drZool

LD10

HeliChain – Post compo port in the worx

Only 4 people rated my game. Thats unacceptable, I need get rid of XNA. So I’ve thrown all XNA stuff out of it. I needed to poke a bit in the source of the physics lib as well to cleanse out the filth, thankfully that was easy. Now I need to tame the horrible controls (That was my fault, cannot blame XNA for everything), and then pretty it up and I’ll make a release. I plan to port it to linux too, with Mono.

I’m only using Glfw, OpenGL and .Net 2.0 as we speak. For sound it will be OpenAL.

Whoho! OpenGL lines!

Tags: .net, heli, opengl, port, xna

HeliChain – Post compo port in the worx

Only 4 people rated my game. Thats unacceptable, I need get rid of XNA. So I’ve thrown all XNA stuff out of it. I needed to poke a bit in the source of the physics lib as well to cleanse out the filth, thankfully that was easy. Now I need to tame the horrible controls (That was my fault, cannot blame XNA for everything), and then pretty it up and I’ll make a release. I plan to port it to linux too, with Mono.

I’m only using Glfw, OpenGL and .Net 2.0 as we speak. For sound it will be OpenAL.

Whoho! OpenGL lines!

Tags: .net, heli, opengl, port, xna

HeliChain reborn!

No xna, only OpenGL

Finally I’ve ported it away from XNA to OpenGL, still got the (almost) same lousy controls, for your pleasure. Still needs .Net 2.0 to be installed though, but should be compatible with Mono, and thus playable on Linux. If someone like to try to compile it on Linux, contact me. Some things have been tweaked and added. But the game play is the same. Added ugly clouds for better sense of height movement. Updated the physics lib to the newest version.

Arrows: (over) steer

Z: Claw claw claw!

X: TURRRRRRBO

Space: Reset heli position

R: Reset level

N: Next level

Download now! 441KB Now with dependencies included!

Tags: .net, 2D, chain, heli, opengl, port, xna

HeliChain reborn!

No xna, only OpenGL

Finally I’ve ported it away from XNA to OpenGL, still got the (almost) same lousy controls, for your pleasure. Still needs .Net 2.0 to be installed though, but should be compatible with Mono, and thus playable on Linux. If someone like to try to compile it on Linux, contact me. Some things have been tweaked and added. But the game play is the same. Added ugly clouds for better sense of height movement. Updated the physics lib to the newest version.

Arrows: (over) steer

Z: Claw claw claw!

X: TURRRRRRBO

Space: Reset heli position

R: Reset level

N: Next level

Download now! 441KB Now with dependencies included!

Tags: .net, 2D, chain, heli, opengl, port, xna

LD11

Deskphoto, Themes and kids toys

I’m sitting in the kitchen this time. With my laptop. The stationary PC’s monitor is blurry and I cannot look at it more than half an hour or so. Whats up with the toys? Well… I got kids. Oh you mean the Nintendo DS? Thats mine ;P

deskphoto

Want a closer look at the screen? I’ve begun brainstorming on the themes with most votes, those on the left are less likely to win, and those with bold type got more than 10+ votes.

theme ideas

Tags: deskphoto

Minimalistic breakfast with the family

Breakfast with the family

Me and my two chidren, eating at my workplace.

Coffe and a sandwich

Coffe and sandwich

Energy topping

Some energizing topping..

And the idéa for minimalist?  Perhaps a boatgame I had in mind before the compo. Yes, I’ll elaborate on that idéa. The minimalist part will be the visualisation of the game, both graphics and sound. Clean, simple.

Tags: foodphoto

Minimalistic breakfast with the family

Breakfast with the family

Me and my two chidren, eating at my workplace.

Coffe and a sandwich

Coffe and sandwich

Energy topping

Some energizing topping..

And the idéa for minimalist?  Perhaps a boatgame I had in mind before the compo. Yes, I’ll elaborate on that idéa. The minimalist part will be the visualisation of the game, both graphics and sound. Clean, simple.

Tags: foodphoto

Exxon – The decontaminator

Exxon - The decontaminator - Title Screen

A sketch of the title screen.

This will be a 2d topdown boat game in flash. Isolate oil spills with dividers. All graphics and sound are kept minimalistic and simple. If stuff goes quick and I have a playable semicomplete game today I will try make it multiplayer.

The name Exxon comes from a oils spill disaster in the USA.


Tags: 2D, boat, oil, topdown

Lunch out

Ahhh nice weather

In my garden. It’s really not much bigger that what you can see here.

A closeup

Mmm Sweat and sour chicken.

Thinking about my game, the boat is steering now. Could use a little tweaking, but I’ll move on anyways, not to get cought up in tiny issues. Not putting up a screen now, think title screen with only blue and boat and you got it.

Ahhh the coffe is ready… back to coding.

Tags: foodphoto

Oil and eggs

Oil and eggs

Mmm chocolate eggs.

On the screen you can see 200 oil spills (circles) pushing each other away to a distance, thats about the maximum amount possible ATM. I’m investigating dynamic sectors to solve the performance issue. The oil is moving slow so they don’t need to update their sector every frame. perhaps once every two seconds.

Tags: foodphoto

Oil spill

Oil spill

Great, I had a tough bug haunting me for some time. When it finally was fixed I got the game up to speed. I can have 2000 oil spills at good framerate in flash on my laptop 2ghz centrino. Thanks to some dynamic sectoring.

Next up is to wrap the oil spills by dividers that will be dragged by the boat. And then some islands.

Tags: 2D, boat, oil, topdown

Hotdog with buoy action!

Bouy frenzy

Crazy buoys flying all over the place. I got them under control now though. Next step is to close the buoy divider and get points for decontaminated oil spills.

Strange bread

Hotdogs! Yeah, I forgot to buy the bread. Toast it is. Works.

Tags: 2D, boat, buoy, crazy, foodphoto, topdown

Decontaminate that oil!

To be decontaminated

Closing the gap!

Decontaminated!

Ta da! The oil is gone! It’s magic!

Want to test download the exe (windows) or run the swf, although the swf is slower. Arrow keys to drive, space to deploy buoys.

That’s all for day one. I’m going to bed. (00:13)

Tags: 2D, boat, buoy, flash, topdown

Island in the strea… breakfast, day 2

Juicy

Ahhh that coffee was great!

Islands are temporary up, No collision responses yet and uglyishly(I made up that word just now), randomly placed. I made all islands fit a circle, to simplify the collisions a lot, fits the theme as well. I’m gonna put the islands in a separate sector manager. Next is collisions and neatly placed islands.

Tags: 2D, boat, coffe, day 2, foodphoto, island, juice, topdown

Exxon – The decontaminator

Exxon - The decontaminator

You are on a mission, decontaminate that oil! Instructions are in game. The name Exxon comes from a oils spill disaster in the USA.

Download in following flavours:

Flash 0.2MB – Requires Flash 9 installed
Windows Executable 1.5MB
Macintosh Executable 3.9MB

Running the game in a browser is possible, but cripples the framerate. I recommend running the executables or running the swf in flash player 9 not in a browser.

Exxon - The decontaminator

Edit:

There are two modes: Level mode and Free mode. Click: “Click to play” for level mode. And 600,1200 or 2400 for Free mode, where the numbers are how many oil spills there are. Note, if you by any chance run the game in the browser, the Level mode might not work and falls back to Free mode 600. If you see a lot of (N)’s around, you are in free mode. Go back (Esc) and click “Click to play” again for Level mode. (Xml loading issue)

Edit2: Those on Vista could not run the game in level mode. It turns out that running it in a browser worked. http://enedahl.com/ld11/final/exxon.swf
Same as the exe but online, will hurt perfomance though… keep the window small for better fps.

Tags: 2D, boat, final, flash, minimalist, nitro, oil, topdown

Exxon on Vista (Perhaps other systems aswell)

It’s a trap

I’ve found out that level mode is troublesome on Vista system. Running my game in a browser solved that problem. However, performance goes down a lot in the browser. To get decent framerate shrink the browser window until it feels good. Here is the game

http://enedahl.com/ld11/final/exxon.swf
Same as the exe but online.

Tags: 2D, flash, oil, topdown, vista

LD48 Success Story: drZool

From wiki:

I’ve participated in a few ludumdare contests over the years, one with a friend. This friend gave me a call about me helping out with some flash stuff for JunglePeak. I meet up with them and pushed that I’m very interested in making games. I also took a lower price for game development. I did a few things, mainly flash website stuff, for them and it worked great, well, except for me working more than I want, I wanna work with games and have the time off with my family. So I introduced my current day job with this entertainment company hoping I could consult, that resulted in nothing.

A few weeks later Ludumdare 11 took place, one of the highlights of the year, I made Exxon – The oil contaminator a game based upon an idea I’ve pitched for this company. So the Monday after LD11 I sent the game to the entertainment company and a few days later the CEO called me up. He wants me to lead the development for their MMO flash game. Three weeks later the contract is signed and after the summer I’ll start making games for a living, partly thanks to Ludumdare.

Tags: success

LD12

Incoming Fodder

Im going for a Tower Defence with resource and upgrade trees.

Title screen working, and filling the screen with towers works also.

Tags: 2D, flash, resouce, tower, tower defense, upgrade

Castle in place

And buying towers works, they can cost gold and wood and should be taking time to build. My goal is to get it playable and have sound and music. Something I’ve neglected in my prior entries.

Demo before bed

I felt like I picked up some speed, here is something remotely playable: http://enedahl.com/ld12/incomingfodder01.html

Going to bed now. Oh, the music is just a placeholder, a demo .mod file.

Tags: 2D, flash, tower, tower defense

Comments

kai
09. Aug 2008 · 23:00 UTC
It worked well for me (Firefox 3 on Ubuntu 8). I’m sure you’re on top of it, but it’s unclear if it costs anything to build a tower, or if there’s any limit. Thanks for the demo!
10. Aug 2008 · 06:00 UTC
Yes, it costs gold and time to build. I’ve also prepared for wood.