SPACE CHUCK by Tomcat94
SPACE CHUCK
A Ludum Dare entry
You play as Chuck, an unfortunate space junker who accidentally broke his weapons system
while making some calibrations. Unfortunately, he's also carrying a fairly large stash of
valuable items, and now the entire galaxy is after him!
Thankfully though, the planet-to-ship transport system still works, so now you have to
defend yourself by abducting random objects from a nearby planet and chuck them out the
air lock into your enemies.
A Ludum Dare entry
You play as Chuck, an unfortunate space junker who accidentally broke his weapons system
while making some calibrations. Unfortunately, he's also carrying a fairly large stash of
valuable items, and now the entire galaxy is after him!
Thankfully though, the planet-to-ship transport system still works, so now you have to
defend yourself by abducting random objects from a nearby planet and chuck them out the
air lock into your enemies.
| Windows | http://www.dropbox.com/s/zve24x9glz11wcv/Space%20Chuck.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52422 |
Ratings
| Coolness | 30% | 2008 |
| Overall(Jam) | 2.53 | 999 |
| Fun(Jam) | 2.47 | 896 |
| Humor(Jam) | 3.07 | 418 |
| Innovation(Jam) | 2.94 | 620 |
| Mood(Jam) | 2.40 | 899 |
| Theme(Jam) | 3.31 | 549 |
Feedback
Jack Zackowitz
20. Apr 2015 · 03:57 UTC
It sucks that you cut development so short! Good core concept (even though I feel like I miss more with the lighter objects). Would have loved to seen some extra mechanics
joaovitorbf
21. Apr 2015 · 01:09 UTC
Good concept but sadly its short. Good luck with your game :)
Supernovadx
21. Apr 2015 · 01:10 UTC
This would make an awesome FTL alternative. I love the idea. please make more. Unfortunately the concept is cool, but at the moment it lacks a lot.
djfariel
21. Apr 2015 · 01:13 UTC
Got stuck on the "Help" screen. Otherwise, it's a good start. Some ability to aim would be really cool, even if it's completely unreliable or based on the object you're throwing.
mcburrobit
21. Apr 2015 · 08:22 UTC
It's a fun concept. Is there any reason NOT to always throw everything? That was my strategy and I hit my self-imposed time limit before dying once.
DesignerNap
21. Apr 2015 · 09:42 UTC
Great visuals :) and agree with the comment above. Winning or losing is a bit random as the aiming is not always right :)
Lancelot Gao
22. Apr 2015 · 02:13 UTC
love it, good job!
Hambone
24. Apr 2015 · 02:33 UTC
Neat concept!