aMAZEing by mjp456789
Using collisions and gravity to complete a labyrinth and catch the diamond
| Web | http://paulo.jcmachado.co.uk/ldjam |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44227 |
| Web | http://paulo.jcmachado.co.uk/ldjam |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44227 |
Keep up the good work and don't forget to play other games and pick up tips from fellow game developers!
Planned improvement would be:
- Graphics(of course);
- Controls(planning to enable swipe on mobiles);
- include floating enemies;
(This was planned on the first version but because of time I had to remove them)
Missing a winning windows.
A bit more interaction with gravity could be fun. ;)
On the third lvl you tried to put something that look like a labyrinth, but it doesnt work because the wrong ways are really obvious, since we can see the whole screen. The thing you could have done to make this more meaningful would be to put everything in the dark, and a light on the ball, in that way the player will not know what's next (and your game would still be on one screen.. You know, the theme.)
talking about the theme, I'm not sure I'm super good with how you took it. There's several scrrens on your game, so that's kinda bad.
Missed some audio effects/music. specially since it's a jam entry, you could have used something made by someone.
Oh and the game over art made me think of sunset overdrive logo! Ahah