Kid Got Lost by PaperboxStudios

[raw]
made by PaperboxStudios for LD30 (JAM)
You wake up and find yourself in some strange mystical world. You know the way out is somewhere, but you can't see it, not viewing this reality.
Use your power to peer into another dimension to find your way out, but beware! If you can see the monsters lurking in the depths, then they can see you too.

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Tools used: Gamemaker Studio
Brought to you by Paperbox Studios. Check us out at www.paperboxstudios.net

Ratings

Coolness 45% 1426
Overall(Jam) 3.73 91
Audio(Jam) 3.61 133
Fun(Jam) 3.62 85
Graphics(Jam) 3.86 192
Innovation(Jam) 3.90 44
Mood(Jam) 3.92 51
Theme(Jam) 4.03 29

Feedback

Posva
25. Aug 2014 · 17:52 UTC
Nice job! The only thing that bothered me is how low you get out of the other dimensions and thus how easily ghosts kill you. Level generation rocks ;)
Pavel
26. Aug 2014 · 10:55 UTC
Nice graphics!
snooze82
26. Aug 2014 · 17:54 UTC
nicely done :) liked it
TautNerve
27. Aug 2014 · 13:10 UTC
It was a little difficult to manage shifting dimensions
because of how long the transition back was, and I sometimes
found myself hopelessly trapped. Other than that very
interesting design and I did enjoy the visuals and sound,
so good work! Level generation is a great feature
gnuwind
27. Aug 2014 · 13:11 UTC
Greate game! I can't stop :) And I like your idea about two world.
🎤 PaperboxStudios
27. Aug 2014 · 13:23 UTC
Thanks for all the great comments guys! We understand that some people have commented on the fact that transitioning back from the other dimension takes a while but this was an intentional design decision which we had made as we did want our game to pose a challenge to our players.
mtrc
27. Aug 2014 · 14:15 UTC
Fantastic entry. Loved the idea, the mechanics balance each other nicely, even level generation. Super stuff!
jackyjjc
27. Aug 2014 · 14:24 UTC
very interesting design and nicely done graphics :) I found the game quite hard though since the level is randomly generated and sometimes when I tried to peek into the other dimension the monster was just next to me and I got killed instantly, feel kind of unfair. I guess the mechanics need to get tuned a bit so that the player is more informed or have more control over the changing dimension.
Capitals
27. Aug 2014 · 14:28 UTC
Really, Really hard. however the game looks really good and plays really well.
🎤 PaperboxStudios
28. Aug 2014 · 12:59 UTC
@jackyjjc
Thanks for the feedback! If you have your sound on, you will notice that you can hear the ghosts when they are right above you ;)
enteagd
28. Aug 2014 · 13:59 UTC
Excellent game! Agree that world transition is far too punishing, but a fantastic concept and loads of potential!
FGM
28. Aug 2014 · 14:07 UTC
Amazing. The presentation is excellent. Music and gameplay fit nicely to create a great atmosphere. The ghosts did scare me a little. I thought back to when I was kid playing Sonic 3.
danidre14
28. Aug 2014 · 14:38 UTC
Great game, wonderful entry!
Beard
28. Aug 2014 · 16:38 UTC
I liked the art and overall feel of the game. Great concept!
AtomicVikings
28. Aug 2014 · 17:58 UTC
Awesome experience, great aesthetics. great sound. great game!
Tutorial is really helpful and the gameplay is simple, challenging and addictive at the same time. nicely done! :)
mrexcessive
28. Aug 2014 · 20:15 UTC
Hi there. Interesting modern HACK game. Not sure why you wouldn't just have the 'second sight' on all the time - perhaps it drains some resource at higher levels ? Like the haunting sounds as well as the visuals. Nicely hidden traps. Good job!
Crefossus
29. Aug 2014 · 07:29 UTC
There is already the sound fx for the ghost in the normal world while they are near you so there might as well be some visual cue to warn you not to switch as well. That's one of the most frustrating parts at first until you learn to listen.

The art is super polished.

The level design or what you're actually doing needs some work to be more fun.
Cliff Lee(CK)
29. Aug 2014 · 14:30 UTC
Like the concept!
But ghost is a little tricky.
Rage Paint
29. Aug 2014 · 17:14 UTC
Cute concept, really liked the sound of the ghosts. I didn't like teleporting onto spikes. I think that was because the levels were randomly generated? Or maybe it was intentional. Great game overall
🎤 PaperboxStudios
30. Aug 2014 · 04:20 UTC
Thanks to everyone who played and left feedback!

@mrexcessive
You will not be able to escape the ghosts unless you stop using the second sight to run past, unless you can outrun them of course :)

@Rage Paint
The teleport "traps" were intentionally designed to have a risk with use. They can potentially save you when you are cornered, but are not a guarantee.
SnapDragon
08. Sep 2014 · 02:07 UTC
Good game
Traumendes_Madchen
12. Sep 2014 · 13:45 UTC
Very atmospheric, I liked the mood and the idea was pretty cool too.
sephyka
14. Sep 2014 · 19:02 UTC
Very very nice graphics and mood. I'm in love with it.
At the first time, I died all the time because of the traps I didn't see on the ground. :p