Shoob by jonnopon3000
A two-dimensional semi-randomised shooter set on 6 ability-granting faces of a cube.
Developed using a WIP JS+WebGL engine that is entirely homebrewed. Open source libary gl-matrix (common + mat4) used to avoid having to write matrix math.
Not as complete as I'd like, but further than I thought I'd get having faced serious issues in the first compo day.
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RUNNING THE GAME (Desktop)
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1. Download the zip and extract to any location
2. Either place the contents on an HTTP server, or (for quickest results) navigate to the root directory with a command line and run "python -m http.server"
3. Navigate to "localhost:8000/app.html" in your browser
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Twitter: @jonnopon3000
Developed using a WIP JS+WebGL engine that is entirely homebrewed. Open source libary gl-matrix (common + mat4) used to avoid having to write matrix math.
Not as complete as I'd like, but further than I thought I'd get having faced serious issues in the first compo day.
---------------------------------------------------------
RUNNING THE GAME (Desktop)
---------------------------------------------------------
1. Download the zip and extract to any location
2. Either place the contents on an HTTP server, or (for quickest results) navigate to the root directory with a command line and run "python -m http.server"
3. Navigate to "localhost:8000/app.html" in your browser
---------------------------------------------------------
Twitter: @jonnopon3000
Ratings
| Coolness | 49% | 1385 |
| Overall(Jam) | 2.80 | 824 |
| Audio(Jam) | 2.27 | 620 |
| Fun(Jam) | 2.63 | 814 |
| Graphics(Jam) | 2.27 | 904 |
| Humor(Jam) | 2.41 | 595 |
| Innovation(Jam) | 3.28 | 342 |
| Mood(Jam) | 2.46 | 863 |
| Theme(Jam) | 2.97 | 884 |
You want to make it as easy as possible for people to play your game.
@asobitech Absolutely, I'm checking the progress of hosting regularly - it should be up very soon.
Problems caused by my site (where I normally host the games) being unavailable at current.
Also on the white face, either your character or bullets are white too (so they are impossible to see)?
But with some polish and more challenging enemies, this is really solid :)
It's sad that you were not able to find a place to host your game (especially since it is javascript, and thus is very platform independent!).
(I had to edit the app.html to make it work: apparently the file "level/levelManager.js" was referenced in the html-file with an uppercase "L")
Thanks for pointing out the LevelManager.js reference; I must've fixed this one just minutes after packaging the download and forgot to update it.
Thanks for the patience everyone.
Interesting idea - though I don't think I quite understood why I shot faster sometimes than others. Maybe that's the ability-granting you mentioned, but going back to the same face did something different. I also ended up with a white player box on a white background in one case, which made it a bit hard to see :)
It's a good game, though!
and there are something similar to mine))