Tomorrow by Kate Kligman

[raw]
made by Kate Kligman for LD32 (JAM)
Tomorrow by Kate Kligman & Shawn Livermon.

Role-play a surveillance drone! Fly from window to window gathering intelligence. Skip too many and watch the world sunset into oblivion.

Ratings

Coolness 57% 3
Overall(Jam) 2.60 973
Audio(Jam) 3.03 392
Fun(Jam) 2.18 1013
Humor(Jam) 1.93 899
Innovation(Jam) 2.59 793
Mood(Jam) 2.63 802
Theme(Jam) 3.05 728

Feedback

Modoc73
20. Apr 2015 · 09:47 UTC
Nice art style. The instructions could be a bit more clear though.
kabutakogames
21. Apr 2015 · 14:31 UTC
I like your idea, and the art portrays it well - wish there was a payoff for gathering lots of data!
Jonathan Porta
21. Apr 2015 · 17:46 UTC
I like the art and music. The surveillance idea is neat too. And very relevant.
Wertle
21. Apr 2015 · 23:47 UTC
I liked the color window feedback for when you got intelligence, though eventually I started suffering from a little simulation sickness when the camera started moving really fast. The movement felt a little inconsistent which jarred my eyes somewhat. Also, it wasn't clear to me if it would end eventually or if it was an infinite game - maybe some feedback if you are approaching an ending if there is one? Or making some progress through the level? Also, the mood of the game was very chill and pleasant, which felt kind of disconnected from the idea of surveillance drones, so I was expecting something dark but got surprised at the rather pleasant atmosphere! But perhaps this is its own commentary? :) Nice job!!
Kitch
22. Apr 2015 · 05:00 UTC
Really liked the premise, and the city feel/parallax was great. Liked how it got faster as you gathered more as well.
Thanks!
BlindSkyStudios
22. Apr 2015 · 14:05 UTC
It felt like a nice start to a game. If there was some indication of progress perhaps different level styles later on it would be an excellent stand alone game.
mar3k
23. Apr 2015 · 13:59 UTC
The art and music is great, though it would be nice to see something like a progress bar.
SowiHowl
23. Apr 2015 · 14:01 UTC
Beautiful background and city, maybe a lot of work there but what is the main goal of the game ? Without any score system or meaning, the player doesn't know what to do, the game has to push him doing something to make it relevant. But keep going, it's nice !
Junber
23. Apr 2015 · 14:22 UTC
Nice graphics and music. I have no problem with art games but it would be cool if you could see what percentage of windows you have surveillanced or something.
Nomys_Tempar
23. Apr 2015 · 15:11 UTC
Pretty neat game, some lag in the scrolling, but I see the world's sunset and that's cool.
pythong
24. Apr 2015 · 17:11 UTC
hmmmm okaayyyyy it's a bit laggy and gameplaywise there could have been a bit more of challenge? also i don't think it fits the theme very much
6DownStudios
25. Apr 2015 · 04:36 UTC
Simple but fun. I quite like the pixelart cityscape in the background, and the starting screen is a nice style as well.
Pat Kemp
25. Apr 2015 · 04:41 UTC
I like the mood and atmosphere! The abstract representation of gathering intelligence was very nice. I found the ship controls a little loose, and I wish I had more feedback as to how I was doing or what my goal was.

Good work!
Huo-cuo
25. Apr 2015 · 04:59 UTC
Very unconventional idea. I missed some kind of scoring system or more challenging mechanics.
ChuiGum
25. Apr 2015 · 18:33 UTC
Great art style, and I loved the music! Wasn't quite sure what to do at first, but then I kept touching the white windows of the buildings and I saw that that made me speed up. Then eventually the windows were gold, and then the background was blue, then red, and then the whole screen was black. Not sure what was going on but I do think that this game has potential. :)
sekaru
25. Apr 2015 · 18:37 UTC
The art was nice. Small thing but I would've preferred some sort of score counter.
Sundr0
25. Apr 2015 · 18:38 UTC
Nice art ! Lacks feedbacks but it was nice to play !
Trasevol_Dog
25. Apr 2015 · 20:50 UTC
Cool game ! Also a big fan of the colored window feedback ! But I also agree with the others that some interface elements wouldn't be of too much... Nice work though :D
dos
25. Apr 2015 · 23:39 UTC
10/10 would watch world sunsetting into oblivion again
Octopus Melange
25. Apr 2015 · 23:47 UTC
O.5
I.2
F.5
T.2
A.5
H.1
M.5
Above rating from my 6yr old son.
Octopus Melange
25. Apr 2015 · 23:48 UTC
O.5
I.2
F.5
T.2
A.5
H.1
M.5
Above rating from my 6yr old son
Goutye
26. Apr 2015 · 12:05 UTC
Nice graphics! With some transitions, the game could be even better! Good one.
Xanjos
26. Apr 2015 · 14:20 UTC
The concept is interesting but like others have said, there appears to be no clear indication of any score or progress bar to tell how far I'm into the game. I do like the graphics and audio though.
Jakub Koziol
26. Apr 2015 · 18:28 UTC
It's really hard on the eyes. Possibly because you're using timeouts instead of window.requestAnimationFrame?
Other than that it's pretty solid but in the current configuration you really have to try to avoid windows to see what happens when you lose. ;)
Novodantis
07. May 2015 · 21:48 UTC
Love the art style. But that sure is one flamboyant stealth drone =P