{"author_link":"\/author\/orco\/","author_name":"orco","author_uid":"52410","comments":[{"author_name":"YarharALC","author_uid":"24650","time":"Apr 18, 2015 @ 9:50pm","epoch":1429393500,"text":"1. Clever to add GJ support!\r<br\/>2. The Web category is for games that are played in browser.\r<br\/>3. This should be entered to the JAM, not the compo, as you used music created before the jam."},{"author_name":"orco","author_uid":"52410","time":"Apr 19, 2015 @ 9:31am","epoch":1429435560,"text":"oh wow forgot about that.\r<br\/>I'm removing sound then to not be included"},{"author_name":"BoUnDtOtHeEaRtH","author_uid":"17374","time":"Apr 19, 2015 @ 1:16pm","epoch":1429449060,"text":"This is a really interesting concept. Never thought of getting the enemies to kill other enemies."},{"author_name":"SadSmile","author_uid":"49998","time":"Apr 19, 2015 @ 5:14pm","epoch":1429463340,"text":"Unique gameplay! (At least i didnt saw something like this before.) I always wonder how people come up with new gameplay ideas."},{"author_name":"Zeriver","author_uid":"51756","time":"Apr 19, 2015 @ 6:08pm","epoch":1429466580,"text":"Great idea and execution. I also like art style, simple but elegant and fitting.\r<br\/>\r<br\/>I downloaded it so i can play it later :)"},{"author_name":"Riccardo","author_uid":"38825","time":"Apr 19, 2015 @ 7:25pm","epoch":1429471200,"text":"Very intriguing and clever concept! It would be interesting to create a version with multitouch in mind: with one finger one can tap enemies, and with another finger he can drag the &quot;main character&quot; around."},{"author_name":"spudbean","author_uid":"50320","time":"Apr 19, 2015 @ 9:01pm","epoch":1429476960,"text":"really cool!"},{"author_name":"ALLCAPSON","author_uid":"52345","time":"Apr 19, 2015 @ 9:25pm","epoch":1429478400,"text":"Looks pretty nice, and I like the unique mechanic used."},{"author_name":"Humanoid","author_uid":"10961","time":"Apr 20, 2015 @ 12:06pm","epoch":1429531260,"text":"Clicking on enemies and dodging their bullets is harder than I thought!"},{"author_name":"texdata","author_uid":"51005","time":"Apr 20, 2015 @ 3:49pm","epoch":1429544640,"text":"nice style and fast play. liked it"},{"author_name":"ChronusZ","author_uid":"10652","time":"Apr 20, 2015 @ 4:08pm","epoch":1429545780,"text":"Took me a while to understand the mechanics (including that in the description would be nice), but I really loved the concept! Works very well."},{"author_name":"Catman","author_uid":"11589","time":"Apr 20, 2015 @ 4:16pm","epoch":1429546260,"text":"The game mechanics work really well together, good job!"},{"author_name":"rectangular Tim","author_uid":"39396","time":"Apr 20, 2015 @ 4:22pm","epoch":1429546620,"text":"Very interesting. I've never seen this mechanic before. I believe this could become a popular game after a bit of polishing."},{"author_name":"Junber","author_uid":"33967","time":"Apr 20, 2015 @ 4:42pm","epoch":1429547820,"text":"Very original concept. It was really fun but also quite hard. I also liked the minimalistic style."},{"author_name":"zillix","author_uid":"2460","time":"Apr 21, 2015 @ 3:36am","epoch":1429587060,"text":"this is great! the mechanics are simple but fun. it was really neat to get a chain reaction going."},{"author_name":"Bandersnatch","author_uid":"49734","time":"Apr 24, 2015 @ 2:17am","epoch":1429841520,"text":"This is really unique gameplay, and it's really hard too!\r<br\/>\r<br\/>I like how simple and elegant it is, I could easily see it rivaling flappy birds and temple run for those types of games!"},{"author_name":"pvwradtke","author_uid":"3728","time":"Apr 24, 2015 @ 2:18am","epoch":1429841580,"text":"OK, it was hard to figure it out at first, but once I understood that I should use myself as a bait to get enemies together, it became instantaneously addictive. Easy to pick up and hard to drop. This is really good, thanks for doing it for our enjoyment :)."},{"author_name":"Jellyhard","author_uid":"42032","time":"Apr 24, 2015 @ 2:27am","epoch":1429842120,"text":"This is probably the game I had the most fun so far. An awesome and very elegant mechanic. I would love to see a polished post compo version of it."},{"author_name":"nassi","author_uid":"45156","time":"Apr 24, 2015 @ 2:30am","epoch":1429842300,"text":"Quite hard, but an interesting idea. Nice minimalistic atmosphere to it too. Like someone on the gamejolt page mentioned, it felt like more and more shapes were spawning the longer you played. I'm not sure but I felt that staying still also affected it? Managed to get quite a nice score after going outside of the screen. Eventually got killed by a stray &quot;bullet&quot; I guess. Also noticed the already mentioned bug of the high scores only showing your latest score after you played an extra round."},{"author_name":"orco","author_uid":"52410","time":"Apr 24, 2015 @ 11:55pm","epoch":1429919400,"text":"nassi, there are some spawning problems. But we are reworking the spawn system. Hha and going off screen is a really smart way to play it, one  we will have to fix to.\r<br\/>\r<br\/>Now the thing that we find interesting is people really like the kinda make a &quot;train&quot; of shapes to get high scores. We might try to make the ai use the advantage of this system, to make it do able but hard at the same time.\r<br\/>\r<br\/>There is going to be a post ludum dare we are reworking a lot of things to make it more usable and better to expand, unfortunately it is our last year in high school so that gets priority atm."},{"author_name":"yuigoto","author_uid":"50909","time":"Apr 25, 2015 @ 12:29am","epoch":1429921440,"text":"Liked this approach on unconventional weapon, reminded me just a little bit of Every Extend\/Every Extend Extra, in a certain way. :)\r<br\/>\r<br\/>The gameplay is simple, but playing and making high scores isn't that simple. Quite addictive :P"},{"author_name":"orco","author_uid":"52410","time":"Apr 25, 2015 @ 9:16am","epoch":1429953060,"text":"yuigoto, Wow Every extend looks interesting."},{"author_name":"BoxedMeatRevolution","author_uid":"47669","time":"Apr 26, 2015 @ 12:46am","epoch":1430008860,"text":"It was a really great mechanic, although it might have felt better if there was a combo system or something else to encourage making big chain reactions.\r<br\/>\r<br\/>By the way, there was a bug where restarting the game didn't reset the rate at which enemies spawned."},{"author_name":"orco","author_uid":"52410","time":"Apr 26, 2015 @ 10:26am","epoch":1430043660,"text":"there is a mechanic in place that does that"},{"author_name":"AsixJin","author_uid":"30137","time":"May 7, 2015 @ 6:33am","epoch":1430980080,"text":"I like that you have to have the enemies kill each other while dodging the same attack. This game was fun!"}],"images":["ld32\/52410-1313b30054edab40add811e806f2eb0e.jpg","ld32\/52410-8738d36ac0f6b78aa8450a3fa712a8ca.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/games\/arcade\/oi\/60897\/","text":"Web"}],"metadata":{"g_key":"11293","g_author":"52410","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"11323","g_title":"OI","g_status":"UCHK1","g_place":"380","g_commentcount":"25","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52410-shot0-1429370624.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52410-shot1-1429370624.PNG-eq-900-500.jpg"],"text":"p","title":"OI"}