Mystical Youth Amy by NIGIC
The Soldiers of Solitude are at it again! Use Amy's power to spread the love and lead them back to a path of righteousness. If all else fails, you still have your trusty KillSat 2000 (tm) ready to lend a hand. Or you could always just wait it out peacefully. They ought to calm down eventually. Your choice!
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CONTROLS
WASD - Movement
[Space] / [Left Click] - Fire
[TAB] / [Right Click] - Orbital Strike
[Esc] - Pause
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CHANGE LOG
2015/04/19 1.1
- Corrected some inaccuracies with the Survival mode. (Strike Charge was maxed out from the start, score was inaccurate, game was not properly set tp Expert Mode.)
2015/04/20 1.2
- Added sound options to the Pause menu.
- Added legal information and an Exit button to the Title screen.
- Slightly optimized graphic assets.
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CONTROLS
WASD - Movement
[Space] / [Left Click] - Fire
[TAB] / [Right Click] - Orbital Strike
[Esc] - Pause
--------
CHANGE LOG
2015/04/19 1.1
- Corrected some inaccuracies with the Survival mode. (Strike Charge was maxed out from the start, score was inaccurate, game was not properly set tp Expert Mode.)
2015/04/20 1.2
- Added sound options to the Pause menu.
- Added legal information and an Exit button to the Title screen.
- Slightly optimized graphic assets.
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Ratings
| Coolness | 63% | 3 |
| Overall | 3.32 | 411 |
| Audio | 3.11 | 334 |
| Fun | 3.37 | 296 |
| Graphics | 3.53 | 287 |
| Humor | 2.48 | 680 |
| Innovation | 2.32 | 1001 |
| Mood | 3.09 | 416 |
| Theme | 2.97 | 830 |
Couldn't figure out how to use the hyperbeam, but I managed to do fine without it.
I also never figured out how to use the strike that I charged up. But the game played very smooth and looked good. The only thing I would mention is that the music became repetitive quickly. A mute button would be a nice option so the sound effects would still be heard.
Good job!
Glad you liked it!
@MiniBobbo: Yeah, the music IS a bit repetitive... I'll see to add a little something to that effect in the pause menu when I can.
It's a shame for the HUD and the background but it's a very good game overall.
And maybe try adding diagonal movement too. It will make the gameplay smoother. Try adding different types of music too. :)
This game is simple, nifty and interesting to play! I really liked the graphics.
As always, thanks for playing and leaving feedback! Glad you enjoyed!
@stoarch: Patience you must have, my young padawan. Better to bait 'em than try to kill 'em.
@Jack Zackowitz: Yeah, colliders are top priority in stuff I have to fix later on. And definitely going to play around more with the power-ups.
@keyboardsan: Diagonal? You mean dedicated keys? Hm, that might be something to try... And yeah, fun fact, half the time I spent on music was on the boss theme, which ended up not being used at all. In hindsight I should have put it into the later levels as BGM. But doing it now would be cheating, wouldn't it?
@HolyBlackCat: I know, right? Definitetly titling my postmortem "This LD gave me cavities".
Liked the Game overall. Kept me engaged longer, than it probably should have.
I don't know about the Theme though, since it is just a basic shoot'em up...
And yes, there's hardly anything original here; pretty much every single element has been done (better) by some Touhou game or other arcade shooter. And it's on purpose: the goal here wasn't to reinvent anything, but to make something that I actually felt was in a finished state. That said, I don't believe this has any impact on the use of the theme itself. (Rather, I'm expecting a big fat zero in innovation. Hehe.)
As always, thanks for the feedback everyone