flowerpower by pyokoanarogue

[raw]
made by pyokoanarogue for LD32 (JAM)
flowers as weapons.
must be played in 800 X 600


giant = "the end! thanks for playing!";

creative commons graphics from this two opengameart pages.
credit is due to their relative owners.

http://opengameart.org/content/16x16-sidescroller-tileset
http://opengameart.org/content/overhead-action-rpg-characters

added:
less unwieldy controls.
slightly better text.
linux and mac and android version.

Ratings

Coolness 56% 3
Overall(Jam) 2.90 777
Fun(Jam) 2.57 845
Humor(Jam) 2.84 528
Mood(Jam) 3.04 529
Theme(Jam) 3.86 153

Feedback

r8berto
21. Apr 2015 路 15:43 UTC
I find it hard to understand the mechanics but it looks good
scorched
21. Apr 2015 路 17:05 UTC
Nice feel. Consider auto-pickup next time. Also, Z and X icons are pixelated (unreadable in game), and when player is looking any way but south, he is pixelated too) Also I met some giant in the end, was it intended??
馃帳 pyokoanarogue
21. Apr 2015 路 18:11 UTC
Thanks for the feedback scorched. Auto-pickup is a nice idea.
Frenchie
23. Apr 2015 路 03:33 UTC
Flowers as weapons. Nice!
seraphki
23. Apr 2015 路 03:42 UTC
Hahah cuuuuute. I actually yelped screamed when the biggun' came after me.
OnlySlightly
23. Apr 2015 路 03:42 UTC
I love the scan lines and the effort you went through to make it feel authentic. That was such a cool mechanic. So many games resolve conflict with destruction. You're able to defeat your foes by planting flowers and I freaking love that. Great job!
jprogman
23. Apr 2015 路 04:43 UTC
Nice touch to make flowers the weapon of choice. It needs more to get a better understanding on how the game works. Hope you'll develop it further.
TeamCalcium
23. Apr 2015 路 12:35 UTC
This game looks very beautiful!
Victor RENE
23. Apr 2015 路 12:38 UTC
The game indeed looks coool, but so much for unusual weapon... the mechanics aren't fun for me.
Demy
23. Apr 2015 路 14:24 UTC
Graphics looks nice. I didn't get is there any difference in plant types? gameplay is slightly too simple but game looks good and feels like begining of something cool.
馃帳 pyokoanarogue
23. Apr 2015 路 14:34 UTC
@everyone . thanks for the feedback.

@jprogman I'm already working on a post jam version (but find myself overwhelmed with possibilities )
@victo RENE the fun in the mechanics do need to be tuned (tfuned ?)

@Demy yellow are commons, reds are also life, purple (spoiler)are distracting to the last second enemy (/spoilers) thanks for the encouragement BTW http://ludumdare.com/compo/2015/04/22/post-mortem-flowerpower/
Omiya Games
28. Apr 2015 路 02:16 UTC
Seemed like you ran out of time to put together some neat and innovative ideas. A shame, since the graphics looked good, and the controls seemed to work just fine. Also, is that sprite Link?
馃帳 pyokoanarogue
28. Apr 2015 路 02:50 UTC
@omiya Games thanks for the comment, thanks to you now i have a motivation surge. that sprite is almost link. those were made (not by me ) for the #FemaleLinkJam an postedn on opengameart.com http://opengameart.org/content/overhead-action-rpg-characters