Wouter52

Ludum Dare 53

Half way there!

Feelin' overly positive this year. This year my criterium is: "will I die when this theme would win?". Still... A lot of red when you keep that in mind :laughing: 🪦

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Superlike!

Themes like these demand a "super-like" feature!

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Any newcomers here?

Because of the whole "bot-situation" you probably haven't had much incentive to post over here. Which is a shame, because more seasoned LDers love to play your games too! So, if you are new, please comment on this post. Then I will put you on my "to play list" :-)

Also, here are some tips :-)

  • You are the most important this weekend, so take care of yourself (drink/eat enough, sleep enough, use a good chair, etc)
  • Be aware of 'feature creep', a good way to do that is to plan something that should take half of the weekend to create. After that is done, and there is more time, you could add some extra features.
  • Make sure the game is easy for you to play: you know the mechanics very well as you are the designer. For other players it should be harder to play, as they did not spend an entire weekend to design it :-)

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Mah setup

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Rockin' an 8GB with a 4th gen i5 CPU and an Intel HD graphics 4000 system loaded with all the latest and greatest developmentsoftware!

  • WAMPP
  • Paint.net
  • Notepad++
  • Audacity
  • Maybe RenPi

Yes, this thing is ancient, but I like it and it won't go away anytime soon :-) Have fun everyone!

Our snacks

Our snacks for the following three days! Euhmm... this is an exception, we swear! Normally we eat one pack of cookies, one chocolate bar and one bags of chips (and no soda) per week. But this is Ludum Dare! So we treated ourselves this time :grin:

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Ahhh sweet chaos

I took the base code from my previous entry and am modifying it heavily to fit the new game. @Lizz and I have an awesome story-like game where you play as an intern in a delivery room at a hospital. First it is nice and calming, and then it will get chaotic veeery fast. Here is a screenshot of the current.. euh.. "state" of the game right now ^^"

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Our code

Delicious, but in the end, it is still spaghetti

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Imagine..

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Imagine minding your own business in the waitingroom of the hospital, and this guy approaching you.

"Pss... Psss.... Hey... Wanna have a baby? I have one right here! It can be yours"

Before you can react, he shoves it in your hand and runs away yelling: "His.. Euh, her name is Ella... No no.. I mean Stephanie. I lost the book ages ago! See ya!" *hysterical laugther*

====

This guy just had a long shift and was left over with some babies. He is burned out. Try not to be that guy in our game: BURNOUT

https://ldjam.com/events/ludum-dare/53/burnout

Less written feedback?

It has come to my attention that the ratio "ratings/feedback" is a bit diffrent this Ludum Dare. Normally Almost 80% of the ratings we got would be paired with a comment containing some feedback. This year it's less dan 50%. Is this something more people experience? Or not? And could we consider this as something positive? Or negative?

Curious what you all think :-)

Imagine...

WhatsApp Image 2023-05-04 at 15.03.22.jpg

Imagine minding your own business in the waitingroom of the hospital, and this guy approaching you.

“Pss… Psss…. Hey… Wanna have a baby? I have one right here! It can be yours”

Before you can react, he shoves it in your hand and runs away yelling: “His.. Euh, her name is Ella… No no.. I mean Stephanie. I lost the book ages ago! See ya!” *hysterical laugther*

====

This guy just had a long shift and was left over with some babies. He is burned out. Try not to be that guy in our game: BURNOUT

https://ldjam.com/events/ludum-dare/53/burnout

Ludum Dare 54

I was not prepared for this

Help! The theme suggestion round has been started! Somehow I was expecting some old pool of suggestions to be used this year. Now I have to think really hard :grin: Good luck everyone!~

I did my best

My obligation to post my suggestions has hereby been fulfilled obligation.png

Some advice for new LDers (and for myself) :-)

If you're new here: welcome and have lots of fun!

Here are some tips :-)

  • You are the most important this weekend, so take care of yourself (drink/eat enough, sleep enough, use a good chair, etc)
  • Be aware of 'feature creep', a good way to do that is to plan something that should take half of the weekend to create. After that is done, and there is more time, you could add some extra features.
  • Make sure the game is easy for you to play: you know the mechanics very well as you are the designer. For other players it should be harder to play, as they did not spend an entire weekend to design it :-)

Any new LDers here? Please comment below! Then I'll put your name on my 'to play list', I'm curious what you all end up creating :-)

Yes. ☃️

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Edit: I just refreshed the page and now it's burried. I have to find it again to say yes :laughing:

Almost forgot!

I'm in!

~~Almost forgot to mention that I'm in, not that the jam will be this weekend. Some of us have been counting down the days for over 3 months now~~

Join the countdown!

Hello Everyone! We're counting down to the next LD. While doing that, we post our favorite songs and tell a little story about why we shared that one. Come and join our countdown at the post linked below :smile:

Please follow the instructions before posting :-) https://ldjam.com/events/ludum-dare/54/stardust/one-day-one-song

Ludum Dare 55

Join the countdown! [not in this post]

Hello Everyone! We’re counting down to the next LD in this thread: https://ldjam.com/events/ludum-dare/54/stardust/one-day-one-song

While doing that, we post our favorite songs and tell a little story about why we shared that one. Come and join our countdown at the post linked below smile

Please follow the instructions before posting :-)

An open letter to all new LDers joining this year :-)

Welcome and have lots of fun! Please leave a comment here, so I can add you to my "to play list" later. Here are some tips I collected over the years :-)

  • You are the most important this weekend, so take care of yourself (drink/eat enough, sleep enough, use a good chair, etc)
  • Be aware of 'feature creep', a good way to do that is to plan something that should take half of the weekend to create. After that is done, and there is more time, you could add some extra features.
  • Make sure the game is easy for you to play: you know the mechanics very well as you are the designer. For other players it should be harder to play, as they did not spend an entire weekend to design it :smile: