AVOID by perfect victim

[raw]
made by perfect victim for LD31 (COMPO)
first time compo

avoid the red enemy and try to make as much score with the rest,
to move use arrow keys (l&r)
or on a gamepad left stick or dpad
escape to end

the purpose of this game was to create and finish one in xna in a jam
and to try things out

programming the spaghetti was done in C# in visual studio 2013
sounds were made with Bfxr.
graphics were made in paint and visual studio 2013


sorry its an installer.
added the dependencies to the install folder

Ratings

Coolness 74% 3
Overall 2.63 1055
Audio 2.27 790
Fun 2.26 1112
Graphics 2.44 975
Humor 2.25 731
Innovation 2.72 829
Mood 2.10 1075
Theme 3.33 877

Feedback

Wevel
08. Dec 2014 · 17:20 UTC
Nice idea, everything moves quite fast so it is difficult to get the hang of.
TheScragglyMan
08. Dec 2014 · 18:09 UTC
i like the game in concept but struggled with knowing exactly what to do, I agree with @wevel, everything seemed a bit to fast so i didn't have enough time to actually plan what i was doing i just pressed keys till i died.

Its a nice concept though ^^
AlSweigart
08. Dec 2014 · 18:46 UTC
Decent game, but you should probably use smooth movements instead of a discrete grid (or make the grid bigger). It was hard to tell how objects were moving, and mostly it just looked like they were randomly teleporting around.
paperweight
08. Dec 2014 · 19:16 UTC
The randomly re-spawning makes this less of a game and more of pure change - hold left arrow and hope for the best. Maybe a bigger play board and some very simple AI would have been more fun?
mauris
08. Dec 2014 · 20:13 UTC
Cool idea, but it's hard to understand the movement of pts and enemies
Hammers
08. Dec 2014 · 22:56 UTC
Yeah sorry the fact that the enemies move around seemingly randomly meant that there wasn't much of a challenge there.

Well done for getting it finished and released though! I think the main improvement needed to take this to the next level would be adding some predictable movement to the enemies
tripleVisionGames
09. Dec 2014 · 10:17 UTC
Cool concept, could do with them not moving around as much so that you have a split second to go after a particular one, if that makes sense?
5T4MP5
09. Dec 2014 · 19:32 UTC
The game concept works, but I will echo other commenters in that the enemy movement made it impossible to really strategize. A good first attempt at the compo though, and I like the look of the board.
HoboMechanistic
09. Dec 2014 · 22:39 UTC
I liked the look and feel of the game. Very retro :D I even liked the speed it plays at. However the random movement can be a bit tedious at times. Adding an AI of some sort or even a pattern based movement for the enemy would have been sweet.

Good for a first time compo man!
ketura
09. Dec 2014 · 22:53 UTC
Ehh. Things move fast enough that it may as well be completely randomized each tick.
Wakka
10. Dec 2014 · 08:58 UTC
Got 300 points :) Liked the game. Only thing I found confusing: Are the dots all moving randomly? Would be better if you could predict better where the dot's are going to.
goodbadokay
10. Dec 2014 · 17:40 UTC
идея хорошая! было интересно
ArcturusDeluxe
10. Dec 2014 · 23:12 UTC
Kind of a neat mood to the game, sort of vectory and minimalistic. I couldn't really figure out what I was meant to be doing though, since everything moves randomly and instantly its pretty hard to actually avoid stuff. Could be good with a bit more work though.
Jupiter_Hadley
11. Dec 2014 · 01:40 UTC
Wasnt sure what I was doing, but I got a high score! I Included it in part 7 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/bpNoFf0QyBM
cxsquared
11. Dec 2014 · 02:07 UTC
The concept was really cool but the game play seemed a bit random. I really wish I could have understood what was going on a little better so I could have moved with more purpose.
timtipgames
12. Dec 2014 · 19:24 UTC
The inability to plan enemy movement ahead of time made it difficult/impossible to plan my own movement. This was kind of frustrating and hampered an otherwise nice idea,
DarkCart
13. Dec 2014 · 01:46 UTC
Interesting.
MrBadIvan
14. Dec 2014 · 14:06 UTC
Interesting concept, and smooth predictable movement of points will make it definitive better, so far I get 410 points =)
rd127p77
15. Dec 2014 · 20:25 UTC
Pretty cool concept. Great Job.
Peach Pie Productions
18. Dec 2014 · 16:06 UTC
Great job!!!
maxmetallica
29. Dec 2014 · 19:55 UTC
ncie work