N.O.D.E. by SimonLarsen
N.O.D.E. is a topdown shooter but with a twist! instead of shooting your enemies you use your kicks and your linking powers to overcome hordes of cyborgs!
## C.O.N.T.R.O.L.S ##
* Move: WASD
* Linking: Hold left mouse to target enemies, release to smash them together
* Kick: Right click
* Dash: Space
* F11/Alt+Enter: Toggle fullscreen
## T.I.P.S. ##
All actions deplete stamina - use with care!
The dash can cancel certain animation locks!
Using the kick while dashing is a good way to safely approach and destroy small groups of enemies.
Don't kick grenades!
!!!CHAIN MANY ENEMIES TO GAIN HIGH COMBOS!!!
## C.R.E.D.I.T.S ##
Programming: Simon Larsen (@SimonLarsen)
Art: Lukas Erritsoe (@Lukaserritsoe)
Art: Hernan Zhou (@HernanZh)
(Music made by Simon Larsen pre-jam.)
## C.O.N.T.R.O.L.S ##
* Move: WASD
* Linking: Hold left mouse to target enemies, release to smash them together
* Kick: Right click
* Dash: Space
* F11/Alt+Enter: Toggle fullscreen
## T.I.P.S. ##
All actions deplete stamina - use with care!
The dash can cancel certain animation locks!
Using the kick while dashing is a good way to safely approach and destroy small groups of enemies.
Don't kick grenades!
!!!CHAIN MANY ENEMIES TO GAIN HIGH COMBOS!!!
## C.R.E.D.I.T.S ##
Programming: Simon Larsen (@SimonLarsen)
Art: Lukas Erritsoe (@Lukaserritsoe)
Art: Hernan Zhou (@HernanZh)
(Music made by Simon Larsen pre-jam.)
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 4.08 | 27 |
| Audio(Jam) | 3.94 | 57 |
| Fun(Jam) | 4.15 | 13 |
| Graphics(Jam) | 4.33 | 75 |
| Humor(Jam) | 2.45 | 717 |
| Innovation(Jam) | 3.66 | 174 |
| Mood(Jam) | 3.59 | 162 |
| Theme(Jam) | 3.64 | 326 |
artwork is also very good
Apart from fixing a slight graphical bug, the only change I'd suggest is making combo's refil your stamina meter. The best moments in the game were running in to huge groups of enemies and linking them all up for a combo, but I tended to get hit afterwards if I didn't immediately run back into cover. Restoring stamina would encourage more of this risk/reward gameplay where the link mechanic really shines, and help keep the intensity high.
What does N.O.D.E. stand for anyway though?
At present, the enemies take the same amount of time to be drawn together when their right next to each other as when they're really far apart. Is that on a timer or something?
Perhaps reducing the timer for shorter connections would add a bit more punch to the action. Throwing two baddies into each other is always fun/funny, and I sorta see this like giving a joke a snappier punchline!
Only one point, the bullets are fired before you can see the enemy.
GREAT WORK!
https://love2d.org/forums/viewtopic.php?f=3&t=80063&p=183180#p183180
What means N.O.D.E. ?
@SiENcE: To best honest, N.O.D.E. doesn't stand for anything. We just had to come up with a name real quick. ^_^
Really nice aesthetic and gameplay. Finished in 12:47 with 134300 points. A leaderboard would've been fancy ;).
@nassi: It's not a leaderboard, but that definitely blows anything i've been able to manage out of the water! - Lukas Erritsoe
-Neith