An Unconventional Title by Shrumdog

[raw]
made by Shrumdog for LD32 (JAM)
In this platforming game, you must navigate to the goal whilst avoiding the enemies. But there's a twist, you can shape the world around you.

Destroy platforms and enemies alike while making the path you need to reach the goal.

Feedback

Lemonade
21. Apr 2015 · 16:28 UTC
This had a tiny bit of potential, but it's completely unplayable.
The camera hides everything that's behind you when you turn around, jumps stop in mid-air with no explanation or indication, enemies spawn anytime anywhere INCLUDING ON YOU, "E" apparently does nothing (unless I missed something; was it supposed to be the unconventional weapon?), and there is nothing telling you where the exit of level 2 is.

The main mechanic is not innovative or fun enough to make up for these problems. I don't think there's much left to salvage. :[
DKoding
21. Apr 2015 · 16:39 UTC
Controls do not work at all. Liked the idea but quickly gave up because of the controls.
Liam :D
22. Apr 2015 · 19:00 UTC
The idea is solid, but the single most important aspect in platformers is movement precision. For your next platformer, I suggest you focus on that - spend as many hours as it takes to make movement - jumping and moving around - as clean and intuitive as possible. In this particular game, the poor movement unfortunately completely undermines the thing that makes this platformer unique - being able to shape terrain.
Tijn
23. Apr 2015 · 19:22 UTC
The idea is good, but sadly it lacks in execution.
Xanjos
24. Apr 2015 · 16:16 UTC
Controls definitely need some working on (there were times where it felt like I was jumping into an invisible wall) but the concept itself (creating platforms) does have some potential.
tikilittle
29. Apr 2015 · 05:52 UTC
I like the premise of adding blocks. It would be cool if you could pick up the blocks and throw them or somehow control them. Ah I got an idea. Move the character with WASD. Add blocks and move them with the mouse. Maybe you only have one or two blocks at a time.
MegaPonies
29. Apr 2015 · 19:21 UTC
I like the idea of shaping the world to get to the objective a lot! Needed some more polishing though, camera and controls were not great (especially: friction shouldn't halt movement instantly midair), and I think there was no finish line at level 3.