Staying Alive by Hectigo
An organs-in-a-jar sandbox with accurate-looking physiological properties. Pump blood to the lungs! Or not! Drag veins around and see them wiggle!
Almost as disgusting as playing with the real thing.
Technology: JavaScript and WebGL. Spring-based soft body physics with an RK4 integrator. In fact, we developed such fancy tech that there was very little time left for implementing gameplay!
Almost as disgusting as playing with the real thing.
Technology: JavaScript and WebGL. Spring-based soft body physics with an RK4 integrator. In fact, we developed such fancy tech that there was very little time left for implementing gameplay!
Ratings
| Coolness | 35% | 1796 |
| Overall(Jam) | 3.14 | 588 |
| Audio(Jam) | 3.05 | 413 |
| Fun(Jam) | 2.45 | 952 |
| Graphics(Jam) | 4.29 | 113 |
| Humor(Jam) | 2.56 | 657 |
| Innovation(Jam) | 4.10 | 27 |
| Mood(Jam) | 3.58 | 197 |
| Theme(Jam) | 2.29 | 1053 |
It has everything I like : beautiful drawings, innovative mechanics, sciences and its opensource WebGL
5*
I like the wobbly body physics, they're awkwardly appropriate, and the general appearance is quite pleasant. Some interactive sound would have been gross... I mean, great.
I seemed to make at least some substances move, but no life emerged. I imagine this would be awesome if you had managed to implement some more gameplay! I hope you'll make a post-compo version! :)