Staying Alive by Hectigo

[raw]
made by Hectigo for LD33 (JAM)
An organs-in-a-jar sandbox with accurate-looking physiological properties. Pump blood to the lungs! Or not! Drag veins around and see them wiggle!

Almost as disgusting as playing with the real thing.

Technology: JavaScript and WebGL. Spring-based soft body physics with an RK4 integrator. In fact, we developed such fancy tech that there was very little time left for implementing gameplay!

Ratings

Coolness 35% 1796
Overall(Jam) 3.14 588
Audio(Jam) 3.05 413
Fun(Jam) 2.45 952
Graphics(Jam) 4.29 113
Humor(Jam) 2.56 657
Innovation(Jam) 4.10 27
Mood(Jam) 3.58 197
Theme(Jam) 2.29 1053

Feedback

Jeroen Kappé
24. Aug 2015 · 20:03 UTC
It looks great
EncryptedCow
25. Aug 2015 · 19:53 UTC
looks great,. just don't get how it fits the theme
wg_phancock
25. Aug 2015 · 20:16 UTC
Enjoyed the graphics and the general concept. Needs more player feedback, moving the veins around wasn't as sadistically fun as it should have been.
lukepilgrim
26. Aug 2015 · 12:52 UTC
great graphics, but i din't get it xD
lukepilgrim
26. Aug 2015 · 12:52 UTC
great graphics, but i didn't get it xD
ponk
26. Aug 2015 · 20:08 UTC
Wow! I love it so much!
It has everything I like : beautiful drawings, innovative mechanics, sciences and its opensource WebGL
5*
Daniel X. Moore
27. Aug 2015 · 03:43 UTC
I want blood to blast out when detaching the veins!!1 :P
thristhart
27. Aug 2015 · 23:54 UTC
I love the technology on display here! Everything feels nice. I agree with the other commentators that it would have been cool to have more feedback (blood, screams? flatlining, what have you) but I understand the tech taking a while. Super cool!
AzureKnight808
30. Aug 2015 · 04:06 UTC
Nice overall theme, but it's a little hard to learn and play.
Clément Duquesne
01. Sep 2015 · 11:18 UTC
Awesome concept, physics and graphics ! I have trouble understanding the consequences of my actions though :(
bigbuggames
01. Sep 2015 · 12:03 UTC
Nice style, it's fun to attach and drag veins from one place to another, although I don't really see the consequences of the mess I'm doing to the poor guy.
Almax27
01. Sep 2015 · 12:24 UTC
Nice visuals and liked the visceral feeling of pulling veins out but couldn't find a reason to keep playing more than a minute or so. Experience seemed to be lacking purpose.
psychonull
06. Sep 2015 · 03:07 UTC
Awesome experience. I disconnected everything and still stayed alive, so I guess there is no lose/win condition. Good job with the physics, graphics and atmosphere!
phi
07. Sep 2015 · 17:32 UTC
Frankenstein in first person... Awesome idea!
I like the wobbly body physics, they're awkwardly appropriate, and the general appearance is quite pleasant. Some interactive sound would have been gross... I mean, great.
I seemed to make at least some substances move, but no life emerged. I imagine this would be awesome if you had managed to implement some more gameplay! I hope you'll make a post-compo version! :)
wademcgillis
14. Sep 2015 · 23:02 UTC
2spooky4me