Mower by insane66

[raw]
made by insane66 for LD32 (COMPO)
This is my first from scratch, all my own game. Jacob has his own - by him self - entry under user jacobturn

I call it mower. The mower follows the mouse. Something gets all weird after you play for 2-3 minutes and it starts bogging down -- I just don't know whats wrong. I did something the wrong way.

Kill the cute things, don't run out of gas. I had sounds recorded, other art to put in, etc...., but I figured playable was more important than sounds.

Unity, Photoshop, audacity, android sound recorder, tile studio, scanner software. I hand drew all the assets and scanned them in, converted to sprites.

EDIT: Gas can is stationary and has a timeout between gas availability. Sorry for no background texture - Still not completely sure how to do that.

Ratings

Coolness 33% 1901
Overall 2.37 1094
Fun 2.11 1076
Graphics 2.24 985
Innovation 2.58 893
Theme 3.00 816

Feedback

Malsanity
20. Apr 2015 · 09:52 UTC
Confusing. Also, the gas can collider should have a trigger
dylanwolf
20. Apr 2015 · 16:43 UTC
Nice use of the theme, and I like the animation style.

I think a textured background would have helped, because it took me a bit to figure out whether the screen was scrolling around the mower or vice versa.
CodeNMore
20. Apr 2015 · 20:29 UTC
Movement wasn't that smooth, and I couldn't get the gas :( but it was a good idea!
Todd Luke
20. Apr 2015 · 20:29 UTC
you nailed the feeling of driving a lawn mower. i had fun trying to collect a huge group of critters around the gas can. at first i couldn't tell if i was moving because there was no background texture
dlowe
20. Apr 2015 · 20:35 UTC
thanks for the game!
GaTechGrad
22. Apr 2015 · 22:17 UTC
This is really good for a first time Unity game. I enjoyed mowing over the rabbits with the lawn mower. I definitely give you credit for hand-drawing your art assets and scanning them in. That's something that I've always wanted to do, but didn't know if it could be completed under the Ludum Dare time constraints.
joppiesaus
24. Apr 2015 · 11:33 UTC
At the beginning it felt like an confusing empty game. There was just no recognition of what you did(like nothing happens when you "mow" a cute thing. A score addition would've made a huge difference, nothing happens with the gas when you hit it). I like the mow texture. Mechanics of the lawn mower are nice.
It's a game. It's nice, but to me incomplete.
Good job thought. Especially for your first game. Maybe it's an better idea to practice first, and then join a game jam.
Null DIES
24. Apr 2015 · 14:26 UTC
I think if you have added a score counter to tell how many animals you have mowed down, it would have made the game better.
Anyway, not a bad effort for a first game from scratch. I encourage you to continue working on the game and participating in future jams.
SledKnight
10. May 2015 · 15:50 UTC
Hmmm. Hard to tell where you are when the gas can is out of site. Would have been better with ANY sound and some sort of scoring mechanism (if just a simple count of critters destroyed).

I did have fun doing donuts... lol