Alien Iowa Simulator 2015 by 16Skittles
You are an alien trying to recover your broken warp drive in a small Iowa town!
Controls: WASD. Shift toggles tractor beam. Space toggles engine. You can not move without engine power, and you can not move while beam is active.
You must obtain: Coordinates via radio from home
High-Pressure Hose
Old Pickup Truck
Nuclear Fuel
Employed Mechanic
before the town notices you! If you brainwash citizens, they will help you steal the items you need.
EDIT 3: Windows should hopefully be fixed. Statically linked a bunch of libraries that were dynamically linked by default. I can't really figure out though since all my Windows installs have MinGW on them (and therefore the libraries...) If it's still broken just let me know.
Edit: Added Windows Binary! Things should be good now.
BONUS FEATURES!
*Last Minute Programmer Art!
*Untested Win Conditions!
*Largely unproven Entity-Component style Engine!
Controls: WASD. Shift toggles tractor beam. Space toggles engine. You can not move without engine power, and you can not move while beam is active.
You must obtain: Coordinates via radio from home
High-Pressure Hose
Old Pickup Truck
Nuclear Fuel
Employed Mechanic
before the town notices you! If you brainwash citizens, they will help you steal the items you need.
EDIT 3: Windows should hopefully be fixed. Statically linked a bunch of libraries that were dynamically linked by default. I can't really figure out though since all my Windows installs have MinGW on them (and therefore the libraries...) If it's still broken just let me know.
Edit: Added Windows Binary! Things should be good now.
BONUS FEATURES!
*Last Minute Programmer Art!
*Untested Win Conditions!
*Largely unproven Entity-Component style Engine!
In my case the game wouldn't run because "libstdc++-6.dll" and "libgcc something" were missing.
Sorry for all the trouble, guys, I was working purely in Makefiles/Sublime Text on Linux instead of using Code::Blocks like I had in the past. So sorry for the kinks of deployment.
I was sort of overwhelmed at first because I always had to check back here for the controls and items that I needed, but it worked out in the end.
Awesome game, although I assume the greater emphasis lies in the technical side with the engine that you programmed for this?
Yeah, I admittedly have a bit of Not Invented Here Syndrome so I kind of have an aversion to using outside engines. This time I had a base engine going and contributed more to it during the compo. I'll merge some of the changes back into the core engine after I have some cooldown time.
Of course not using a fully capable engine means that I had a fair amount of busywork to do, and sadly some things had to be cut due to poor time management.
Thanks for the kind words.
Winning was incredibly easy. The brainwash option didn't seem to do much (no UI response)? The engine/tractor beam thing probably could have been a toggle. Your engine looks interesting, probably wasn't the best idea to finish it during the game jam though.
Using an unfinished engine is definitely not ideal, but with my NIH tendencies I've started from absolutely nothing in past years so this was a bit more of a head start than I'm used to. It's certainly not finished, I'll have plenty to do going forward. Hopefully by the next jam I can do (spring or summer) it'll be more fleshed out and I'll be working with it instead of against it.