Soccer Punch by PapyPilgrim

[raw]
made by PapyPilgrim for LD32 (COMPO)
"Characters you wouldn't expect destroy a city while playing a DragonBall Z version of Shaolin Soccer."

Yup.

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Featuring
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- A Soccer Ball
- Ludicrous speed
- Teleportation
- Free falling
- Shockwaves
- Smashed windows
- Flying cars
- Unused guns
- A carpal syndrome
- A character from a top LD22 entry (http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=2952)
- 3 hidden characters
- 4 musics, 26 sound effects, 58 hand-made assets, thousands of particles


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Tools Used
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Haxe and HaxeFlixel
Ash (Entity Component framework for haxe)
BFXR - sounds
ATRK-BU - Musics
Inkscape and Paint.net - graphics


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IMPORTANT! READ ME!
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- Except for "score the biggest combo", there is no real goal to this game. No loosing conditions either.
- You can call it a day when you saw all 4 characters.
- Not tested on a touch device (I don't have one, but it should work)

Ratings

Coolness 100% 1
Overall 3.37 368
Audio 3.33 209
Fun 3.64 152
Graphics 3.41 338
Humor 3.14 336
Innovation 3.49 289
Mood 3.17 352
Theme 3.82 187

Feedback

resty
20. Apr 2015 · 03:18 UTC
Go for 5km, but don't know the goal, seems just repeatedly destroy every thing and do not have an end.
But I like your graphics and audio, they are so good ~
Matsuki
20. Apr 2015 · 03:38 UTC
Didn't look like there was a goal, but the game is amazing, made me go re-watch shaolin soccer
polegar
20. Apr 2015 · 10:49 UTC
The feeling of power is perfectly done.
Nice graphics, nice gameplay, nice sounds...this is impressive.
The only drawback is that I can't challenge my friends for real because there is no loss condition.
morgondag
20. Apr 2015 · 11:06 UTC
really nice mechanic!
hexagore
20. Apr 2015 · 11:12 UTC
Well I love Shaolin Soccer and so it was I loved this too. Played this for far longer than I needed to. Can imagine this being fantastic on mobile if it has some sort of lose condition?
Tiago Ling Alexandre
20. Apr 2015 · 12:24 UTC
Cool game, i really like the mechanics - but as others have said, it lacks game over and winning conditions. Overall a nice experience!
Borkleby
20. Apr 2015 · 12:37 UTC
Awesome!! Love the graphics and physics especially.
Dagnarus
20. Apr 2015 · 12:47 UTC
I didn't realise you could juggle the ball at first, but once I did I had a blast :D. Super fun game, really well done!
I unlocked Sangoku and Duke Nukem, but not sure how. Didn't see the 4th character
RockhopperGames
20. Apr 2015 · 12:54 UTC
A really fun little game, and a great engine to use as the starting point of a bigger game. Shooting the ball at targets is fun all round, but unfortunately the combo system is the weakest part.

Expanding this into a full game with set levels and more variety of targets would create something wonderful. I can imagine charging up a shot and aiming it a giant robot's weak spot as it charges towards you. GOOOOOOAAAAAAALLLLLLL!
Kitch
20. Apr 2015 · 22:41 UTC
Fun little experience... win/lose conditions and all that... but what was implemented, mechanics, art and sound, felt really solid and satisfying. This would be killer on a touch screen.

I did find myself clicking outside the game bounds, which would case the game to pause. A minor annoyance, but a full screen toggle might be something worth looking into.

Thanks
fluidvolt
21. Apr 2015 · 06:43 UTC
Love all of the poses the soccer player's got, and the way he travels to the ball just looks cool. Really fun to just play around with the mechanic. I don't think I saw any other characters though, and I played for a while. Still, fun stuff!
Sergi Montaner
21. Apr 2015 · 13:28 UTC
One of my favourites this LD. Really.
Things: All the destructible elements are on the ground, leaving the rest of the screen quite empty. More destructible things in the building would make the game more interesting.
No win or lose condition.
I really would play a game like this if finished.
I see multiplayer madness potential in this game.
suppi
22. Apr 2015 · 11:41 UTC
very fun concept and execution. great feel into it but adding a goal (heh) and more interesting controls will really make a huge difference.
psychonull
24. Apr 2015 · 03:52 UTC
Nice mechanics, the slow-mo, screen shakes, score particles add a lot of juice to the game. Some goal or rule would make it really fun.
EwChap
24. Apr 2015 · 03:53 UTC
Very clean animations and effects. love the look and feel
Deconstructeam
24. Apr 2015 · 11:38 UTC
I loved the feeling of the controls! You should explore this concept further and how to apply it to a bigger game with some good objetives and motivations. I'd pay for it :D
philipp
24. Apr 2015 · 11:58 UTC
Haha, I used the soccer ball as a weapon for my game too.

It feels very great to dash around and hit the ball. Overall very good feedback. As others said a lose condition would have been great to add a bit of conflict.

And there is a dominant strategy, you should get rid of if you expand on this game. Spamming the ball down in the right corner and then spamming mouse-click.

Still, one of my favorites so far.
Prowler
24. Apr 2015 · 13:27 UTC
Great gameplay! It really inspired me and I had the idea to some games while kicking the city into pieces. Good Job!
mantis
24. Apr 2015 · 15:30 UTC
I have achieved over 500k points and see no point. There really should be a losing condition. Hell, even a goal points that you want to get in X km, or shortest distance to get Y points.

I love the aesthetics, the base idea is solid... but I just need something to do in a game.
Jupiter_Hadley
24. Apr 2015 · 21:28 UTC
Super laggy for me... I included it in part 5 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/esXlcAnzqGA
igoramendola
25. Apr 2015 · 00:53 UTC
Although there is no goal, the concept is pretty good. It's a brilliant idea that fits very nice with the theme. I felt the power! hahaha
AnnaGavaldaKedavra
25. Apr 2015 · 13:46 UTC
Very fuuny game and well crafted, you feel the power of the ball! Win/lose conditions and it's a blast!
SecondDimension
26. Apr 2015 · 22:47 UTC
Really fun game, zipping around was very satisfying.
Franklin's Ghost
27. Apr 2015 · 12:34 UTC
This was really fun. Had a great time just seeing the different moves and causing as much destruction as I could. As others have mentioned an end goal would really complete it though. Feel like this should be used as a mini game for Shaolin Soccer since I did get the urge to go back and watch it after playing.
Elemental Zeal Games Studios
27. Apr 2015 · 18:18 UTC
Really fun entry, great job. I seemed to be able to build up combos/juggling while the character approaching screen was up, making big scores very easy. Great job though. :)
zatyka
28. Apr 2015 · 23:43 UTC
Lots of fun to play and kept me quite entertained. I wish there were more though.
dunin
01. May 2015 · 10:42 UTC
good intentions and idea.
But even in a score game, you need a loosing condition, I think (just a timer for example, it would have been easy to implement it...).
Sensations are cool, would be very fun with more challenge/stress...
runvs
05. May 2015 · 19:04 UTC
Very intuitive gameplay! Nice game
zerocreativity1
08. May 2015 · 05:27 UTC
Awesome Mechanic. Polish it up, create a lose condition, and it make a pretty good web or mobile game. I like it.