Scevus by rosden shadow
Scevus is a 2D top down arcade game where the room modifies and changes it's shape and enemies change their form and become stronger over time.
Just how long can you survive.
Just how long can you survive.
| Windows | http://gamejolt.com/games/scevus/141447 |
| Windows (After jam version) | https://rosden.itch.io/scevus |
| Source | http://gamejolt.com/games/scevus/141447 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=64705 |
Ratings
| Coolness | 79% | 2 |
| Overall | 3.68 | 140 |
| Audio | 3.12 | 278 |
| Fun | 3.59 | 165 |
| Graphics | 3.57 | 228 |
| Humor | 2.29 | 434 |
| Innovation | 3.45 | 266 |
| Mood | 3.29 | 225 |
| Theme | 3.59 | 315 |
Still, lots of fun to play!
I appreciate that the level are procedural and the change of color give a real replay value
@shohs: The enemies being cut off is part of the design. Sometimes they will be opened back up so you can get them then.
Good use of theme. The spawning and despawning blocks to add randomness during the level is a neat touch.
Now for criticism:
First, for me the random environments were too uneven in their difficulty. If the areas are narrow then chances are high that enemies get cut off and you have less room to maneuver. The enemies pile up and you stand little chance.
Second, it is easy to get stuck on blocks was a bit annoying when I was close to getting one of the foes shortly before they fire and then they suddenly got just because I tripped over a corner. With one life and fairly long levels that dampened my enthusiasm to play more.
In general I see this idea with a lot of potential for continuing work on this game.
I tested several scenarios to see if I could cheap the game out, but you had it covered. I tried just parking in a corner forever, but no dice. I also tested what happens if I stand on a spawning brick, but you thought of that too!
I liked the idea and I liked the pace. The graphical style was really cool too, the variations of block appearance was a really nice touch.
If could change just one thing I would look at making the collider into a slippery collider instead of a frictiony one. My main trouble was zipping around a corner of a block and I'd get a bit stuck. It was totally not a huge deal, it just threw a kink in that prevent the control from being A+ buttery smooth.
Great work, I liked this one.
Conceptually it's simple, but really efficient. Good job on making the game actually feel great to play!
I played it on stream @ 1:18:15 : http://www.hitbox.tv/video/991443
The art style is very fitting and I love the color fade of the level. The music fits that style perfectly. Good job :D
Well, good job. I hope I wasn't missing anything for the ending.
I think it would be fair to add a few pixels of allowance for when a block spawns. There was a time when I was just barely next to a spawning block, but it still killed me.