{"author_link":"\/author\/tomcat94\/","author_name":"Tomcat94","author_uid":"52422","comments":[{"author_name":"Jack Zackowitz","author_uid":"22419","time":"Apr 20, 2015 @ 4:02am","epoch":1429502220,"text":"It sucks that you cut development so short! Good core concept (even though I feel like I miss more with the lighter objects). Would have loved to seen some extra mechanics"},{"author_name":"joaovitorbf","author_uid":"51047","time":"Apr 21, 2015 @ 1:14am","epoch":1429578540,"text":"Good concept but sadly its short. Good luck with your game :)"},{"author_name":"Supernovadx","author_uid":"49333","time":"Apr 21, 2015 @ 1:15am","epoch":1429578600,"text":"This would make an awesome FTL alternative. I love the idea. please make more. Unfortunately the concept is cool, but at the moment it lacks a lot."},{"author_name":"djfariel","author_uid":"52022","time":"Apr 21, 2015 @ 1:18am","epoch":1429578780,"text":"Got stuck on the &quot;Help&quot; screen. Otherwise, it's a good start. Some ability to aim would be really cool, even if it's completely unreliable or based on the object you're throwing."},{"author_name":"mcburrobit","author_uid":"25317","time":"Apr 21, 2015 @ 8:27am","epoch":1429604520,"text":"It's a fun concept. Is there any reason NOT to always throw everything? That was my strategy and I hit my self-imposed time limit before dying once."},{"author_name":"DesignerNap","author_uid":"21374","time":"Apr 21, 2015 @ 9:47am","epoch":1429609320,"text":"Great visuals :) and agree with the comment above. Winning or losing is a bit random as the aiming is not always right :)"},{"author_name":"Lancelot Gao","author_uid":"3035","time":"Apr 22, 2015 @ 2:18am","epoch":1429668780,"text":"love it, good job!"},{"author_name":"Hambone","author_uid":"41475","time":"Apr 24, 2015 @ 2:38am","epoch":1429842780,"text":"Neat concept!"}],"images":["ld32\/52422-eb3df7e94d52a07c6abf89d340248bd3.jpg","ld32\/52422-e609490072e65297a2229c5f73a91920.jpg","ld32\/52422-0e0c4b0e8574563c9957bef77fff90dc.jpg"],"links":[{"url":"http:\/\/www.dropbox.com\/s\/zve24x9glz11wcv\/Space%20Chuck.exe?dl=0","text":"Windows"}],"metadata":{"g_key":"11203","g_author":"52422","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11233","g_title":"SPACE CHUCK","g_status":"UCHK1","g_place":"999","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52422-shot0-1429392236.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52422-shot1-1429392236.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52422-shot2-1429392236.PNG-eq-900-500.jpg"],"text":"SPACE CHUCK\r\n\r\nA Ludum Dare entry\r\n\r\nYou play as Chuck, an unfortunate space junker who accidentally broke his weapons system\r\nwhile making some calibrations. Unfortunately, he's also carrying a fairly large stash of\r\nvaluable items, and now the entire galaxy is after him!\r\nThankfully though, the planet-to-ship transport system still works, so now you have to\r\ndefend yourself by abducting random objects from a nearby planet and chuck them out the\r\nair lock into your enemies.","title":"SPACE CHUCK"}