Hellish Grind by Jeedan

[raw]
made by Jeedan for LD33 (JAM)
Yeaaaaaaah this Ludum dare didn't go as planned. This is my second Ludum Dare, I guess I am not used to the timeframe yet.

The premise for the game was going to be but i never got to the part where i can add story stuffs:

* You are a demon / devil
* You want to become THE DEVIL / King of Hell
* to become the King of hell you need a crew
* the most badass crew
* so you fight through hell and defeat Satan's top dogs

I tried building a turn based RPG (just the battle part). Combat should be similar to Chrono Trigger.

I had TON problems with the turn based part... took 99% of the time, which left me with little time to polish and add more features.

However it was fun! Feedback appreciated.

Tons of bugs:
- values don't update on wave change (for enemy health)

Things I wanted to add:
- enemy animations
- more attacks + animations
- art and sound?

Feedback

mantis
24. Aug 2015 路 23:23 UTC
I think I broke it ;). At one point I had 13377/10 mana, and was doing 4000+ damage to 10 hp enemies through AOE attack, instantly gaining another level :D
Andrew
25. Aug 2015 路 14:52 UTC
I went through a few waves. Does it go on forever or is there an end boss?
Grhyll
25. Aug 2015 路 14:55 UTC
Well I guess there's a lot of work on the system, but as you pointed it out some more feedback would have been a great plus ^^' SFXs, "validated button" feedback, little indicator on the targets when launching a spell, and as you say enemy animations. Even a little something would have been nice, because otherwise it's hard to notice what's going on exactly :/
Good work anyway for the system :)
馃帳 Jeedan
25. Aug 2015 路 20:40 UTC
Yeah Grhyll, thanks for the feedback and i agree 100%. This was the first time i was using object pooling as well as a turn based game...i had HUGE problems getting the thinking right on how to use an object pool and link monsters to UI. However NOW i know how and i will keep working on this project as I had a lot of fun, even if there is no game i learned so much in so little time.

Andrew, yeaaaaaaaaaaaaaah really nothing there :P i didn't get very far game wise. Never gotten to implement a win condition in a game yet ;/
Kep
26. Aug 2015 路 21:53 UTC
Awesome turn based game. Are the units that appear randomly generated?
UekiShurei
11. Sep 2015 路 13:11 UTC
Though it's a tried-and-true formula, it's still fun to play. I like the feel of the game. Though I would advise polishing the game later and not focusing too much on programming that you neglect the other aspects. Adding a block of backstory text would help, and adding sound would make the grind less tedious. Also if you can, put some music in it (or, since this is a jam, use free music tracks) so it would enhance the feel and perhaps add some subtle backstory.