{"author_link":"\/author\/hectigo\/","author_name":"Hectigo","author_uid":"3671","comments":[{"author_name":"Jeroen Kapp\u00e9","author_uid":"57138","time":"Aug 24, 2015 @ 8:08pm","epoch":1440446580,"text":"It looks great"},{"author_name":"EncryptedCow","author_uid":"25488","time":"Aug 25, 2015 @ 7:58pm","epoch":1440532380,"text":"looks great,. just don't get how it fits the theme"},{"author_name":"wg_phancock","author_uid":"51056","time":"Aug 25, 2015 @ 8:21pm","epoch":1440533760,"text":"Enjoyed the graphics and the general concept. Needs more player feedback, moving the veins around wasn't as sadistically fun as it should have been."},{"author_name":"lukepilgrim","author_uid":"35160","time":"Aug 26, 2015 @ 12:57pm","epoch":1440593520,"text":"great graphics, but i din't get it xD"},{"author_name":"lukepilgrim","author_uid":"35160","time":"Aug 26, 2015 @ 12:57pm","epoch":1440593520,"text":"great graphics, but i didn't get it xD"},{"author_name":"ponk","author_uid":"11872","time":"Aug 26, 2015 @ 8:13pm","epoch":1440619680,"text":"Wow! I love it so much!\r<br\/>It has everything I like : beautiful drawings, innovative mechanics, sciences and its opensource WebGL\r<br\/>5*"},{"author_name":"Daniel X. Moore","author_uid":"2816","time":"Aug 27, 2015 @ 3:48am","epoch":1440646980,"text":"I want blood to blast out when detaching the veins!!1 :P"},{"author_name":"thristhart","author_uid":"3164","time":"Aug 27, 2015 @ 11:59pm","epoch":1440719640,"text":"I love the technology on display here! Everything feels nice. I agree with the other commentators that it would have been cool to have more feedback (blood, screams? flatlining, what have you) but I understand the tech taking a while. Super cool!"},{"author_name":"AzureKnight808","author_uid":"57566","time":"Aug 30, 2015 @ 4:11am","epoch":1440907560,"text":"Nice overall theme, but it's a little hard to learn and play."},{"author_name":"Cl\u00e9ment Duquesne","author_uid":"11703","time":"Sep 1, 2015 @ 11:23am","epoch":1441106280,"text":"Awesome concept, physics and graphics ! I have trouble understanding the consequences of my actions though :("},{"author_name":"bigbuggames","author_uid":"55109","time":"Sep 1, 2015 @ 12:08pm","epoch":1441108980,"text":"Nice style, it's fun to attach and drag veins from one place to another, although I don't really see the consequences of the mess I'm doing to the poor guy."},{"author_name":"Almax27","author_uid":"21581","time":"Sep 1, 2015 @ 12:29pm","epoch":1441110240,"text":"Nice visuals and liked the visceral feeling of pulling veins out but couldn't find a reason to keep playing more than a minute or so. Experience seemed to be lacking purpose."},{"author_name":"psychonull","author_uid":"31386","time":"Sep 6, 2015 @ 3:12am","epoch":1441508820,"text":"Awesome experience. I disconnected everything and still stayed alive, so I guess there is no lose\/win condition. Good job with the physics, graphics and atmosphere!"},{"author_name":"phi","author_uid":"20723","time":"Sep 7, 2015 @ 5:37pm","epoch":1441647120,"text":"Frankenstein in first person... Awesome idea!\r<br\/>I like the wobbly body physics, they're awkwardly appropriate, and the general appearance is quite pleasant. Some interactive sound would have been gross... I mean, great.\r<br\/>I seemed to make at least some substances move, but no life emerged. I imagine this would be awesome if you had managed to implement some more gameplay! I hope you'll make a post-compo version! :)"},{"author_name":"wademcgillis","author_uid":"3444","time":"Sep 14, 2015 @ 11:07pm","epoch":1442271720,"text":"2spooky4me"}],"images":["ld33\/3671-30e030c66466532b2aee6c5c3cdabb3f.jpg"],"links":[{"url":"http:\/\/oletus.github.io\/stayingalive\/","text":"Web (HTML5)"},{"url":"https:\/\/github.com\/Oletus\/stayingalive\/tree\/original-ld33-version","text":"Source"}],"metadata":{"g_key":"10172","g_author":"3671","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"10206","g_title":"Staying Alive","g_status":"UCHK1","g_place":"588","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/3671-shot0-1440451796.jpg-eq-900-500.jpg"],"text":"An organs-in-a-jar sandbox with accurate-looking physiological properties. Pump blood to the lungs! Or not! Drag veins around and see them wiggle!\r\n\r\nAlmost as disgusting as playing with the real thing.\r\n\r\nTechnology: JavaScript and WebGL. Spring-based soft body physics with an RK4 integrator. In fact, we developed such fancy tech that there was very little time left for implementing gameplay!","title":"Staying Alive"}