Basketball Flight by merteor
EDIT: Fixed the framerate issue.
Controls: arrow keys, Z, X (hold and release). ESC exits, R restarts.
In this game I experimented with a mechanically unconventional weapon: a ball that you can throw, and jump on top of.
Most of my time was taken trying to get the physics of the main mechanic working, so the game is very unfinished. Also, it turns out slopes in a platformer are the most complex thing in existence. There are still some bugs in the game.
I also learned you should know your tools. I hadn't used mine for a very long time, and it shows. A lot of time was wasted on spaghetti.
Idea and programming by me. Art and audio by friends.
Controls: arrow keys, Z, X (hold and release). ESC exits, R restarts.
In this game I experimented with a mechanically unconventional weapon: a ball that you can throw, and jump on top of.
Most of my time was taken trying to get the physics of the main mechanic working, so the game is very unfinished. Also, it turns out slopes in a platformer are the most complex thing in existence. There are still some bugs in the game.
I also learned you should know your tools. I hadn't used mine for a very long time, and it shows. A lot of time was wasted on spaghetti.
Idea and programming by me. Art and audio by friends.
| Windows | http://merteor.itch.io/basketball-flight |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=23170 |
You need to make a full game out of this. There is so much potential in this basketball-throwing mechanic that it would be a waste if you didn't. There are a few technical problems though. The steadily decreasing framerate was already mentioned, but the character can double jump by jumping immediately after throwing the ball, and I'm not sure if that is a glitch or intentional. There's some collision detection problems, but I'm pretty sure the framerate's the cause of that. But those can be forgiven because you've come up with a genius idea for a platformer.