{"author_link":"\/author\/papygaragos\/","author_name":"PapyPilgrim","author_uid":"7971","comments":[{"author_name":"resty","author_uid":"3574","time":"Apr 20, 2015 @ 3:23am","epoch":1429499880,"text":"Go for 5km, but don't know the goal, seems just repeatedly destroy every thing and do not have an end.\r<br\/>But I like your graphics and audio, they are so good ~"},{"author_name":"Matsuki","author_uid":"25407","time":"Apr 20, 2015 @ 3:43am","epoch":1429501080,"text":"Didn't look like there was a goal, but the game is amazing, made me go re-watch shaolin soccer"},{"author_name":"polegar","author_uid":"8356","time":"Apr 20, 2015 @ 10:54am","epoch":1429526940,"text":"The feeling of power is perfectly done.\r<br\/>Nice graphics, nice gameplay, nice sounds...this is impressive.\r<br\/>The only drawback is that I can't challenge my friends for real because there is no loss condition."},{"author_name":"morgondag","author_uid":"51821","time":"Apr 20, 2015 @ 11:11am","epoch":1429527960,"text":"really nice mechanic!"},{"author_name":"hexagore","author_uid":"34027","time":"Apr 20, 2015 @ 11:17am","epoch":1429528320,"text":"Well I love Shaolin Soccer and so it was I loved this too. Played this for far longer than I needed to. Can imagine this being fantastic on mobile if it has some sort of lose condition?"},{"author_name":"Tiago Ling Alexandre","author_uid":"10988","time":"Apr 20, 2015 @ 12:29pm","epoch":1429532640,"text":"Cool game, i really like the mechanics - but as others have said, it lacks game over and winning conditions. Overall a nice experience!"},{"author_name":"Borkleby","author_uid":"50895","time":"Apr 20, 2015 @ 12:42pm","epoch":1429533420,"text":"Awesome!! Love the graphics and physics especially."},{"author_name":"Dagnarus","author_uid":"12957","time":"Apr 20, 2015 @ 12:52pm","epoch":1429534020,"text":"I didn't realise you could juggle the ball at first, but once I did I had a blast :D. Super fun game, really well done!\r<br\/>I unlocked Sangoku and Duke Nukem, but not sure how. Didn't see the 4th character"},{"author_name":"RockhopperGames","author_uid":"46057","time":"Apr 20, 2015 @ 12:59pm","epoch":1429534440,"text":"A really fun little game, and a great engine to use as the starting point of a bigger game. Shooting the ball at targets is fun all round, but unfortunately the combo system is the weakest part.\r<br\/>\r<br\/>Expanding this into a full game with set levels and more variety of targets would create something wonderful. I can imagine charging up a shot and aiming it a giant robot's weak spot as it charges towards you. GOOOOOOAAAAAAALLLLLLL!"},{"author_name":"Kitch","author_uid":"7470","time":"Apr 20, 2015 @ 10:46pm","epoch":1429569660,"text":"Fun little experience... win\/lose conditions and all that... but what was implemented, mechanics, art and sound, felt really solid and satisfying. This would be killer on a touch screen.  \r<br\/>\r<br\/>I did find myself clicking outside the game bounds, which would case the game to pause.  A minor annoyance, but a full screen toggle might be something worth looking into.  \r<br\/>\r<br\/>Thanks"},{"author_name":"fluidvolt","author_uid":"26913","time":"Apr 21, 2015 @ 6:48am","epoch":1429598580,"text":"Love all of the poses the soccer player's got, and the way he travels to the ball just looks cool. Really fun to just play around with the mechanic. I don't think I saw any other characters though, and I played for a while. Still, fun stuff!"},{"author_name":"Sergi Montaner","author_uid":"50492","time":"Apr 21, 2015 @ 1:33pm","epoch":1429622880,"text":"One of my favourites this LD. Really.\r<br\/>Things: All the destructible elements are on the ground, leaving the rest of the screen quite empty. More destructible things in the building would make the game more interesting.\r<br\/>No win or lose condition.\r<br\/>I really would play a game like this if finished.\r<br\/>I see multiplayer madness potential in this game."},{"author_name":"suppi","author_uid":"29243","time":"Apr 22, 2015 @ 11:46am","epoch":1429702860,"text":"very fun concept and execution. great feel into it but adding a goal (heh) and more interesting controls will really make a huge difference."},{"author_name":"psychonull","author_uid":"31386","time":"Apr 24, 2015 @ 3:57am","epoch":1429847520,"text":"Nice mechanics, the slow-mo, screen shakes, score particles add a lot of juice to the game. Some goal or rule would make it really fun."},{"author_name":"EwChap","author_uid":"50010","time":"Apr 24, 2015 @ 3:58am","epoch":1429847580,"text":"Very clean animations and effects. love the look and feel"},{"author_name":"Deconstructeam","author_uid":"11045","time":"Apr 24, 2015 @ 11:43am","epoch":1429875480,"text":"I loved the feeling of the controls! You should explore this concept further and how to apply it to a bigger game with some good objetives and motivations. I'd pay for it :D"},{"author_name":"philipp","author_uid":"21997","time":"Apr 24, 2015 @ 12:03pm","epoch":1429876680,"text":"Haha, I used the soccer ball as a weapon for my game too. \r<br\/>\r<br\/>It feels very great to dash around and hit the ball. Overall very good feedback. As others said a lose condition would have been great to add a bit of conflict. \r<br\/>\r<br\/>And there is a dominant strategy, you should get rid of if you expand on this game. Spamming the ball down in the right corner and then spamming mouse-click. \r<br\/>\r<br\/>Still, one of my favorites so far."},{"author_name":"Prowler","author_uid":"49063","time":"Apr 24, 2015 @ 1:32pm","epoch":1429882020,"text":"Great gameplay! It really inspired me and I had the idea to some games while kicking the city into pieces. Good Job!"},{"author_name":"mantis","author_uid":"779","time":"Apr 24, 2015 @ 3:35pm","epoch":1429889400,"text":"I have achieved over 500k points and see no point. There really should be a losing condition. Hell, even a goal points that you want to get in X km, or shortest distance to get Y points.\r<br\/>\r<br\/>I love the aesthetics, the base idea is solid... but I just need something to do in a game."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Apr 24, 2015 @ 9:33pm","epoch":1429910880,"text":"Super laggy for me... I included it in part 5 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https:\/\/youtu.be\/esXlcAnzqGA"},{"author_name":"igoramendola","author_uid":"31253","time":"Apr 25, 2015 @ 12:58am","epoch":1429923180,"text":"Although there is no goal, the concept is pretty good. It's a brilliant idea that fits very nice with the theme. I felt the power! hahaha"},{"author_name":"AnnaGavaldaKedavra","author_uid":"17388","time":"Apr 25, 2015 @ 1:51pm","epoch":1429969560,"text":"Very fuuny game and well crafted, you feel the power of the ball! Win\/lose conditions and it's a blast!"},{"author_name":"SecondDimension","author_uid":"14838","time":"Apr 26, 2015 @ 10:52pm","epoch":1430088420,"text":"Really fun game, zipping around was very satisfying."},{"author_name":"Franklin's Ghost","author_uid":"35424","time":"Apr 27, 2015 @ 12:39pm","epoch":1430138040,"text":"This was really fun. Had a great time just seeing the different moves and causing as much destruction as I could. As others have mentioned an end goal would really complete it though. Feel like this should be used as a mini game for Shaolin Soccer since I did get the urge to go back and watch it after playing."},{"author_name":"Elemental Zeal Games Studios","author_uid":"12839","time":"Apr 27, 2015 @ 6:23pm","epoch":1430158680,"text":"Really fun entry, great job. I seemed to be able to build up combos\/juggling  while the character approaching screen was up, making big scores very easy. Great job though. :)"},{"author_name":"zatyka","author_uid":"14357","time":"Apr 28, 2015 @ 11:48pm","epoch":1430264580,"text":"Lots of fun to play and kept me quite entertained.  I wish there were more though."},{"author_name":"dunin","author_uid":"32902","time":"May 1, 2015 @ 10:47am","epoch":1430476920,"text":"good intentions and idea.\r<br\/>But even in a score game, you need a loosing condition, I think (just a timer for example, it would have been easy to implement it...).\r<br\/>Sensations are cool, would be very fun with more challenge\/stress..."},{"author_name":"runvs","author_uid":"29172","time":"May 5, 2015 @ 7:09pm","epoch":1430852640,"text":"Very intuitive gameplay! Nice game"},{"author_name":"zerocreativity1","author_uid":"17115","time":"May 8, 2015 @ 5:32am","epoch":1431062820,"text":"Awesome Mechanic.  Polish it up, create a lose condition, and it make a pretty good web or mobile game. I like it."}],"images":["ld32\/7971-126f0d3b4bd8aee3353df28d42633b3c.jpg","ld32\/7971-4c352b00b63364fb2fbbb0ace3c846e0.jpg","ld32\/7971-4fb0df041d7d8e2f65a2e40eb41bebe8.jpg"],"links":[{"url":"http:\/\/papypilgrim.com\/portfolio\/soccer-punch\/","text":"Web (Flash)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/44222526\/LD\/LD32.zip","text":"Source"},{"url":"https:\/\/twitter.com\/papypilgrim","text":"My Twitter"}],"metadata":{"g_key":"12356","g_author":"7971","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12386","g_title":"Soccer Punch","g_status":"UCHK1","g_place":"368","g_commentcount":"29","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/7971-shot0-1429489948.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/7971-shot1-1429489948.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/7971-shot2-1429489948.png-eq-900-500.jpg"],"text":"\"Characters you wouldn't expect destroy a city while playing a DragonBall Z version of Shaolin Soccer.\"\r\n\r\nYup.\r\n\r\n----------- \r\nFeaturing \r\n----------- \r\n- A Soccer Ball\r\n- Ludicrous speed\r\n- Teleportation\r\n- Free falling\r\n- Shockwaves\r\n- Smashed windows\r\n- Flying cars\r\n- Unused guns\r\n- A carpal syndrome\r\n- A character from a top LD22 entry (http:\/\/ludumdare.com\/compo\/ludum-dare-22\/?action=preview&uid=2952)\r\n- 3 hidden characters\r\n- 4 musics, 26 sound effects, 58 hand-made assets, thousands of particles\r\n\r\n\r\n----------- \r\nTools Used \r\n----------- \r\nHaxe and HaxeFlixel \r\nAsh (Entity Component framework for haxe) \r\nBFXR - sounds\r\nATRK-BU - Musics\r\nInkscape and Paint.net - graphics\r\n\r\n\r\n-------------------\r\nIMPORTANT! READ ME!\r\n-------------------\r\n- Except for \"score the biggest combo\", there is no real goal to this game. No loosing conditions either. \r\n- You can call it a day when you saw all 4 characters.\r\n- Not tested on a touch device (I don't have one, but it should work)","title":"Soccer Punch"}