The others are my Strength by FrederickK
Your weapon is to use the strength of the others; rely on them and gather your friends to be stronger!
Controls
-Move with arrow keys, wasd or joystick.
-Roll with left ctrl, "O" key, left mouse click or button 1 with your joystick.
-Attack, when your friends are ready, using left alt, "P" key, right mouse click or button 2 with your joystick.
Changelog (all for post-comp version):
23/04 - Added a post-comp version with a sexy new title screen! :3 Other links are as sended before, so judge me by them, but I would be very happy if you could play the post-version too! xD
28/04 - Added camera shake! You can adjust it at the title screen
02/05 - Made ending scene more beautiful
04/05 - Added a lot of things:
- Added a new character, he does exactly as the other one, it is choose randomly when you open the game (don't be picky!).
- The way you fire was changed, so it is when you release Fire 2 and not when you are pressing, this way you can target before shooting, speaking of which...
- Added a target making it better to, well, targeting.
- Endgame was a little changed to make it more dramatic!
Notes:
- The web versions are very unstable, as the Ludum Dare crew warned, sometimes they work, sometimes they don't, some browsers they work, some browsers they don't. So, if you having troubles playing the game, download the desktop version that it is much more likely to work.
Controls
-Move with arrow keys, wasd or joystick.
-Roll with left ctrl, "O" key, left mouse click or button 1 with your joystick.
-Attack, when your friends are ready, using left alt, "P" key, right mouse click or button 2 with your joystick.
Changelog (all for post-comp version):
23/04 - Added a post-comp version with a sexy new title screen! :3 Other links are as sended before, so judge me by them, but I would be very happy if you could play the post-version too! xD
28/04 - Added camera shake! You can adjust it at the title screen
02/05 - Made ending scene more beautiful
04/05 - Added a lot of things:
- Added a new character, he does exactly as the other one, it is choose randomly when you open the game (don't be picky!).
- The way you fire was changed, so it is when you release Fire 2 and not when you are pressing, this way you can target before shooting, speaking of which...
- Added a target making it better to, well, targeting.
- Endgame was a little changed to make it more dramatic!
Notes:
- The web versions are very unstable, as the Ludum Dare crew warned, sometimes they work, sometimes they don't, some browsers they work, some browsers they don't. So, if you having troubles playing the game, download the desktop version that it is much more likely to work.
Ratings
| Coolness | 80% | 2 |
| Overall | 3.07 | 647 |
| Audio | 2.86 | 463 |
| Fun | 2.87 | 711 |
| Graphics | 3.04 | 558 |
| Humor | 2.45 | 692 |
| Innovation | 3.45 | 315 |
| Mood | 3.10 | 412 |
| Theme | 3.67 | 284 |
In game, the cursor is visible is somewhat misleading, I thought it has relationship with my direction but it don't, and when game over, it goes to menu so quick that I don't know what happened.
About the death, I'll think of something.
Playing as fat nerd :D
N脙O PODE PORTUGU脢S CARALHO, ED MOTTA VAI NOS XINGAR
ENG
Thank you! You guys are always in my heart! S2
I'm planning to change that!
That's very odd, please give me more details! This can be a very serious bug!
It is an idea! Actually, the music didn't went how I would like, my compose skills are very bad haha. xD
But I leave the option to be rated to still receive feedback about it, helps me to improve it!
Thank you for the feedback! :)
I kinda liked the soundtrack, it helped stabilish a nice mood for the game. :)
Really??
I'm so glad hearing that someone liked it! There is still a lot of room to improve, but that's good to hear!
Thanks! :)
P.s.: P么, agora que eu vi o comment sobre Ed Motta e rachei de rir!
As I was playing in the laptop, I had a little difficult to aim at the enemies. Also, I think hiding the mouse cursor doesn't help too much hehe. I see that you put in the change log that you added a target marking, but it didn't show up for me here! Maybe it's because I've played the WebGL version. Besides that, it worked ok for me until I die, then the game crashed (it throwed me an exception)!
A very good entry overall!! Well done!
The changes are only for the post-comp version, the others just have bug fixes.
Strange that the game crashed, I'll take a look.
Thank you for the feedback!
One thing though: i couldn't get past the shadow enemy - he never dies and nothing happens from that point on. When he kills me there are some null reference exceptions also.
This one can evolve to a nice game if you work more on it!
That's strange, you played which version?
I'll take a look.