Kid Got Lost by PaperboxStudios
You wake up and find yourself in some strange mystical world. You know the way out is somewhere, but you can't see it, not viewing this reality.
Use your power to peer into another dimension to find your way out, but beware! If you can see the monsters lurking in the depths, then they can see you too.
Note: Web browser must support WebGL
Tools used: Gamemaker Studio
Brought to you by Paperbox Studios. Check us out at www.paperboxstudios.net
Use your power to peer into another dimension to find your way out, but beware! If you can see the monsters lurking in the depths, then they can see you too.
Note: Web browser must support WebGL
Tools used: Gamemaker Studio
Brought to you by Paperbox Studios. Check us out at www.paperboxstudios.net
Ratings
| Coolness | 45% | 1426 |
| Overall(Jam) | 3.73 | 91 |
| Audio(Jam) | 3.61 | 133 |
| Fun(Jam) | 3.62 | 85 |
| Graphics(Jam) | 3.86 | 192 |
| Innovation(Jam) | 3.90 | 44 |
| Mood(Jam) | 3.92 | 51 |
| Theme(Jam) | 4.03 | 29 |
because of how long the transition back was, and I sometimes
found myself hopelessly trapped. Other than that very
interesting design and I did enjoy the visuals and sound,
so good work! Level generation is a great feature
Thanks for the feedback! If you have your sound on, you will notice that you can hear the ghosts when they are right above you ;)
Tutorial is really helpful and the gameplay is simple, challenging and addictive at the same time. nicely done! :)
The art is super polished.
The level design or what you're actually doing needs some work to be more fun.
But ghost is a little tricky.
@mrexcessive
You will not be able to escape the ghosts unless you stop using the second sight to run past, unless you can outrun them of course :)
@Rage Paint
The teleport "traps" were intentionally designed to have a risk with use. They can potentially save you when you are cornered, but are not a guarantee.
At the first time, I died all the time because of the traps I didn't see on the ground. :p