{"author_link":"\/author\/merteor\/","author_name":"merteor","author_uid":"23170","comments":[{"author_name":"Foxar","author_uid":"26651","time":"Apr 20, 2015 @ 10:29pm","epoch":1429568640,"text":"Played until game slowed down unbearably, would be alot more fun if was faster and character did not feel like made out of iron."},{"author_name":"plokdev","author_uid":"52669","time":"Apr 20, 2015 @ 10:45pm","epoch":1429569600,"text":"Oh hey, I've seen you on AGDG.\r<br\/>\r<br\/>You need to make a full game out of this. There is so much potential in this basketball-throwing mechanic that it would be a waste if you didn't. There are a few technical problems though. The steadily decreasing framerate was already mentioned, but the character can double jump by jumping immediately after throwing the ball, and I'm not sure if that is a glitch or intentional. There's some collision detection problems, but I'm pretty sure the framerate's the cause of that. But those can be forgiven because you've come up with a genius idea for a platformer."},{"author_name":"merteor","author_uid":"23170","time":"Apr 21, 2015 @ 6:10am","epoch":1429596300,"text":"Fixed the slowdown"},{"author_name":"LuckyCassette","author_uid":"52534","time":"Apr 21, 2015 @ 2:00pm","epoch":1429624500,"text":"Gravity is super strong, and that level design, bruh."},{"author_name":"asobi tech","author_uid":"11959","time":"Apr 22, 2015 @ 8:59am","epoch":1429692840,"text":"Nice idea, I think with some fine tuning this could pretty excellent."},{"author_name":"TeamCalcium","author_uid":"53017","time":"Apr 23, 2015 @ 1:06pm","epoch":1429794060,"text":"there are a few bugs\/technical flaws in it, but the gameplay mechanic was still a fun experience."},{"author_name":"TeamQuadratic","author_uid":"18547","time":"Apr 28, 2015 @ 1:42am","epoch":1430185020,"text":"Cool idea. Could probably use a bit more work, but what you have so far is pretty good! :D"},{"author_name":"Fabraz","author_uid":"50665","time":"May 5, 2015 @ 2:09pm","epoch":1430834640,"text":"Needs a lot of tweaking but the idea's solid! Reminds me of the balls you need to ride in Super Mario Land 2 (In the giant Mario toy world)."}],"images":["ld32\/23170-79181a6a81266ed19be8344064301faa.jpg","ld32\/23170-fa8f6cd4b6e0cc7d845cb6343c057a3c.jpg"],"links":[{"url":"http:\/\/merteor.itch.io\/basketball-flight","text":"Windows"}],"metadata":{"g_key":"11574","g_author":"23170","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11604","g_title":"Basketball Flight","g_status":"UCHK1","g_place":"99999","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/23170-shot0-1429567079.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/23170-shot1-1429567079.png-eq-900-500.jpg"],"text":"EDIT: Fixed the framerate issue.\r\n\r\nControls: arrow keys, Z, X (hold and release). ESC exits, R restarts.\r\n\r\nIn this game I experimented with a mechanically unconventional weapon: a ball that you can throw, and jump on top of.\r\n\r\nMost of my time was taken trying to get the physics of the main mechanic working, so the game is very unfinished. Also, it turns out slopes in a platformer are the most complex thing in existence. There are still some bugs in the game.\r\n\r\nI also learned you should know your tools. I hadn't used mine for a very long time, and it shows. A lot of time was wasted on spaghetti.\r\n\r\nIdea and programming by me. Art and audio by friends.","title":"Basketball Flight"}