OI by orco

[raw]
made by orco for LD32 (COMPO)
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Ratings

Coolness 46% 1436
Overall 3.36 380
Audio 2.27 726
Fun 3.68 134
Graphics 3.24 425
Humor 2.12 842
Innovation 4.08 41
Mood 2.67 769
Theme 3.64 315

Feedback

YarharALC
18. Apr 2015 路 21:45 UTC
1. Clever to add GJ support!
2. The Web category is for games that are played in browser.
3. This should be entered to the JAM, not the compo, as you used music created before the jam.
馃帳 orco
19. Apr 2015 路 09:26 UTC
oh wow forgot about that.
I'm removing sound then to not be included
BoUnDtOtHeEaRtH
19. Apr 2015 路 13:11 UTC
This is a really interesting concept. Never thought of getting the enemies to kill other enemies.
SadSmile
19. Apr 2015 路 17:09 UTC
Unique gameplay! (At least i didnt saw something like this before.) I always wonder how people come up with new gameplay ideas.
Zeriver
19. Apr 2015 路 18:03 UTC
Great idea and execution. I also like art style, simple but elegant and fitting.

I downloaded it so i can play it later :)
Riccardo
19. Apr 2015 路 19:20 UTC
Very intriguing and clever concept! It would be interesting to create a version with multitouch in mind: with one finger one can tap enemies, and with another finger he can drag the "main character" around.
spudbean
19. Apr 2015 路 20:56 UTC
really cool!
ALLCAPSON
19. Apr 2015 路 21:20 UTC
Looks pretty nice, and I like the unique mechanic used.
Humanoid
20. Apr 2015 路 12:01 UTC
Clicking on enemies and dodging their bullets is harder than I thought!
texdata
20. Apr 2015 路 15:44 UTC
nice style and fast play. liked it
ChronusZ
20. Apr 2015 路 16:03 UTC
Took me a while to understand the mechanics (including that in the description would be nice), but I really loved the concept! Works very well.
Catman
20. Apr 2015 路 16:11 UTC
The game mechanics work really well together, good job!
rectangular Tim
20. Apr 2015 路 16:17 UTC
Very interesting. I've never seen this mechanic before. I believe this could become a popular game after a bit of polishing.
Junber
20. Apr 2015 路 16:37 UTC
Very original concept. It was really fun but also quite hard. I also liked the minimalistic style.
zillix
21. Apr 2015 路 03:31 UTC
this is great! the mechanics are simple but fun. it was really neat to get a chain reaction going.
Bandersnatch
24. Apr 2015 路 02:12 UTC
This is really unique gameplay, and it's really hard too!

I like how simple and elegant it is, I could easily see it rivaling flappy birds and temple run for those types of games!
pvwradtke
24. Apr 2015 路 02:13 UTC
OK, it was hard to figure it out at first, but once I understood that I should use myself as a bait to get enemies together, it became instantaneously addictive. Easy to pick up and hard to drop. This is really good, thanks for doing it for our enjoyment :).
Jellyhard
24. Apr 2015 路 02:22 UTC
This is probably the game I had the most fun so far. An awesome and very elegant mechanic. I would love to see a polished post compo version of it.
nassi
24. Apr 2015 路 02:25 UTC
Quite hard, but an interesting idea. Nice minimalistic atmosphere to it too. Like someone on the gamejolt page mentioned, it felt like more and more shapes were spawning the longer you played. I'm not sure but I felt that staying still also affected it? Managed to get quite a nice score after going outside of the screen. Eventually got killed by a stray "bullet" I guess. Also noticed the already mentioned bug of the high scores only showing your latest score after you played an extra round.
馃帳 orco
24. Apr 2015 路 23:50 UTC
nassi, there are some spawning problems. But we are reworking the spawn system. Hha and going off screen is a really smart way to play it, one we will have to fix to.

Now the thing that we find interesting is people really like the kinda make a "train" of shapes to get high scores. We might try to make the ai use the advantage of this system, to make it do able but hard at the same time.

There is going to be a post ludum dare we are reworking a lot of things to make it more usable and better to expand, unfortunately it is our last year in high school so that gets priority atm.
yuigoto
25. Apr 2015 路 00:24 UTC
Liked this approach on unconventional weapon, reminded me just a little bit of Every Extend/Every Extend Extra, in a certain way. :)

The gameplay is simple, but playing and making high scores isn't that simple. Quite addictive :P
馃帳 orco
25. Apr 2015 路 09:11 UTC
yuigoto, Wow Every extend looks interesting.
BoxedMeatRevolution
26. Apr 2015 路 00:41 UTC
It was a really great mechanic, although it might have felt better if there was a combo system or something else to encourage making big chain reactions.

By the way, there was a bug where restarting the game didn't reset the rate at which enemies spawned.
馃帳 orco
26. Apr 2015 路 10:21 UTC
there is a mechanic in place that does that
AsixJin
07. May 2015 路 06:28 UTC
I like that you have to have the enemies kill each other while dodging the same attack. This game was fun!