Pixel People by TheFudster
RTS/TowerDefense-ish game. You have limited units to defeat all enemies on each map.
Only 4 levels.
Bibs - Tanky AOE damage
Teddy - Tanky Single Target Damage (Bear Hug)
Chester - Long Range Rainbow Crotch Shot. Hits enemies in a line.
Nemy - Blows Candy Kisses (Long Range, Single Target)
Select the unit to spawn by pressing one of the buttons at the bottom
Click in the green glowing space to spawn the selected unit
Right Mouse Button to Rotate Camera
Scroll Wheel to zoom
Note: Mouse doesn't always work in web browsers.
Sorry no WebGL. Build size was over 200MB...
Postmortem type thing:
http://ludumdare.com/compo/2015/04/20/2-lessons-from-pixel-people/
Tools:
Unity 5
Rotorz
Qubicle
NGUI + NGUI Hud Text
Only 4 levels.
Bibs - Tanky AOE damage
Teddy - Tanky Single Target Damage (Bear Hug)
Chester - Long Range Rainbow Crotch Shot. Hits enemies in a line.
Nemy - Blows Candy Kisses (Long Range, Single Target)
Select the unit to spawn by pressing one of the buttons at the bottom
Click in the green glowing space to spawn the selected unit
Right Mouse Button to Rotate Camera
Scroll Wheel to zoom
Note: Mouse doesn't always work in web browsers.
Sorry no WebGL. Build size was over 200MB...
Postmortem type thing:
http://ludumdare.com/compo/2015/04/20/2-lessons-from-pixel-people/
Tools:
Unity 5
Rotorz
Qubicle
NGUI + NGUI Hud Text
Ratings
| Coolness | 44% | 1566 |
| Overall | 3.82 | 89 |
| Audio | 3.07 | 358 |
| Fun | 3.59 | 175 |
| Graphics | 4.30 | 41 |
| Humor | 3.63 | 140 |
| Innovation | 3.32 | 405 |
| Mood | 3.36 | 226 |
| Theme | 3.09 | 763 |
Great work!
Other than that, I fell in love on the game immediately once it transitioned! I love what the Bear and Beam says! Like the others it feels too slow, it did got boring for quite a while.
The placement field looked similar to one of the checker colors and the blinking was slow, so I didn't realize that was where I was supposed to click at first. I feel like having it be a slightly different color would help its readability more.
The last character didn't have a written cost, not sure if that was intentional or not. Also it would be kinda cool to view character stats or get some kind of description, but it didn't feel too necessary for the length of this game.
The art and music were both fantastic. The overall aesthetic felt really crisp and readable. The floating damage text seemed a little small but was still readable. Overall I thought it was great and would love to play more! Great work :).
Work done on level design and audio are really nice also.
The game does feel a little slow and sometimes I think "a speed up buttoon would be a nice addition...", but the overall experience is really pleasant! :)