticism is welcomed, though I suspect much will be negative due to circumstances.
(Positive) + Some guys came up with the same idea of having the code a part of the game in my game design class last year, but you've made it interactable and it works much better than what they created; plus you've done it in much less time as well!
Gameplay:
(Positive) + Keyboard controls are simple and easy to learn. Chose some odd key bindings that I don't see too often, but they ended up working out. I imagine it would be difficult for a left handed person possibly, but I don't know for sure.
(Negative) - It's not obvious right away that you have to shoot the right part of the code in order to change it. Having a keyboard in game that the player could interact with might make more sense.
(Negative) - The gameplay is a pretty standard platformer that uses backtracking. A little bit of additions to the code world might help break things up. For example, you could add a puzzle aspect by allowing the change of a few different variables, but allowing for only one to be change at the same time.
Graphics:
(Positive) + All the graphics are consistent with one another and fit nicely into the world.
Final Thoughts:
Very great game and I had a lot of fun playing; congratulations for your accomplishments even if you were not completely satisfied with your results!