{"author_link":"\/author\/jonnopon3000\/","author_name":"jonnopon3000","author_uid":"4856","comments":[{"author_name":"Team Flashlight","author_uid":"47542","time":"Dec 10, 2014 @ 11:47pm","epoch":1418254920,"text":"Good try, but I don't see any enemy in the game, is that intended? I have no idea what I should do in this game..."},{"author_name":"asobitech","author_uid":"11959","time":"Dec 11, 2014 @ 12:23am","epoch":1418257080,"text":"Looking forward to an online version, or wrapped.\r<br\/>You want to make it as easy as possible for people to play your game."},{"author_name":"jonnopon3000","author_uid":"4856","time":"Dec 11, 2014 @ 1:19pm","epoch":1418303640,"text":"@Team Flashlight - is there any output in the browser dev console that might indicate what is going wrong? This issue has not been reported yet and I'd like to pinpoint the cause. May I ask which browser + OS you are using?\r<br\/>\r<br\/>@asobitech Absolutely, I'm checking the progress of hosting regularly - it should be up very soon. \r<br\/>Problems caused by my site (where I normally host the games) being unavailable at current."},{"author_name":"SneManden","author_uid":"16779","time":"Dec 12, 2014 @ 2:52pm","epoch":1418395620,"text":"So I like the idea of shooting enemies on a rotating cube. However, the enemies were probably too easy (they do nothing to attack you, apart from the rare ones that can shoot).\r<br\/>Also on the white face, either your character or bullets are white too (so they are impossible to see)?\r<br\/>\r<br\/>But with some polish and more challenging enemies, this is really solid :)\r<br\/>\r<br\/>It's sad that you were not able to find a place to host your game (especially since it is javascript, and thus is very platform independent!).\r<br\/>\r<br\/>(I had to edit the app.html to make it work: apparently the file &quot;level\/levelManager.js&quot; was referenced in the html-file with an uppercase &quot;L&quot;)"},{"author_name":"jonnopon3000","author_uid":"4856","time":"Dec 12, 2014 @ 10:27pm","epoch":1418422920,"text":"@SneManden Haha, yes - more time was definitely required just to implement that one last planned enemy type (chaser), change the cube's colors (less saturation please) and find somewhere to host it. \r<br\/>\r<br\/>Thanks for pointing out the LevelManager.js reference; I must've fixed this one just minutes after packaging the download and forgot to update it."},{"author_name":"jonnopon3000","author_uid":"4856","time":"Dec 14, 2014 @ 11:56am","epoch":1418557860,"text":"OK, so thanks to my good friend a hosted version is now up - we noticed a couple of dumb problems (incorrect relative paths on sounds since I was using localhost\/ address for development, bad event listening) and fixed them. The fixed version (playable at last) will be available before the end of the day (11:55 AM here in England right now). \r<br\/>\r<br\/>Thanks for the patience everyone."},{"author_name":"BooleanByte","author_uid":"36132","time":"Dec 14, 2014 @ 2:19pm","epoch":1418566440,"text":"Nice little game, but hard to navigate, i got confused a few times because I didn't know where I was facing, so i runn into some enemys."},{"author_name":"Blue Thumbs Gaming","author_uid":"39189","time":"Dec 14, 2014 @ 3:38pm","epoch":1418571180,"text":"Controls are very precise and easy. Too bad there's not much happening (enemies are no challenge) and the white face of the cube was unplayable because I couldn't see my &quot;character&quot;."},{"author_name":"ShadowStryker","author_uid":"39432","time":"Dec 20, 2014 @ 7:09pm","epoch":1419102240,"text":"When I tried running this game everything but the cube was black."},{"author_name":"01rafael","author_uid":"11984","time":"Dec 20, 2014 @ 9:59pm","epoch":1419112440,"text":"It was so psychodelic! I still watch the cube on my mind!"},{"author_name":"schnerble","author_uid":"11560","time":"Dec 21, 2014 @ 12:22am","epoch":1419121020,"text":"Have you thought of putting the unzipped files on Dropbox?  A lot of games (like mine) do that, and it seems to work OK, unless you need any server-side processing.  (I'm presuming not because it's all JS and resources)\r<br\/>Interesting idea - though I don't think I quite understood why I shot faster sometimes than others.  Maybe that's the ability-granting you mentioned, but going back to the same face did something different.  I also ended up with a white player box on a white background in one case, which made it a bit hard to see :)"},{"author_name":"schnerble","author_uid":"11560","time":"Dec 21, 2014 @ 12:24am","epoch":1419121140,"text":"(Clarifying the above... I meant that you should be able to play your game using the Dropbox link if the files are unzipped - unless there's something else going on)"},{"author_name":"alyphen","author_uid":"14242","time":"Dec 21, 2014 @ 12:39am","epoch":1419122040,"text":"A pretty interesting concept, I liked the movement across the cube, however it got repetitive quite quickly with the small number of enemies and no real use of the mechanic other than a cool transition between levels. The sound effects were alright, there wasn't any music though."},{"author_name":"danidre14","author_uid":"32791","time":"Dec 21, 2014 @ 1:34am","epoch":1419125340,"text":"Cooool, :v"},{"author_name":"SuperDisk","author_uid":"11035","time":"Dec 21, 2014 @ 4:03am","epoch":1419134280,"text":"This was a good concept, however the various sides of the cube didn't really seem to affect my abilities besides occasionally making me shoot really fast.\r<br\/>\r<br\/>It's a good game, though!"},{"author_name":"TriSquare","author_uid":"45249","time":"Dec 21, 2014 @ 5:19am","epoch":1419138840,"text":"Nice I like it every time I close my eyes I see a cube fml, good job"},{"author_name":"jachepe","author_uid":"44966","time":"Dec 23, 2014 @ 2:20pm","epoch":1419344100,"text":"interesting idea but a bit confusing! good work!"},{"author_name":"KK","author_uid":"41800","time":"Dec 23, 2014 @ 2:34pm","epoch":1419344940,"text":"homebrewed engine always rocks and fun :)"},{"author_name":"daviosmash","author_uid":"44180","time":"Dec 23, 2014 @ 3:18pm","epoch":1419347580,"text":"IT was interesting - I would have liked some indicator on the character or something around it to easily know where I am facing, but it was a fun design, good use of the cube to rotate and change but still stay within the theme."},{"author_name":"martial_cantarel_games","author_uid":"47216","time":"Dec 25, 2014 @ 8:54pm","epoch":1419540540,"text":"cool game, its 5\r<br\/>and there are something similar to mine))"},{"author_name":"panda","author_uid":"16086","time":"Dec 29, 2014 @ 4:36am","epoch":1419827460,"text":"Original idea, worked well. It could use a bit more originality in the enemies, or a clear goal beyond just score. One level had me driving a white ship against a white background, that part felt unnecessarily hard!"}],"images":["ld31\/4856-ff3437fab7fbd11e72d54a667884c89d.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/38489921\/LD31\/app.html","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/ak9lgcf07cruifv\/shoob.zip?dl=0","text":"Desktop (zip)"},{"url":"https:\/\/github.com\/jonnopon3000\/webglshading\/tree\/ld31","text":"Source"},{"url":"https:\/\/www.youtube.com\/watch?v=H0QQg7NlLOk","text":"Timelapse "}],"metadata":{"g_key":"14841","g_author":"4856","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"14871","g_title":"Shoob","g_status":"UCHK1","g_place":"824","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/4856-shot0.png-eq-900-500.jpg"],"text":"A two-dimensional semi-randomised shooter set on 6 ability-granting faces of a cube.\r\n\r\nDeveloped using a WIP JS+WebGL engine that is entirely homebrewed. Open source libary gl-matrix (common + mat4) used to avoid having to write matrix math.\r\nNot as complete as I'd like, but further than I thought I'd get having faced serious issues in the first compo day.\r\n\r\n---------------------------------------------------------\r\nRUNNING THE GAME (Desktop)\r\n---------------------------------------------------------\r\n1. Download the zip and extract to any location\r\n2. Either place the contents on an HTTP server, or (for quickest results) navigate to the root directory with a command line and run \"python -m http.server\"\r\n3. Navigate to \"localhost:8000\/app.html\" in your browser\r\n---------------------------------------------------------\r\n\r\nTwitter: @jonnopon3000","title":"Shoob"}