Scevus by rosden shadow

[raw]
made by rosden shadow for LD35 (COMPO)
Scevus is a 2D top down arcade game where the room modifies and changes it's shape and enemies change their form and become stronger over time.

Just how long can you survive.

Ratings

Coolness 79% 2
Overall 3.68 140
Audio 3.12 278
Fun 3.59 165
Graphics 3.57 228
Humor 2.29 434
Innovation 3.45 266
Mood 3.29 225
Theme 3.59 315

Feedback

CarlosPidox
18. Apr 2016 · 02:17 UTC
Great game!
Crown Games
18. Apr 2016 · 02:18 UTC
I put this game in a youtube video :) Great game man!https://www.youtube.com/watch?v=ebBGkf7s_1g
CrazyMatt
18. Apr 2016 · 02:22 UTC
That was very fun, and had a very clever interpretation of "shapeshift!" Love it, and has an awesome retro feel!
LavWa
18. Apr 2016 · 02:24 UTC
Cool game, I like the way you control the camera, smooth and great retro graphics !
ConorOD
18. Apr 2016 · 02:27 UTC
Very nice. Very difficult (I couldn't get past 50%). Great style, solid, simple (mechanically, not difficulty!) gameplay, and an options menu, which is rare! Nice job!
AustinSpafford
18. Apr 2016 · 02:49 UTC
Neat! The shifting level definitely worked out, though it might have a stronger impact if it was a lower-granularity grid. :)

Still, lots of fun to play!
egos
18. Apr 2016 · 03:13 UTC
Perfect realisation.
I appreciate that the level are procedural and the change of color give a real replay value
mukult
18. Apr 2016 · 03:27 UTC
Great entry!! Love the progression!!
nickavv
18. Apr 2016 · 03:29 UTC
Gah this is hard! I love the graphics and the music. Great entry
szahn
18. Apr 2016 · 04:23 UTC
Interested fun, abstract top-down shooter. Really love the concept. I can see myself playing this for a while but it's too hard. Can't survive past 30%
shohs
18. Apr 2016 · 04:25 UTC
I really loved your take on the theme, and the graphics seemed to fit very well with the style of game My only complaint about it is that sometimes the RNG can make some enemies inaccessible, which is mildly annoying.
🎤 rosden shadow
18. Apr 2016 · 05:09 UTC
@szahn: Yeah it's meant to be very difficult or really impossibly difficult.

@shohs: The enemies being cut off is part of the design. Sometimes they will be opened back up so you can get them then.
Nodari Kobakhidze
18. Apr 2016 · 07:16 UTC
Funny game
Saladon
18. Apr 2016 · 07:24 UTC
Very nice game.
Reis Mahnic
18. Apr 2016 · 07:27 UTC
Wow! Great game! Really fun and addicting... the levels randomized themselves in ways that always felt fair, but different enough to feel unique!
timeshapers
18. Apr 2016 · 07:27 UTC
Excellent game. Feels a tiny bit sluggish though, and the level is a bit long. Got to 88%.
HoldMeImScared
18. Apr 2016 · 07:56 UTC
Movement feels satisfying with the little touch of the spinning animation getting faster.

Good use of theme. The spawning and despawning blocks to add randomness during the level is a neat touch.
Autovelop
18. Apr 2016 · 08:44 UTC
Fun game and good concept. I always enjoy survivals. Had no issues running it.
Berserker_Chris
18. Apr 2016 · 09:34 UTC
Simple but cool game, the information how to kill enemys was a little bit late.
cynicalmonkey
18. Apr 2016 · 12:31 UTC
this took me back to playing Amstrad games, nice aesthetic choices
Jupiter_Hadley
18. Apr 2016 · 12:44 UTC
Very challenging, fun game. I included it in my video compliation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/NUKW4hicpYU
Tharky
18. Apr 2016 · 15:12 UTC
Made it to 43% :) Cool and fun game. Simple mechanics. I loved the shifting map idea.
Cerno_b
18. Apr 2016 · 20:09 UTC
Solid entry. I like the randomly generated levels and audio feedback when you slice enemies to pieces. You also added a visual cue for when the enemies are about to fire, which I found very important. Presentation overall is great and the theme is well represented with a fresh idea.

Now for criticism:

First, for me the random environments were too uneven in their difficulty. If the areas are narrow then chances are high that enemies get cut off and you have less room to maneuver. The enemies pile up and you stand little chance.

Second, it is easy to get stuck on blocks was a bit annoying when I was close to getting one of the foes shortly before they fire and then they suddenly got just because I tripped over a corner. With one life and fairly long levels that dampened my enthusiasm to play more.

In general I see this idea with a lot of potential for continuing work on this game.
knason
18. Apr 2016 · 20:16 UTC
Cool, I liked this one, an addictive game i played for to long :-) but I always died in the end. Well done!
thomz12
18. Apr 2016 · 21:43 UTC
Fun, simple and challenging game. Well done!
pkenney
18. Apr 2016 · 23:51 UTC
Wow great job! This was a lot of fun, and it was well-built.

I tested several scenarios to see if I could cheap the game out, but you had it covered. I tried just parking in a corner forever, but no dice. I also tested what happens if I stand on a spawning brick, but you thought of that too!

I liked the idea and I liked the pace. The graphical style was really cool too, the variations of block appearance was a really nice touch.

If could change just one thing I would look at making the collider into a slippery collider instead of a frictiony one. My main trouble was zipping around a corner of a block and I'd get a bit stuck. It was totally not a huge deal, it just threw a kink in that prevent the control from being A+ buttery smooth.

Great work, I liked this one.
RetroSpecter
19. Apr 2016 · 02:36 UTC
It was pretty fun. I'm actually curious about how you did your procedural generation. Maybe make the gameplay a bit faster.
Khaoz_Fang
19. Apr 2016 · 07:37 UTC
Excellent Game. But why my antivirus warned me about this game :D
🎤 rosden shadow
19. Apr 2016 · 08:05 UTC
@Khaoz_Fang: it does it with a lot of other games submitted as well
Anupam Coleman
19. Apr 2016 · 08:23 UTC
Fun game, I really liked it.
Mikaza
19. Apr 2016 · 14:39 UTC
Nice Game !
Pickens Inc.
19. Apr 2016 · 16:23 UTC
Nice concept! Simple, yet pretty graphics! Music is a bit haunting, but overall, it's nice.
Patomkin
20. Apr 2016 · 13:49 UTC
Really liked your take on the "shifting levels" idea ;)
Ellian
20. Apr 2016 · 22:21 UTC
The idea of a shapeshifting level is neat!
Conceptually it's simple, but really efficient. Good job on making the game actually feel great to play!
josemorval
21. Apr 2016 · 19:05 UTC
Nice game and very funny. Good job guy! :)
QuestionableQuality
24. Apr 2016 · 06:42 UTC
Very fun and interestingly designed bullet-hell. It was nice that I had to put thought into it to time when to attack the enemies. It was a little too difficult in my eyes however, only making it to 26%. Might be worth putting in multiple difficulties?

I played it on stream @ 1:18:15 : http://www.hitbox.tv/video/991443
sP0CkEr2
26. Apr 2016 · 03:34 UTC
this was very fun - adding to my favorites - great use of theme - awesome game
derr
26. Apr 2016 · 12:11 UTC
Great entry! Fun, challenging, nice visual appeal. Loved it. :)
rnlf
30. Apr 2016 · 09:15 UTC
Pretty fun game! It took me maybe 7 or 8 retries before I noticed that I could kill the enemies. That made it a lot easier, but I still couldn't get past about 50%.

The art style is very fitting and I love the color fade of the level. The music fits that style perfectly. Good job :D
TheCain
08. May 2016 · 03:06 UTC
Drat. I couldn't beat it.
Well, good job. I hope I wasn't missing anything for the ending.
I think it would be fair to add a few pixels of allowance for when a block spawns. There was a time when I was just barely next to a spawning block, but it still killed me.