Exploring Time by Belvar
Exploring time !
A game where you are an explorer looking for treasures, and you can bend time.
X rewinds the last enemies movements. Releasing X or waiting for the time bar to be empty makes the enemy to go "forward" and to redo the movements you just rewinded.
The mechanic can be used to pass through the enemies and go to the end of each level.
The levels loops so when you go back to the first level it means you "finished" the game.
The develoment was quite chaotic and I started to develop Saturday at 6pm (CEST) so it is very unpolished...
I hesitated before posting it... I feel like the concept could be interesting with a good level design, but I am not happy with the execution of it. The bad graphics, the bugs (collision and graphical bugs), and at the end, I don't feel like it is rellay fun to play.
Known bugs :
* broken z-index and hitboxes
* game over screen shaking when dying while rewinding
A game where you are an explorer looking for treasures, and you can bend time.
X rewinds the last enemies movements. Releasing X or waiting for the time bar to be empty makes the enemy to go "forward" and to redo the movements you just rewinded.
The mechanic can be used to pass through the enemies and go to the end of each level.
The levels loops so when you go back to the first level it means you "finished" the game.
The develoment was quite chaotic and I started to develop Saturday at 6pm (CEST) so it is very unpolished...
I hesitated before posting it... I feel like the concept could be interesting with a good level design, but I am not happy with the execution of it. The bad graphics, the bugs (collision and graphical bugs), and at the end, I don't feel like it is rellay fun to play.
Known bugs :
* broken z-index and hitboxes
* game over screen shaking when dying while rewinding
| Web | http://tornozin.hd.free.fr/exploring/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=28450 |
http://youtu.be/-OBtvnfYZzM
Nice and unconventional (heh!) idea, would have liked more kinds of obstacles, maybe enemies that can go only straight to the next wall or normaly unavoidable traps that need to recharge before they can retrigger