{"author_link":"\/author\/paperboxstudios\/","author_name":"PaperboxStudios","author_uid":"40202","comments":[{"author_name":"Posva","author_uid":"24637","time":"Aug 25, 2014 @ 5:57pm","epoch":1408989120,"text":"Nice job! The only thing that bothered me is how low you get out of the other dimensions and thus how easily ghosts kill you. Level generation rocks ;)"},{"author_name":"Pavel","author_uid":"39828","time":"Aug 26, 2014 @ 11:00am","epoch":1409050500,"text":"Nice graphics!"},{"author_name":"snooze82","author_uid":"12061","time":"Aug 26, 2014 @ 5:59pm","epoch":1409075640,"text":"nicely done :) liked it"},{"author_name":"TautNerve","author_uid":"38832","time":"Aug 27, 2014 @ 1:15pm","epoch":1409145000,"text":"It was a little difficult to manage shifting dimensions\r<br\/>because of how long the transition back was, and I sometimes\r<br\/>found myself hopelessly trapped. Other than that very\r<br\/>interesting design and I did enjoy the visuals and sound,\r<br\/>so good work! Level generation is a great feature"},{"author_name":"gnuwind","author_uid":"41912","time":"Aug 27, 2014 @ 1:16pm","epoch":1409145060,"text":"Greate game! I can't stop :) And I like your idea about two world."},{"author_name":"PaperboxStudios","author_uid":"40202","time":"Aug 27, 2014 @ 1:28pm","epoch":1409145780,"text":"Thanks for all the great comments guys! We understand that some people have commented on the fact that transitioning back from the other dimension takes a while but this was an intentional design decision which we had made as we did want our game to pose a challenge to our players."},{"author_name":"mtrc","author_uid":"12174","time":"Aug 27, 2014 @ 2:20pm","epoch":1409148900,"text":"Fantastic entry. Loved the idea, the mechanics balance each other nicely, even level generation. Super stuff!"},{"author_name":"jackyjjc","author_uid":"21428","time":"Aug 27, 2014 @ 2:29pm","epoch":1409149440,"text":"very interesting design and nicely done graphics :) I found the game quite hard though since the level is randomly generated and sometimes when I tried to peek into the other dimension the monster was just next to me and I got killed instantly, feel kind of unfair. I guess the mechanics need to get tuned a bit so that the player is more informed or have more control over the changing dimension."},{"author_name":"Capitals","author_uid":"28209","time":"Aug 27, 2014 @ 2:33pm","epoch":1409149680,"text":"Really, Really hard. however the game looks really good and plays really well."},{"author_name":"PaperboxStudios","author_uid":"40202","time":"Aug 28, 2014 @ 1:04pm","epoch":1409230740,"text":"@jackyjjc\r<br\/>Thanks for the feedback! If you have your sound on, you will notice that you can hear the ghosts when they are right above you ;)"},{"author_name":"enteagd","author_uid":"25667","time":"Aug 28, 2014 @ 2:04pm","epoch":1409234340,"text":"Excellent game! Agree that world transition is far too punishing, but a fantastic concept and loads of potential!"},{"author_name":"FGM","author_uid":"37077","time":"Aug 28, 2014 @ 2:12pm","epoch":1409234820,"text":"Amazing. The presentation is excellent. Music and gameplay fit nicely to create a great atmosphere. The ghosts did scare me a little. I thought back to when I was kid playing Sonic 3."},{"author_name":"danidre14","author_uid":"32791","time":"Aug 28, 2014 @ 2:43pm","epoch":1409236680,"text":"Great game, wonderful entry!"},{"author_name":"Beard","author_uid":"40054","time":"Aug 28, 2014 @ 4:43pm","epoch":1409243880,"text":"I liked the art and overall feel of the game.  Great concept!"},{"author_name":"AtomicVikings","author_uid":"25123","time":"Aug 28, 2014 @ 6:03pm","epoch":1409248680,"text":"Awesome experience, great aesthetics. great sound. great game!\r<br\/>Tutorial is really helpful and the gameplay is simple, challenging and addictive at the same time. nicely done! :)"},{"author_name":"mrexcessive","author_uid":"20788","time":"Aug 28, 2014 @ 8:20pm","epoch":1409256900,"text":"Hi there. Interesting modern HACK game. Not sure why you wouldn't just have the 'second sight' on all the time - perhaps it drains some resource at higher levels ?  Like the haunting sounds as well as the visuals.  Nicely hidden traps. Good job!"},{"author_name":"Crefossus","author_uid":"23130","time":"Aug 29, 2014 @ 7:34am","epoch":1409297340,"text":"There is already the sound fx for the ghost in the normal world while they are near you so there might as well be some visual cue to warn you not to switch as well. That's one of the most frustrating parts at first until you learn to listen.\r<br\/>\r<br\/>The art is super polished.\r<br\/>\r<br\/>The level design or what you're actually doing  needs some work to be more fun."},{"author_name":"Cliff Lee(CK)","author_uid":"41166","time":"Aug 29, 2014 @ 2:35pm","epoch":1409322600,"text":"Like the concept!\r<br\/>But ghost is a little tricky."},{"author_name":"Rage Paint","author_uid":"39734","time":"Aug 29, 2014 @ 5:19pm","epoch":1409332440,"text":"Cute concept, really liked the sound of the ghosts. I didn't like teleporting onto spikes. I think that was because the levels were randomly generated? Or maybe it was intentional. Great game overall"},{"author_name":"PaperboxStudios","author_uid":"40202","time":"Aug 30, 2014 @ 4:25am","epoch":1409372400,"text":"Thanks to everyone who played and left feedback!\r<br\/>\r<br\/>@mrexcessive\r<br\/>You will not be able to escape the ghosts unless you stop using the second sight to run past, unless you can outrun them of course :)\r<br\/>\r<br\/>@Rage Paint\r<br\/>The teleport &quot;traps&quot; were intentionally designed to have a risk with use. They can potentially save you when you are cornered, but are not a guarantee."},{"author_name":"SnapDragon","author_uid":"40863","time":"Sep 8, 2014 @ 2:12am","epoch":1410142020,"text":"Good game"},{"author_name":"Traumendes_Madchen","author_uid":"39080","time":"Sep 12, 2014 @ 1:50pm","epoch":1410529500,"text":"Very atmospheric, I liked the mood and the idea was pretty cool too."},{"author_name":"sephyka","author_uid":"23770","time":"Sep 14, 2014 @ 7:07pm","epoch":1410721320,"text":"Very very nice graphics and mood. I'm in love with it.\r<br\/>At the first time, I died all the time because of the traps I didn't see on the ground. :p"}],"images":["ld30\/40202-a2c53c0b3607daa89dbccd034a59c757.jpg","ld30\/40202-9ff552c12c0eb6595d94f03d0e1bf25e.jpg","ld30\/40202-5f1502265e2c885680af69f0847cf400.jpg","ld30\/40202-7c2cfcb7ee39f49ef9feaf84cccd87b4.jpg","ld30\/40202-4fac6647d6e1f28d58298aeb3600bcef.jpg"],"links":[{"url":"http:\/\/www.games.paperboxstudios.net\/KidGotLost","text":"Web"},{"url":"http:\/\/games.paperboxstudios.net\/KidGotLost\/win\/KidGotLost-1.0.1.1.exe","text":"Windows"},{"url":"http:\/\/www.ludumdare.com\/compo\/2014\/09\/14\/kid-got-lost-post-mortem\/","text":"Post Mortem"}],"metadata":{"g_key":"15667","g_author":"40202","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"15697","g_title":"Kid Got Lost","g_status":"UCHK1","g_place":"91","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/40202-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/40202-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/40202-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/40202-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/40202-shot4.png-eq-900-500.jpg"],"text":"You wake up and find yourself in some strange mystical world. You know the way out is somewhere, but you can't see it, not viewing this reality. \r\nUse your power to peer into another dimension to find your way out, but beware! If you can see the monsters lurking in the depths, then they can see you too.\r\n\r\nNote: Web browser must support WebGL\r\n\r\nTools used: Gamemaker Studio\r\nBrought to you by Paperbox Studios. Check us out at www.paperboxstudios.net\r\n\r\n","title":"Kid Got Lost"}