Drums of the Dead by plams
Play the drums right or the zombies will eat you! It's a guitar-hero-esque game.
You can configure drum keys by highlighting the drum in the menu and typing letters. You can assign multiple keys to each drum; it's an advantage when playing fast notes. With the default keys I find it best to keep fingers on X (kick), C (snare), M (hihat) and comma (open hihat), and use the adjacent keys when appropriate (if you're on QWERTY that is). Start a new game and play around with the keys to get the hang of it, then start a new game again to try it out "for real".
Try raise/lower the audio buffer length. Lower is better if your system can handle it.
The "scoring" is a bit sketchy, the game punishes you much more for playing the wrong drum than for playing inaccurate or the wrong number of notes.
There's only one "level". Try completing the game with only you and the bass player!
Written in C using SDL2. Instruments used: Ibanez SDgr, Fender Jazzmaster (and there's a little ebow, wheeeouuu). Tools used: Toontrack DFH Superior (drums), Renoise (drum editing), Apple Logic & Native Instruments Guitar Rig (bass/guitar), Audacity (sound editing), grafx2 (graphics), vim (editor). I used Renoise because its XML save format made it really easy to export drum data to the game. Thanks to Sean Barrett for the stb libraries (https://github.com/nothings/stb). Thanks to Mads Martin and Pernille for the saturday night dinner :) Thanks to Mads Martin and Troels for aiding with debugging on non-linux platforms.
http://veralin.dk/ld32/
You can configure drum keys by highlighting the drum in the menu and typing letters. You can assign multiple keys to each drum; it's an advantage when playing fast notes. With the default keys I find it best to keep fingers on X (kick), C (snare), M (hihat) and comma (open hihat), and use the adjacent keys when appropriate (if you're on QWERTY that is). Start a new game and play around with the keys to get the hang of it, then start a new game again to try it out "for real".
Try raise/lower the audio buffer length. Lower is better if your system can handle it.
The "scoring" is a bit sketchy, the game punishes you much more for playing the wrong drum than for playing inaccurate or the wrong number of notes.
There's only one "level". Try completing the game with only you and the bass player!
Written in C using SDL2. Instruments used: Ibanez SDgr, Fender Jazzmaster (and there's a little ebow, wheeeouuu). Tools used: Toontrack DFH Superior (drums), Renoise (drum editing), Apple Logic & Native Instruments Guitar Rig (bass/guitar), Audacity (sound editing), grafx2 (graphics), vim (editor). I used Renoise because its XML save format made it really easy to export drum data to the game. Thanks to Sean Barrett for the stb libraries (https://github.com/nothings/stb). Thanks to Mads Martin and Pernille for the saturday night dinner :) Thanks to Mads Martin and Troels for aiding with debugging on non-linux platforms.
http://veralin.dk/ld32/
Ratings
| Coolness | 96% | 2 |
| Overall | 3.63 | 182 |
| Audio | 3.96 | 38 |
| Fun | 3.49 | 230 |
| Graphics | 3.33 | 384 |
| Humor | 3.49 | 181 |
| Innovation | 3.12 | 546 |
| Mood | 3.35 | 234 |
| Theme | 3.72 | 249 |
I like how you can lose one or two musicians but still fight off zombies.
Good entry.
Hilarious game. Well done.
Kudos for pulling of a rhythm game in 48 hours!
An easier song would be nice though... I had no idea how it should sound and screwed totally up :(
Also you seem to be missing a clear screen somewhere, since i got jumbled buffer contents on screen.