{"author_link":"\/author\/perfect-victim\/","author_name":"perfect victim","author_uid":"35015","comments":[{"author_name":"Wevel","author_uid":"37277","time":"Dec 8, 2014 @ 5:25pm","epoch":1418059200,"text":"Nice idea, everything moves quite fast so it is difficult to get the hang of."},{"author_name":"TheScragglyMan","author_uid":"46841","time":"Dec 8, 2014 @ 6:14pm","epoch":1418062140,"text":"i like the game in concept but struggled with knowing exactly what to do,  I agree with @wevel, everything seemed a bit to fast so i didn't have enough time to actually plan what i was doing i just pressed keys till i died. \r<br\/>\r<br\/>Its a nice concept though ^^"},{"author_name":"AlSweigart","author_uid":"46745","time":"Dec 8, 2014 @ 6:51pm","epoch":1418064360,"text":"Decent game, but you should probably use smooth movements instead of a discrete grid (or make the grid bigger). It was hard to tell how objects were moving, and mostly it just looked like they were randomly teleporting around."},{"author_name":"paperweight","author_uid":"45454","time":"Dec 8, 2014 @ 7:21pm","epoch":1418066160,"text":"The randomly re-spawning makes this less of a game and more of pure change - hold left arrow and hope for the best. Maybe a bigger play board and some very simple AI would have been more fun?"},{"author_name":"mauris","author_uid":"41250","time":"Dec 8, 2014 @ 8:18pm","epoch":1418069580,"text":"Cool idea, but it's hard to understand the movement of pts and enemies"},{"author_name":"Hammers","author_uid":"45416","time":"Dec 8, 2014 @ 11:01pm","epoch":1418079360,"text":"Yeah sorry the fact that the enemies move around seemingly randomly meant that there wasn't much of a challenge there.\r<br\/>\r<br\/>Well done for getting it finished and released though! I think the main improvement needed to take this to the next level would be adding some predictable movement to the enemies"},{"author_name":"tripleVisionGames","author_uid":"12495","time":"Dec 9, 2014 @ 10:22am","epoch":1418120220,"text":"Cool concept, could do with them not moving around as much so that you have a split second to go after a particular one, if that makes sense?"},{"author_name":"5T4MP5","author_uid":"34376","time":"Dec 9, 2014 @ 7:37pm","epoch":1418153520,"text":"The game concept works, but I will echo other commenters in that the enemy movement made it impossible to really strategize. A good first attempt at the compo though, and I like the look of the board."},{"author_name":"HoboMechanistic","author_uid":"38275","time":"Dec 9, 2014 @ 10:44pm","epoch":1418164740,"text":"I liked the look and feel of the game. Very retro :D I even liked the speed it plays at. However the random movement can be a bit tedious at times. Adding an AI of some sort or even a pattern based movement for the enemy would have been sweet.\r<br\/>\r<br\/>Good for a first time compo man!"},{"author_name":"ketura","author_uid":"16065","time":"Dec 9, 2014 @ 10:58pm","epoch":1418165580,"text":"Ehh.  Things move fast enough that it may as well be completely randomized each tick."},{"author_name":"Wakka","author_uid":"30196","time":"Dec 10, 2014 @ 9:03am","epoch":1418201880,"text":"Got 300 points :) Liked the game. Only thing I found confusing: Are the dots all moving randomly? Would be better if you could predict better where the dot's are going to."},{"author_name":"goodbadokay","author_uid":"47147","time":"Dec 10, 2014 @ 5:45pm","epoch":1418233200,"text":"\u0438\u0434\u0435\u044f \u0445\u043e\u0440\u043e\u0448\u0430\u044f! \u0431\u044b\u043b\u043e \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043d\u043e"},{"author_name":"ArcturusDeluxe","author_uid":"26098","time":"Dec 10, 2014 @ 11:17pm","epoch":1418253120,"text":"Kind of a neat mood to the game, sort of vectory and minimalistic.  I couldn't really figure out what I was meant to be doing though, since everything moves randomly and instantly its pretty hard to actually avoid stuff.  Could be good with a bit more work though."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Dec 11, 2014 @ 1:45am","epoch":1418262000,"text":"Wasnt sure what I was doing, but I got a high score! I Included it in part 7 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http:\/\/youtu.be\/bpNoFf0QyBM"},{"author_name":"cxsquared","author_uid":"23711","time":"Dec 11, 2014 @ 2:12am","epoch":1418263620,"text":"The concept was really cool but the game play seemed a bit random. I really wish I could have understood what was going on a little better so I could have moved with more purpose."},{"author_name":"timtipgames","author_uid":"15341","time":"Dec 12, 2014 @ 7:29pm","epoch":1418412240,"text":"The inability to plan enemy movement ahead of time made it difficult\/impossible to plan my own movement. This was kind of frustrating and hampered an otherwise nice idea,"},{"author_name":"DarkCart","author_uid":"41601","time":"Dec 13, 2014 @ 1:51am","epoch":1418435160,"text":"Interesting."},{"author_name":"MrBadIvan","author_uid":"44988","time":"Dec 14, 2014 @ 2:11pm","epoch":1418565960,"text":"Interesting concept, and smooth predictable movement of points will make it definitive better, so far I get 410 points =)"},{"author_name":"rd127p77","author_uid":"39898","time":"Dec 15, 2014 @ 8:30pm","epoch":1418675100,"text":"Pretty cool concept. Great Job."},{"author_name":"Peach Pie Productions","author_uid":"40673","time":"Dec 18, 2014 @ 4:11pm","epoch":1418918760,"text":"Great job!!!"},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 29, 2014 @ 8:00pm","epoch":1419882900,"text":"ncie work"}],"images":["ld31\/35015-3fe20be3d25d9f307dd3ae885d16181f.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/k016ojjgtzzru10\/LD31_AVOID.zip?dl=0","text":"Windows"},{"url":"https:\/\/github.com\/petrusw\/AVOID-LD31","text":"Source"}],"metadata":{"g_key":"13076","g_author":"35015","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"13106","g_title":"AVOID","g_status":"UCHK1","g_place":"1055","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/35015-shot0.png-eq-900-500.jpg"],"text":"first time compo\r\n\r\navoid the red enemy and try to make as much score with the rest,\r\nto move use arrow keys (l&r)\r\nor on a gamepad left stick or dpad\r\nescape to end\r\n\r\nthe purpose of this game was to create and finish one in xna in a jam\r\nand to try things out \r\n\r\nprogramming the spaghetti was done in C# in visual studio 2013  \r\nsounds were made with Bfxr.\r\ngraphics were made in paint and visual studio 2013 \r\n \r\n\r\nsorry its an installer.\r\nadded the dependencies to the install folder","title":"AVOID"}