{"author_link":"\/author\/frederickk\/","author_name":"FrederickK","author_uid":"11311","comments":[{"author_name":"HeuGamer","author_uid":"10826","time":"Apr 20, 2015 @ 3:45am","epoch":1429501200,"text":"Great take on the theme!"},{"author_name":"pta2002","author_uid":"46975","time":"Apr 21, 2015 @ 8:40am","epoch":1429605300,"text":"This happens every time I play the game: &quot;An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace.&quot; (that is on Mozzila Firefox)"},{"author_name":"Cliff Lee(CL)","author_uid":"41166","time":"Apr 21, 2015 @ 9:02am","epoch":1429606620,"text":"Great concept, and has some meanings behind the game!\r<br\/>In game, the cursor is visible is somewhat misleading, I thought it has relationship with my direction but it don't, and when game over, it goes to menu so quick that I don't know what happened."},{"author_name":"FrederickK","author_uid":"11311","time":"Apr 21, 2015 @ 4:09pm","epoch":1429632240,"text":"@pta It is a Unity thing, happens here too, sometimes it works, sometimes it doesn't. I don't have control over it, so I just ask to play another version. :\\"},{"author_name":"FrederickK","author_uid":"11311","time":"Apr 21, 2015 @ 4:12pm","epoch":1429632420,"text":"@Cliff Thank you for the feedback! You right, I'll hide the cursor.\r<br\/>About the death, I'll think of something."},{"author_name":"FrederickK","author_uid":"11311","time":"Apr 21, 2015 @ 5:05pm","epoch":1429635600,"text":"Fixed! :)"},{"author_name":"trappytrap92","author_uid":"53105","time":"Apr 21, 2015 @ 5:39pm","epoch":1429637640,"text":"Web gl doesn't work for me :("},{"author_name":"ermrk","author_uid":"52446","time":"Apr 21, 2015 @ 5:40pm","epoch":1429637700,"text":"Itresting work!\r<br\/>Playing as fat nerd :D"},{"author_name":"TailyILoveYou","author_uid":"20709","time":"Apr 21, 2015 @ 5:49pm","epoch":1429638240,"text":"Neat little game, I like the idea of converting the enemies to your side :P The aura could be a little bigger though, it makes it difficult to avoid getting shot while converting."},{"author_name":"brombatti","author_uid":"40832","time":"Apr 22, 2015 @ 12:06am","epoch":1429660860,"text":"Achei totalmente inusitado a maneira de usar os amigos convertidos pra melhorar o ataque. Fora que deu um toque mais de historia e sentimental. Curti e ainda fez sozinho &lt;3 Frederick"},{"author_name":"FrederickK","author_uid":"11311","time":"Apr 22, 2015 @ 12:16am","epoch":1429661460,"text":"PT-BR\r<br\/>N&Atilde;O PODE PORTUGU&Ecirc;S CARALHO, ED MOTTA VAI NOS XINGAR\r<br\/>ENG\r<br\/>Thank you! You guys are always in my heart! S2"},{"author_name":"Midnight Creators","author_uid":"26722","time":"Apr 22, 2015 @ 12:20am","epoch":1429661700,"text":"Funny and cute game ^^ We loved the story behind. Good job!"},{"author_name":"filipeev","author_uid":"51183","time":"Apr 22, 2015 @ 4:03am","epoch":1429675080,"text":"the game is so fun I wanted it to be bigger, to not have to stop playing. Congratulations"},{"author_name":"rzfmzn","author_uid":"4736","time":"Apr 22, 2015 @ 1:57pm","epoch":1429710720,"text":"Really good concept."},{"author_name":"Tatsu Studio","author_uid":"50217","time":"Apr 23, 2015 @ 3:41am","epoch":1429760160,"text":"Funny game. Good job! ^^"},{"author_name":"Awpteamoose","author_uid":"21326","time":"Apr 24, 2015 @ 8:32am","epoch":1429864020,"text":"What are the things they shoot? Is it a fist?"},{"author_name":"FrederickK","author_uid":"11311","time":"Apr 24, 2015 @ 8:59am","epoch":1429865640,"text":"Yes!! They look like peppers  .___.\r<br\/>I'm planning to change that!"},{"author_name":"Hambone","author_uid":"41475","time":"Apr 25, 2015 @ 4:09am","epoch":1429934640,"text":"Loved the art and concept, this game is like, life."},{"author_name":"CarlsonAndPeeters","author_uid":"28902","time":"Apr 25, 2015 @ 6:57am","epoch":1429944720,"text":"Love the ending! The gameplay could be more polished\/refined--aiming toward the mouse rather than toward where the player character ends up facing would feel more natural to me. But a really solid piece of work!"},{"author_name":"bace1000","author_uid":"51950","time":"Apr 27, 2015 @ 3:22pm","epoch":1430147820,"text":"The people on my side didn't attack the enemies? I'm confused."},{"author_name":"Fabraz","author_uid":"50665","time":"May 4, 2015 @ 10:22pm","epoch":1430777820,"text":"I am sad."},{"author_name":"FrederickK","author_uid":"11311","time":"May 5, 2015 @ 12:56am","epoch":1430787060,"text":"why? D:"},{"author_name":"Anti","author_uid":"33991","time":"May 7, 2015 @ 8:11pm","epoch":1431029160,"text":"Great idea and good execution. I really liked the take you took on the theme. Awesome!"},{"author_name":"BubuIIC","author_uid":"11335","time":"May 7, 2015 @ 8:16pm","epoch":1431029460,"text":"The firing did not work for me. I used the Unity version."},{"author_name":"jk5000","author_uid":"50889","time":"May 7, 2015 @ 8:29pm","epoch":1431030240,"text":"Great idear and concept. I wonder why the music is so sad, when the game is about getting friends. Perhaps make the music happie when you have a lot of friends."},{"author_name":"FrederickK","author_uid":"11311","time":"May 7, 2015 @ 8:30pm","epoch":1431030300,"text":"Didn't work at all? None of the firing options?\r<br\/>That's very odd, please give me more details! This can be a very serious bug!"},{"author_name":"FrederickK","author_uid":"11311","time":"May 7, 2015 @ 8:36pm","epoch":1431030660,"text":"jk5000\r<br\/>It is an idea! Actually, the music didn't went how I would like, my compose skills are very bad haha. xD\r<br\/>But I leave the option to be rated to still receive feedback about it, helps me to improve it!\r<br\/>Thank you for the feedback! :)"},{"author_name":"yuigoto","author_uid":"50909","time":"May 9, 2015 @ 4:20am","epoch":1431144900,"text":"Interesting concept about relying on people and having it as your strength. Quite the abrupt ending, though. :P\r<br\/>\r<br\/>I kinda liked the soundtrack, it helped stabilish a nice mood for the game. :)"},{"author_name":"FrederickK","author_uid":"11311","time":"May 10, 2015 @ 2:48am","epoch":1431225780,"text":"@yuigoto\r<br\/>Really??\r<br\/>I'm so glad hearing that someone liked it! There is still a lot of room to improve, but that's good to hear!\r<br\/>Thanks! :)"},{"author_name":"yuigoto","author_uid":"50909","time":"May 10, 2015 @ 8:03am","epoch":1431244680,"text":"Yup, I think the soundtrack was quite nice for the mood. :) It's instrumentation is simple, but the way you constructed the melody maked it fit into the theme\/concept of your game.\r<br\/>\r<br\/>P.s.: P&ocirc;, agora que eu vi o comment sobre Ed Motta e rachei de rir!"},{"author_name":"felipeberquo","author_uid":"49881","time":"May 10, 2015 @ 2:07pm","epoch":1431266520,"text":"I liked the way the boy rolls, lol, it has a nice visual effect. I think the concept of your game fits well in the jam's theme too!\r<br\/>As I was playing in the laptop, I had a little difficult to aim at the enemies. Also, I think hiding the mouse cursor doesn't help too much hehe. I see that you put in the change log that you added a target marking, but it didn't show up for me here! Maybe it's because I've played the WebGL version. Besides that, it worked ok for me until I die, then the game crashed (it throwed me an exception)!\r<br\/>A very good entry overall!! Well done!"},{"author_name":"FrederickK","author_uid":"11311","time":"May 10, 2015 @ 5:31pm","epoch":1431278760,"text":"@felipeberquo\r<br\/>The changes are only for the post-comp version, the others just have bug fixes.\r<br\/>Strange that the game crashed, I'll take a look.\r<br\/>Thank you for the feedback!"},{"author_name":"Tiago Ling Alexandre","author_uid":"10988","time":"May 11, 2015 @ 2:40pm","epoch":1431354900,"text":"Interesting idea, also very ambitious to implement in so little time. I really liked the player \/ enemy sprite, is it a pre-rendered 3D model? \r<br\/>\r<br\/>One thing though: i couldn't get past the shadow enemy - he never dies and nothing happens from that point on. When he kills me there are some null reference exceptions also. \r<br\/>\r<br\/>This one can evolve to a nice game if you work more on it!"},{"author_name":"FrederickK","author_uid":"11311","time":"May 12, 2015 @ 11:08am","epoch":1431428580,"text":"Yes, it is!\r<br\/>That's strange, you played which version?\r<br\/>I'll take a look."}],"images":["ld32\/11311-d328696785666589f72f77a15af0f063.jpg","ld32\/11311-ed12fcd0d311fbcfb0d36d80026061ba.jpg","ld32\/11311-380229b326993c90d49a834cf2b56c2b.jpg","ld32\/11311-ca090fa032bd5ba0435041ed48e0ae31.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/71862960\/uplayer3\/web3.html","text":"UnityPlayer*  (unstable)"},{"url":"https:\/\/drive.google.com\/file\/d\/0B7QVfH9Lv0c7dVJERjU1bEtIbDg\/view?usp=sharing","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/71862960\/web3\/index.html","text":"WebGL* (unstable)"},{"url":"https:\/\/drive.google.com\/file\/d\/0B7QVfH9Lv0c7cUt2aUFHNEl2dVU\/view?usp=sharing","text":"Post-comp"},{"url":"https:\/\/drive.google.com\/file\/d\/0B7QVfH9Lv0c7ZHVrUnlYVE5oVEU\/view?usp=sharing","text":"Source"}],"metadata":{"g_key":"12143","g_author":"11311","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12173","g_title":"The others are my Strength","g_status":"UCHK1","g_place":"647","g_commentcount":"34","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/11311-shot0-1429807229.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/11311-shot1-1429595376.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/11311-shot2-1429807229.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/11311-shot3-1430714615.png-eq-900-500.jpg"],"text":"Your weapon is to use the strength of the others; rely on them and gather your friends to be stronger!\r\n\r\n\r\nControls\r\n-Move with arrow keys, wasd or joystick.\r\n-Roll with left ctrl, \"O\" key, left mouse click or button 1 with your joystick.\r\n-Attack, when your friends are ready, using left alt, \"P\" key, right mouse click or button 2 with your joystick.\r\n\r\nChangelog (all for post-comp version):\r\n23\/04 - Added a post-comp version with a sexy new title screen! :3 Other links are as sended before, so judge me by them, but I would be very happy if you could play the post-version too! xD\r\n28\/04 - Added camera shake! You can adjust it at the title screen\r\n02\/05 - Made ending scene more beautiful\r\n04\/05 - Added a lot of things:\r\n          - Added a new character, he does exactly as the other one, it is choose randomly when you open the game (don't be picky!).\r\n          - The way you fire was changed, so it is when you release Fire 2 and not when you are pressing, this way you can target before shooting, speaking of which...\r\n          - Added a target making it better to, well, targeting.\r\n          - Endgame was a little changed to make it more dramatic!\r\n\r\nNotes:\r\n- The web versions are very unstable, as the Ludum Dare crew warned, sometimes they work, sometimes they don't, some browsers they work, some browsers they don't. So, if you having troubles playing the game, download the desktop version that it is much more likely to work.","title":"The others are my Strength"}