Soccer Punch by PapyPilgrim
"Characters you wouldn't expect destroy a city while playing a DragonBall Z version of Shaolin Soccer."
Yup.
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Featuring
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- A Soccer Ball
- Ludicrous speed
- Teleportation
- Free falling
- Shockwaves
- Smashed windows
- Flying cars
- Unused guns
- A carpal syndrome
- A character from a top LD22 entry (http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=2952)
- 3 hidden characters
- 4 musics, 26 sound effects, 58 hand-made assets, thousands of particles
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Tools Used
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Haxe and HaxeFlixel
Ash (Entity Component framework for haxe)
BFXR - sounds
ATRK-BU - Musics
Inkscape and Paint.net - graphics
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IMPORTANT! READ ME!
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- Except for "score the biggest combo", there is no real goal to this game. No loosing conditions either.
- You can call it a day when you saw all 4 characters.
- Not tested on a touch device (I don't have one, but it should work)
Yup.
-----------
Featuring
-----------
- A Soccer Ball
- Ludicrous speed
- Teleportation
- Free falling
- Shockwaves
- Smashed windows
- Flying cars
- Unused guns
- A carpal syndrome
- A character from a top LD22 entry (http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=2952)
- 3 hidden characters
- 4 musics, 26 sound effects, 58 hand-made assets, thousands of particles
-----------
Tools Used
-----------
Haxe and HaxeFlixel
Ash (Entity Component framework for haxe)
BFXR - sounds
ATRK-BU - Musics
Inkscape and Paint.net - graphics
-------------------
IMPORTANT! READ ME!
-------------------
- Except for "score the biggest combo", there is no real goal to this game. No loosing conditions either.
- You can call it a day when you saw all 4 characters.
- Not tested on a touch device (I don't have one, but it should work)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.37 | 368 |
| Audio | 3.33 | 209 |
| Fun | 3.64 | 152 |
| Graphics | 3.41 | 338 |
| Humor | 3.14 | 336 |
| Innovation | 3.49 | 289 |
| Mood | 3.17 | 352 |
| Theme | 3.82 | 187 |
But I like your graphics and audio, they are so good ~
Nice graphics, nice gameplay, nice sounds...this is impressive.
The only drawback is that I can't challenge my friends for real because there is no loss condition.
I unlocked Sangoku and Duke Nukem, but not sure how. Didn't see the 4th character
Expanding this into a full game with set levels and more variety of targets would create something wonderful. I can imagine charging up a shot and aiming it a giant robot's weak spot as it charges towards you. GOOOOOOAAAAAAALLLLLLL!
I did find myself clicking outside the game bounds, which would case the game to pause. A minor annoyance, but a full screen toggle might be something worth looking into.
Thanks
Things: All the destructible elements are on the ground, leaving the rest of the screen quite empty. More destructible things in the building would make the game more interesting.
No win or lose condition.
I really would play a game like this if finished.
I see multiplayer madness potential in this game.
It feels very great to dash around and hit the ball. Overall very good feedback. As others said a lose condition would have been great to add a bit of conflict.
And there is a dominant strategy, you should get rid of if you expand on this game. Spamming the ball down in the right corner and then spamming mouse-click.
Still, one of my favorites so far.
I love the aesthetics, the base idea is solid... but I just need something to do in a game.
But even in a score game, you need a loosing condition, I think (just a timer for example, it would have been easy to implement it...).
Sensations are cool, would be very fun with more challenge/stress...