flowerpower by pyokoanarogue
flowers as weapons.
must be played in 800 X 600
giant = "the end! thanks for playing!";
creative commons graphics from this two opengameart pages.
credit is due to their relative owners.
http://opengameart.org/content/16x16-sidescroller-tileset
http://opengameart.org/content/overhead-action-rpg-characters
added:
less unwieldy controls.
slightly better text.
linux and mac and android version.
must be played in 800 X 600
giant = "the end! thanks for playing!";
creative commons graphics from this two opengameart pages.
credit is due to their relative owners.
http://opengameart.org/content/16x16-sidescroller-tileset
http://opengameart.org/content/overhead-action-rpg-characters
added:
less unwieldy controls.
slightly better text.
linux and mac and android version.
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 2.90 | 777 |
| Fun(Jam) | 2.57 | 845 |
| Humor(Jam) | 2.84 | 528 |
| Mood(Jam) | 3.04 | 529 |
| Theme(Jam) | 3.86 | 153 |
@jprogman I'm already working on a post jam version (but find myself overwhelmed with possibilities )
@victo RENE the fun in the mechanics do need to be tuned (tfuned ?)
@Demy yellow are commons, reds are also life, purple (spoiler)are distracting to the last second enemy (/spoilers) thanks for the encouragement BTW http://ludumdare.com/compo/2015/04/22/post-mortem-flowerpower/