{"author_link":"\/author\/16skittles\/","author_name":"16Skittles","author_uid":"10480","comments":[{"author_name":"DantronLesotho","author_uid":"26850","time":"Aug 24, 2015 @ 2:43am","epoch":1440383880,"text":"Not sure how I am supposed to run this..."},{"author_name":"donaldm","author_uid":"57695","time":"Aug 24, 2015 @ 2:44am","epoch":1440383940,"text":"The game does not run. I cloned the Github and ran the skilLib.exe and it tells me that it is misisng the libgcc_s_dw2-1.dll. Also most people will not bother to clone a Github repository to play your game!"},{"author_name":"RadioLemon","author_uid":"18002","time":"Aug 24, 2015 @ 2:44am","epoch":1440383940,"text":"The windows binary (ld33.exe) crashes when I try to run it. I am on Windows 7 64 bit."},{"author_name":"Gaius Baltar","author_uid":"50749","time":"Aug 24, 2015 @ 2:53am","epoch":1440384480,"text":"I can't run your game, try hosting a zip with the working .exe and dependencies on google drive or dropbox or something similar.\r<br\/>In my case the game wouldn't run because &quot;libstdc++-6.dll&quot; and &quot;libgcc something&quot; were missing."},{"author_name":"16Skittles","author_uid":"10480","time":"Aug 24, 2015 @ 3:19am","epoch":1440386040,"text":"Guys I see your feedback. Apparently MinGW doesn't link those by default so I'm going to try to statically link those and recompile."},{"author_name":"16Skittles","author_uid":"10480","time":"Aug 24, 2015 @ 3:19am","epoch":1440386040,"text":"Also it's now a direct link to the .zip file from GitHub instead of just the repo page (with the exception of the Source link)"},{"author_name":"patvanmackelberg","author_uid":"49393","time":"Aug 24, 2015 @ 3:20am","epoch":1440386100,"text":"Also having trouble with running it - will come back and try again when you have it sorted!"},{"author_name":"Enrymion","author_uid":"15964","time":"Aug 24, 2015 @ 3:32am","epoch":1440386820,"text":"libgcc_s_dw2-1.dll is missing. So can't run."},{"author_name":"cerity","author_uid":"57151","time":"Aug 24, 2015 @ 3:34am","epoch":1440386940,"text":"Confirmed windows .zip needs libgcc_s_dw2-1.dll to run, which I don't have."},{"author_name":"16Skittles","author_uid":"10480","time":"Aug 24, 2015 @ 3:41am","epoch":1440387360,"text":"I statically linked those I do believe. If it's still broken (after 3:40 GMT on August 24th) please let me know.\r<br\/>\r<br\/>Sorry for all the trouble, guys, I was working purely in Makefiles\/Sublime Text on Linux instead of using Code::Blocks like I had in the past. So sorry for the kinks of deployment."},{"author_name":"dosmaen","author_uid":"4122","time":"Aug 24, 2015 @ 4:07am","epoch":1440388920,"text":"Was able to run this entry fine. It might be a good idea to make the controls more apparent since there seems to be a lot of mechanics that involve pressing buttons to perform actions. I know you listed them on here but it would be nice to see them within the game somehow. Not sure how to play this but I abducted some dude and a hose. Was fun. Obviously you had a lot of ideas but didn't have time to implement. Would be cool to see this game expanded upon."},{"author_name":"Gaius Baltar","author_uid":"50749","time":"Aug 24, 2015 @ 4:52am","epoch":1440391620,"text":"It definitely runs now on windows for me.\r<br\/>I was sort of overwhelmed at first because I always had to check back here for the controls and items that I needed, but it worked out in the end.\r<br\/>Awesome game, although I assume the greater emphasis lies in the technical side with the engine that you programmed for this?"},{"author_name":"16Skittles","author_uid":"10480","time":"Aug 24, 2015 @ 11:18pm","epoch":1440457980,"text":"OK great to hear that everything's working now.\r<br\/>\r<br\/>Yeah, I admittedly have a bit of Not Invented Here Syndrome so I kind of have an aversion to using outside engines. This time I had a base engine going and contributed more to it during the compo. I'll merge some of the changes back into the core engine after I have some cooldown time. \r<br\/>\r<br\/>Of course not using a fully capable engine means that I had a fair amount of busywork to do, and sadly some things had to be cut due to poor time management.\r<br\/>\r<br\/>Thanks for the kind words."},{"author_name":"RHY3756547","author_uid":"7339","time":"Aug 25, 2015 @ 7:51pm","epoch":1440531960,"text":"At one point I was attempting to abduct the hose and it flew past me, continuing forever presumably back to my home planet. So that's a thing. I also &quot;must try again in a new&quot;, after I left the game open for a while...\r<br\/>\r<br\/>Winning was incredibly easy. The brainwash option didn't seem to do much (no UI response)? The engine\/tractor beam thing probably could have been a toggle. Your engine looks interesting, probably wasn't the best idea to finish it during the game jam though."},{"author_name":"16Skittles","author_uid":"10480","time":"Aug 30, 2015 @ 6:55pm","epoch":1440960600,"text":"Oh hey RHY!  Yeah Brainwash is just a basic mechanic to make it even slightly more involved than just sticking the book\/nukefuel outside their plants. The idea was that you abduct the people, brainwash them, and they'll go get the stuff for you.\r<br\/>\r<br\/>Using an unfinished engine is definitely not ideal, but with my NIH tendencies I've started from absolutely nothing in past years so this was a bit more of a head start than I'm used to. It's certainly not finished, I'll have plenty to do going forward. Hopefully by the next jam I can do (spring or summer) it'll be more fleshed out and I'll be working with it instead of against it."}],"images":["ld33\/10480-5c3da96e693a10545481209e7cae71b4.jpg"],"links":[{"url":"https:\/\/github.com\/Skillinator\/LD33\/archive\/master.zip","text":"Windows"},{"url":"https:\/\/github.com\/Skillinator\/LD33\/archive\/master.zip","text":"Linux"},{"url":"https:\/\/github.com\/Skillinator\/LD33","text":"Source"}],"metadata":{"g_key":"10044","g_author":"10480","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"10078","g_title":"Alien Iowa Simulator 2015","g_status":"UCHK1","g_place":"99999","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/10480-shot0-1440380706.png-eq-900-500.jpg"],"text":"You are an alien trying to recover your broken warp drive in a small Iowa town!\r\n\r\nControls: WASD. Shift toggles tractor beam. Space toggles engine. You can not move without engine power, and you can not move while beam is active.\r\n\r\nYou must obtain: Coordinates via radio from home\r\nHigh-Pressure Hose\r\nOld Pickup Truck\r\nNuclear Fuel\r\nEmployed Mechanic\r\n\r\nbefore the town notices you! If you brainwash citizens, they will help you steal the items you need.\r\n\r\nEDIT 3: Windows should hopefully be fixed. Statically linked a bunch of libraries that were dynamically linked by default. I can't really figure out though since all my Windows installs have MinGW on them (and therefore the libraries...) If it's still broken just let me know.\r\n\r\nEdit: Added Windows Binary! Things should be good now.\r\n\r\nBONUS FEATURES!\r\n*Last Minute Programmer Art!\r\n*Untested Win Conditions!\r\n*Largely unproven Entity-Component style Engine!\r\n\r\n","title":"Alien Iowa Simulator 2015"}