{"author_link":"\/author\/rosden-shadow\/","author_name":"rosden shadow","author_uid":"64705","comments":[{"author_name":"CarlosPidox","author_uid":"91285","time":"Apr 18, 2016 @ 2:22am","epoch":1460945820,"text":"Great game!"},{"author_name":"Crown Games","author_uid":"54512","time":"Apr 18, 2016 @ 2:23am","epoch":1460945880,"text":"I put this game in a youtube video :) Great game man!https:\/\/www.youtube.com\/watch?v=ebBGkf7s_1g"},{"author_name":"CrazyMatt","author_uid":"92764","time":"Apr 18, 2016 @ 2:27am","epoch":1460946120,"text":"That was very fun, and had a very clever interpretation of &quot;shapeshift!&quot; Love it, and has an awesome retro feel!"},{"author_name":"LavWa","author_uid":"64845","time":"Apr 18, 2016 @ 2:29am","epoch":1460946240,"text":"Cool game, I like the way you control the camera, smooth and great retro graphics !"},{"author_name":"ConorOD","author_uid":"89815","time":"Apr 18, 2016 @ 2:32am","epoch":1460946420,"text":"Very nice. Very difficult (I couldn't get past 50%). Great style, solid, simple (mechanically, not difficulty!) gameplay, and an options menu, which is rare! Nice job!"},{"author_name":"AustinSpafford","author_uid":"84619","time":"Apr 18, 2016 @ 2:54am","epoch":1460947740,"text":"Neat! The shifting level definitely worked out, though it might have a stronger impact if it was a lower-granularity grid. :)\r<br\/>\r<br\/>Still, lots of fun to play!"},{"author_name":"egos","author_uid":"20701","time":"Apr 18, 2016 @ 3:18am","epoch":1460949180,"text":"Perfect realisation.\r<br\/> I appreciate that the level are procedural and the change of color give a real replay value"},{"author_name":"mukult","author_uid":"65633","time":"Apr 18, 2016 @ 3:32am","epoch":1460950020,"text":"Great entry!! Love the progression!!"},{"author_name":"nickavv","author_uid":"44480","time":"Apr 18, 2016 @ 3:34am","epoch":1460950140,"text":"Gah this is hard! I love the graphics and the music. Great entry"},{"author_name":"szahn","author_uid":"4661","time":"Apr 18, 2016 @ 4:28am","epoch":1460953380,"text":"Interested fun, abstract top-down shooter. Really love the concept. I can see myself playing this for a while but it's too hard. Can't survive past 30%"},{"author_name":"shohs","author_uid":"20774","time":"Apr 18, 2016 @ 4:30am","epoch":1460953500,"text":"I really loved your take on the theme, and the graphics seemed to fit very well with the style of game My only complaint about it is that sometimes the RNG can make some enemies inaccessible, which is mildly annoying."},{"author_name":"rosden shadow","author_uid":"64705","time":"Apr 18, 2016 @ 5:14am","epoch":1460956140,"text":"@szahn: Yeah it's meant to be very difficult or really impossibly difficult.\r<br\/>\r<br\/>@shohs: The enemies being cut off is part of the design. Sometimes they will be opened back up so you can get them then."},{"author_name":"Nodari Kobakhidze","author_uid":"91656","time":"Apr 18, 2016 @ 7:21am","epoch":1460963760,"text":"Funny game"},{"author_name":"Saladon","author_uid":"33105","time":"Apr 18, 2016 @ 7:29am","epoch":1460964240,"text":"Very nice game."},{"author_name":"Reis Mahnic","author_uid":"52764","time":"Apr 18, 2016 @ 7:32am","epoch":1460964420,"text":"Wow! Great game! Really fun and addicting... the levels randomized themselves in ways that always felt fair, but different enough to feel unique!"},{"author_name":"timeshapers","author_uid":"62149","time":"Apr 18, 2016 @ 7:32am","epoch":1460964420,"text":"Excellent game. Feels a tiny bit sluggish though, and the level is a bit long. Got to 88%."},{"author_name":"HoldMeImScared","author_uid":"92332","time":"Apr 18, 2016 @ 8:01am","epoch":1460966160,"text":"Movement feels satisfying with the little touch of the spinning animation getting faster.\r<br\/>\r<br\/>Good use of theme.  The spawning and despawning blocks to add randomness during the level is a neat touch."},{"author_name":"Autovelop","author_uid":"58884","time":"Apr 18, 2016 @ 8:49am","epoch":1460969040,"text":"Fun game and good concept. I always enjoy survivals. Had no issues running it."},{"author_name":"Berserker_Chris","author_uid":"52858","time":"Apr 18, 2016 @ 9:39am","epoch":1460972040,"text":"Simple but cool game, the information how to kill enemys was a little bit late."},{"author_name":"cynicalmonkey","author_uid":"53023","time":"Apr 18, 2016 @ 12:36pm","epoch":1460982660,"text":"this took me back to playing Amstrad games, nice aesthetic choices"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Apr 18, 2016 @ 12:49pm","epoch":1460983440,"text":"Very challenging, fun game. I included it in my video compliation series of Ludum Dare games, if you&rsquo;d like to check them out :) https:\/\/youtu.be\/NUKW4hicpYU"},{"author_name":"Tharky","author_uid":"38410","time":"Apr 18, 2016 @ 3:17pm","epoch":1460992320,"text":"Made it to 43% :) Cool and fun game. Simple mechanics. I loved the shifting map idea."},{"author_name":"Cerno_b","author_uid":"83463","time":"Apr 18, 2016 @ 8:14pm","epoch":1461010140,"text":"Solid entry. I like the randomly generated levels and audio feedback when you slice enemies to pieces. You also added a visual cue for when the enemies are about to fire, which I found very important. Presentation overall is great and the theme is well represented with a fresh idea.\r<br\/>\r<br\/>Now for criticism: \r<br\/>\r<br\/>First, for me the random environments were too uneven in their difficulty. If the areas are narrow then chances are high that enemies get cut off and you have less room to maneuver. The enemies pile up and you stand little chance. \r<br\/>\r<br\/>Second, it is easy to get stuck on blocks was a bit annoying when I was close to getting one of the foes shortly before they fire and then they suddenly got just because I tripped over a corner. With one life and fairly long levels that dampened my enthusiasm to play more.\r<br\/>\r<br\/>In general I see this idea with a lot of potential for continuing work on this game."},{"author_name":"knason","author_uid":"65229","time":"Apr 18, 2016 @ 8:21pm","epoch":1461010560,"text":"Cool, I liked this one, an addictive game i played for to long :-) but I always died in the end. Well done!"},{"author_name":"thomz12","author_uid":"35164","time":"Apr 18, 2016 @ 9:48pm","epoch":1461015780,"text":"Fun, simple and challenging game. Well done!"},{"author_name":"pkenney","author_uid":"30865","time":"Apr 18, 2016 @ 11:56pm","epoch":1461023460,"text":"Wow great job!  This was a lot of fun, and it was well-built.\r<br\/>\r<br\/>I tested several scenarios to see if I could cheap the game out, but you had it covered.  I tried just parking in a corner forever, but no dice.  I also tested what happens if I stand on a spawning brick, but you thought of that too!\r<br\/>\r<br\/>I liked the idea and I liked the pace.  The graphical style was really cool too, the variations of block appearance was a really nice touch.\r<br\/>\r<br\/>If could change just one thing I would look at making the collider into a slippery collider instead of a frictiony one.  My main trouble was zipping around a corner of a block and I'd get a bit stuck.  It was totally not a huge deal, it just threw a kink in that prevent the control from being A+ buttery smooth.\r<br\/>\r<br\/>Great work, I liked this one."},{"author_name":"RetroSpecter","author_uid":"86533","time":"Apr 19, 2016 @ 2:41am","epoch":1461033360,"text":"It was pretty fun. I'm actually curious about how you did your procedural generation. Maybe make the gameplay a bit faster."},{"author_name":"Khaoz_Fang","author_uid":"91082","time":"Apr 19, 2016 @ 7:42am","epoch":1461051420,"text":"Excellent Game. But why my antivirus warned me about this game :D"},{"author_name":"rosden shadow","author_uid":"64705","time":"Apr 19, 2016 @ 8:10am","epoch":1461053100,"text":"@Khaoz_Fang: it does it with a lot of other games submitted as well"},{"author_name":"Anupam Coleman","author_uid":"49808","time":"Apr 19, 2016 @ 8:28am","epoch":1461054180,"text":"Fun game, I really liked it."},{"author_name":"Mikaza","author_uid":"62586","time":"Apr 19, 2016 @ 2:44pm","epoch":1461076740,"text":"Nice Game !"},{"author_name":"Pickens Inc.","author_uid":"25346","time":"Apr 19, 2016 @ 4:28pm","epoch":1461082980,"text":"Nice concept! Simple, yet pretty graphics! Music is a bit haunting, but overall, it's nice."},{"author_name":"Patomkin","author_uid":"57656","time":"Apr 20, 2016 @ 1:54pm","epoch":1461160140,"text":"Really liked your take on the &quot;shifting levels&quot; idea ;)"},{"author_name":"Ellian","author_uid":"7701","time":"Apr 20, 2016 @ 10:26pm","epoch":1461190860,"text":"The idea of a shapeshifting level is neat! \r<br\/>Conceptually it's simple, but really efficient. Good job on making the game actually feel great to play!"},{"author_name":"josemorval","author_uid":"93135","time":"Apr 21, 2016 @ 7:10pm","epoch":1461265500,"text":"Nice game and very funny. Good job guy! :)"},{"author_name":"QuestionableQuality","author_uid":"53106","time":"Apr 24, 2016 @ 6:47am","epoch":1461480120,"text":"Very fun and interestingly designed bullet-hell. It was nice that I had to put thought into it to time when to attack the enemies. It was a little too difficult in my eyes however, only making it to 26%. Might be worth putting in multiple difficulties?\r<br\/>\r<br\/>I played it on stream @ 1:18:15 : http:\/\/www.hitbox.tv\/video\/991443"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"Apr 26, 2016 @ 3:39am","epoch":1461641640,"text":"this was very fun - adding to my favorites - great use of theme - awesome game"},{"author_name":"derr","author_uid":"55643","time":"Apr 26, 2016 @ 12:16pm","epoch":1461672660,"text":"Great entry! Fun, challenging, nice visual appeal. Loved it. :)"},{"author_name":"rnlf","author_uid":"30930","time":"Apr 30, 2016 @ 9:20am","epoch":1462007700,"text":"Pretty fun game! It took me maybe 7 or 8 retries before I noticed that I could kill the enemies. That made it a lot easier, but I still couldn't get past about 50%.\r<br\/>\r<br\/>The art style is very fitting and I love the color fade of the level. The music fits that style perfectly. Good job :D"},{"author_name":"TheCain","author_uid":"87568","time":"May 8, 2016 @ 3:11am","epoch":1462676760,"text":"Drat. I couldn't beat it.\r<br\/>Well, good job. I hope I wasn't missing anything for the ending.\r<br\/>I think it would be fair to add a few pixels of allowance for when a block spawns. There was a time when I was just barely next to a spawning block, but it still killed me."}],"images":["ld35\/64705-cf5dd5fc9f44fa1c8ef6aa4eaf8fe10a.jpg","ld35\/64705-2e1a18657613b4ce3390f635d3e39ff5.jpg","ld35\/64705-2acc53fb93f139c701ae2dbc1f307df7.jpg","ld35\/64705-be20a029c570e8c420aa6feb58a14aaf.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/games\/scevus\/141447","text":"Windows"},{"url":"https:\/\/rosden.itch.io\/scevus","text":"Windows (After jam version)"},{"url":"http:\/\/gamejolt.com\/games\/scevus\/141447","text":"Source"}],"metadata":{"g_key":"1317","g_author":"64705","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"2639","g_title":"Scevus","g_status":"UCHK1","g_place":"140","g_commentcount":"40","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/64705-shot0-1460902542.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/64705-shot1-1460902542.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/64705-shot2-1460902542.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/64705-shot3-1460902542.png-eq-900-500.jpg"],"text":"Scevus is a 2D top down arcade game where the room modifies and changes it's shape and enemies change their form and become stronger over time.\r\n\r\nJust how long can you survive.","title":"Scevus"}